Merge branch 'release/pre' of github.com:RaidMax/IW4M-Admin into release/pre
This commit is contained in:
commit
6bb97c7d83
@ -69,6 +69,39 @@
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}
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],
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"Gametypes": [
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{
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"Game": "IW3",
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"Gametypes": [
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{
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"Name": "ctf",
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"Alias": "Capture The Flag"
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},
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{
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"Name": "dm",
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"Alias": "Free For All"
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},
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{
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"Name": "dom",
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"Alias": "Domination"
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},
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{
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"Name": "koth",
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"Alias": "Headquarters"
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},
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{
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"Name": "sab",
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"Alias": "Sabotage"
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},
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{
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"Name": "sd",
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"Alias": "Search & Destroy"
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},
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{
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"Name": "war",
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"Alias": "Team Deathmatch"
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}
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]
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},
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{
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"Game": "IW4",
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"Gametypes": [
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@ -152,6 +185,10 @@
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{
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"Name": "twar",
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"Alias": "War"
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},
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{
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"Name": "cmp",
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"Alias": "Zombies"
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}
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]
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},
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@ -404,6 +441,14 @@
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{
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"Name": "tdm",
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"Alias": "Team Deathmatch"
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},
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{
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"Name": "zclassic",
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"Alias": "Zombies Classic"
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},
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{
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"Name": "zstandard",
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"Alias": "Zombies"
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}
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]
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},
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@ -505,6 +550,10 @@
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{
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"Name": "hc_tdm",
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"Alias": "Hardcore Team Deathmatch"
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},
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{
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"Name": "zclassic",
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"Alias": "Zombies Classic"
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}
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]
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},
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@ -1612,6 +1661,70 @@
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{
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"Alias": "Outlaw",
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"Name": "mp_western"
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},
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{
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"Alias": "Fringe Night",
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"Name": "mp_veiled_heyday"
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},
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{
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"Alias": "Redwood Snow",
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"Name": "mp_redwood_ice"
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},
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{
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"Alias": "Shadows of Evil",
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"Name": "zm_zod"
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},
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{
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"Alias": "Der Eisendrache",
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"Name": "zm_castle"
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},
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{
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"Alias": "Zetsubou No Shima",
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"Name": "zm_island"
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},
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{
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"Alias": "Gorod Krovi",
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"Name": "zm_stalingrad"
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},
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{
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"Alias": "Revelations",
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"Name": "zm_genesis"
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},
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{
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"Alias": "Ascension",
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"Name": "zm_cosmodrome"
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},
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{
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"Alias": "Kino der Toten",
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"Name": "zm_theater"
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},
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{
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"Alias": "Moom",
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"Name": "zm_moon"
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},
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{
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"Alias": "Nacht der Untoten",
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"Name": "zm_prototype"
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},
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{
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"Alias": "Origins",
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"Name": "zm_tomb"
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},
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{
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"Alias": "Shangri-La",
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"Name": "zm_temple"
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},
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{
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"Alias": "Shi No Numa",
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"Name": "zm_sumpf"
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},
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{
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"Alias": "The Giant",
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"Name": "zm_factory"
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},
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{
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"Alias": "Verrückt",
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"Name": "zm_asylum"
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}
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]
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},
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@ -41,11 +41,11 @@ waitForAttack()
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{
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self endon( "disconnect" );
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self notifyOnPlayerCommand( "player_shot", "+attack" );
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self.lastAttackTime = 0;
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for( ;; )
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{
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self notifyOnPlayerCommand( "player_shot", "+attack" );
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self waittill( "player_shot" );
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self.lastAttackTime = getTime();
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@ -40,11 +40,11 @@ waitForAttack()
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{
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self endon( "disconnect" );
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self notifyOnPlayerCommand( "player_shot", "+attack" );
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self.lastAttackTime = 0;
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for( ;; )
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{
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self notifyOnPlayerCommand( "player_shot", "+attack" );
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self waittill( "player_shot" );
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self.lastAttackTime = getTime();
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@ -41,17 +41,16 @@ onPlayerConnect( player )
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}
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}
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//Got added to T6 on April 2020
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waitForAttack()
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{
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self endon( "disconnect" );
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self notifyOnPlayerCommand( "player_shot", "+attack" );
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self.lastAttackTime = 0;
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for( ;; )
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{
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self notifyOnPlayerCommand( "player_shot", "+attack" );
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self waittill( "player_shot" );
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self.lastAttackTime = getTime();
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@ -4,7 +4,7 @@
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Init()
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{
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level thread Setup();
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thread Setup();
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}
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Setup()
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@ -21,6 +21,7 @@ Setup()
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level.commonFunctions = spawnstruct();
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level.commonFunctions.setDvar = "SetDvarIfUninitialized";
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level.commonFunctions.isBot = "IsBot";
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level.commonKeys = spawnstruct();
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@ -4,7 +4,7 @@ Init()
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{
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level.eventBus.gamename = "IW4";
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level thread Setup();
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thread Setup();
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}
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Setup()
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@ -18,6 +18,7 @@ Setup()
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level.overrideMethods["GetTotalShotsFired"] = ::GetTotalShotsFired;
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level.overrideMethods[level.commonFunctions.setDvar] = ::_SetDvarIfUninitialized;
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level.overrideMethods[level.commonFunctions.isBot] = ::IsTestClient;
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level.overrideMethods["waittill_notify_or_timeout"] = ::_waittill_notify_or_timeout;
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level.overrideMethods[level.commonFunctions.changeTeam] = ::ChangeTeam;
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level.overrideMethods[level.commonFunctions.getTeamCounts] = ::CountPlayers;
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@ -48,7 +49,7 @@ OnPlayerConnect()
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{
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level waittill( "connected", player );
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if ( scripts\_integration_base::_IsBot( player ) )
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if ( player call [[ level.overrideMethods[ level.commonFunctions.isBot ] ]]() )
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{
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// we don't want to track bots
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continue;
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@ -441,7 +442,9 @@ NoClipImpl()
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self SetClientDvar( "sv_cheats", 0 );
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self God();
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self Noclip();
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self.clientflags |= 1; // IW4x specific
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self Hide();
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self.isNoClipped = true;
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@ -455,7 +458,9 @@ NoClipImpl()
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self SetClientDvar( "sv_cheats", 0 );
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self God();
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self Noclip();
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self.clientflags &= ~1; // IW4x specific
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self Show();
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self.isNoClipped = false;
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@ -4,7 +4,7 @@ Init()
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{
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level.eventBus.gamename = "IW5";
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level thread Setup();
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thread Setup();
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}
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Setup()
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@ -19,6 +19,7 @@ Setup()
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level.overrideMethods["GetTotalShotsFired"] = ::GetTotalShotsFired;
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level.overrideMethods["SetDvarIfUninitialized"] = ::_SetDvarIfUninitialized;
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level.overrideMethods["waittill_notify_or_timeout"] = ::_waittill_notify_or_timeout;
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level.overrideMethods[level.commonFunctions.isBot] = ::IsTestClient;
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RegisterClientCommands();
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@ -40,7 +41,7 @@ OnPlayerConnect()
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{
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level waittill( "connected", player );
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if ( scripts\mp\_integration_base::_IsBot( player ) )
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if ( player call [[ level.overrideMethods[ level.commonFunctions.isBot ] ]]() )
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{
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// we don't want to track bots
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continue;
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@ -1,7 +1,7 @@
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Init()
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{
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level thread Setup();
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thread Setup();
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}
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Setup()
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@ -4,7 +4,7 @@ Init()
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{
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level.eventBus.gamename = "T5";
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level thread Setup();
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thread Setup();
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}
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Setup()
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