fix publish for release
fix bug with localization issue crashing app if config is wrong
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@ -6,7 +6,7 @@
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<RuntimeFrameworkVersion>2.1.5</RuntimeFrameworkVersion>
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<MvcRazorExcludeRefAssembliesFromPublish>false</MvcRazorExcludeRefAssembliesFromPublish>
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<PackageId>RaidMax.IW4MAdmin.Application</PackageId>
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<Version>2.1.9.6</Version>
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<Version>2.2</Version>
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<Authors>RaidMax</Authors>
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<Company>Forever None</Company>
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<Product>IW4MAdmin</Product>
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@ -31,8 +31,8 @@
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<PropertyGroup>
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<ServerGarbageCollection>true</ServerGarbageCollection>
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<TieredCompilation>true</TieredCompilation>
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<AssemblyVersion>2.1.9.6</AssemblyVersion>
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<FileVersion>2.1.9.6</FileVersion>
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<AssemblyVersion>2.2.0.0</AssemblyVersion>
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<FileVersion>2.2.0.0</FileVersion>
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</PropertyGroup>
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<ItemGroup>
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@ -94,6 +94,6 @@
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</Target>
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<Target Name="PostPublish" AfterTargets="Publish">
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<Exec Command="call $(ProjectDir)BuildScripts\PostPublish.bat $(ProjectDir)..\ $(ProjectDir) $(TargetDir) $(OutDir) $(CurrentConfiguration)" />
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<Exec Command="call $(ProjectDir)BuildScripts\PostPublish.bat $(ProjectDir)..\ $(ProjectDir) $(TargetDir) $(ConfigurationName)" />
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</Target>
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</Project>
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@ -58,42 +58,50 @@ del "%SolutionDir%Publish\WindowsPrerelease\*pdb"
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echo setting up library folders
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if "%CurrentConfiguration%" == "Prerelease" (
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echo PR-Config
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if not exist "%SolutionDir%Publish\WindowsPrerelease\Configuration" md "%SolutionDir%Publish\WindowsPrerelease\Configuration"
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move "%SolutionDir%Publish\WindowsPrerelease\DefaultSettings.json" "%SolutionDir%Publish\WindowsPrerelease\Configuration\"
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)
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if "%CurrentConfiguration" == "Release" (
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if "%CurrentConfiguration%" == "Release" (
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echo R-Config
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if not exist "%SolutionDir%Publish\Windows\Configuration" md "%SolutionDir%Publish\Windows\Configuration"
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if exist "%SolutionDir%Publish\Windows\DefaultSettings.json" move "%SolutionDir%Publish\Windows\DefaultSettings.json" "%SolutionDir%Publish\Windows\Configuration\DefaultSettings.json"
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)
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if "%CurrentConfiguration%" == "Prerelease" (
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echo PR-LIB
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if not exist "%SolutionDir%Publish\WindowsPrerelease\Lib\" md "%SolutionDir%Publish\WindowsPrerelease\Lib\"
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move "%SolutionDir%Publish\WindowsPrerelease\*.dll" "%SolutionDir%Publish\WindowsPrerelease\Lib\"
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move "%SolutionDir%Publish\WindowsPrerelease\*.json" "%SolutionDir%Publish\WindowsPrerelease\Lib\"
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)
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if "%CurrentConfiguration" == "Release" (
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if "%CurrentConfiguration%" == "Release" (
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echo R-LIB
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if not exist "%SolutionDir%Publish\Windows\Lib\" md "%SolutionDir%Publish\Windows\Lib\"
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move "%SolutionDir%Publish\Windows\*.dll" "%SolutionDir%Publish\Windows\Lib\"
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move "%SolutionDir%Publish\Windows\*.json" "%SolutionDir%Publish\Windows\Lib\"
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)
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if "%CurrentConfiguration%" == "Prerelease" (
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echo PR-RT
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move "%SolutionDir%Publish\WindowsPrerelease\runtimes" "%SolutionDir%Publish\WindowsPrerelease\Lib\runtimes"
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if exist "%SolutionDir%Publish\WindowsPrerelease\refs" move "%SolutionDir%Publish\WindowsPrerelease\refs" "%SolutionDir%Publish\WindowsPrerelease\Lib\refs"
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)
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if "%CurrentConfiguration" == "Release" (
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if "%CurrentConfiguration%" == "Release" (
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echo R-RT
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move "%SolutionDir%Publish\Windows\runtimes" "%SolutionDir%Publish\Windows\Lib\runtimes"
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if exist "%SolutionDir%Publish\Windows\refs" move "%SolutionDir%Publish\Windows\refs" "%SolutionDir%Publish\Windows\Lib\refs"
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)
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echo making start scripts
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@echo dotnet Lib/IW4MAdmin.dll > "%SolutionDir%Publish\WindowsPrerelease\StartIW4MAdmin.cmd"
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@echo dotnet Lib/IW4MAdmin.dll > "%SolutionDir%Publish\Windows\StartIW4MAdmin.cmd"
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@(echo dotnet Lib/IW4MAdmin.dll && echo pause) > "%SolutionDir%Publish\WindowsPrerelease\StartIW4MAdmin.cmd"
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@(echo dotnet Lib/IW4MAdmin.dll && echo pause) > "%SolutionDir%Publish\Windows\StartIW4MAdmin.cmd"
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@(echo #!/bin/bash && echo dotnet Lib\IW4MAdmin.dll) > "%SolutionDir%Publish\WindowsPrerelease\StartIW4MAdmin.sh"
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@(echo #!/bin/bash && echo dotnet Lib\IW4MAdmin.dll) > "%SolutionDir%Publish\Windows\StartIW4MAdmin.sh"
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eCHO "%CurrentConfiguration%"
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@ -25,11 +25,6 @@
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"Name": "mp_rust"
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},
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{
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"Alias": "Highrise",
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"Name": "mp_highrise"
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},
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{
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"Alias": "Terminal",
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"Name": "mp_terminal"
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@ -38,13 +38,14 @@ namespace IW4MAdmin.Application
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try
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{
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loc = Utilities.CurrentLocalization.LocalizationIndex;
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Console.CancelKeyPress += new ConsoleCancelEventHandler(OnCancelKey);
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CheckDirectories();
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ServerManager = ApplicationManager.GetInstance();
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Localization.Configure.Initialize(ServerManager.GetApplicationSettings().Configuration()?.CustomLocale);
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loc = Utilities.CurrentLocalization.LocalizationIndex;
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ServerManager.Logger.WriteInfo($"Version is {Version}");
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@ -148,7 +149,7 @@ namespace IW4MAdmin.Application
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{
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e = e.InnerException;
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}
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Console.WriteLine($"Exception: {e.Message}");
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Console.WriteLine(e.Message);
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Console.WriteLine(loc["MANAGER_EXIT"]);
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Console.ReadKey();
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return;
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@ -32,6 +32,8 @@ namespace IW4MAdmin
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}
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public override int GetHashCode()
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{
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if (GameName == Game.IW4)
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{
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// todo: make this better with collisions
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int id = Math.Abs($"{IP}:{Port.ToString()}".Select(a => (int)a).Sum());
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@ -50,6 +52,13 @@ namespace IW4MAdmin
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return id;
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}
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else
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{
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int id = HashCode.Combine(IP, Port);
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return id < 0 ? Math.Abs(id) : id;
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}
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}
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public async Task OnPlayerJoined(Player logClient)
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{
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var existingClient = Players[logClient.ClientNumber];
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8
RunPublishRelease.cmd
Normal file
8
RunPublishRelease.cmd
Normal file
@ -0,0 +1,8 @@
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dotnet publish WebfrontCore/WebfrontCore.csproj -c Release -o C:\Projects\IW4M-Admin\Publish\Windows
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dotnet publish Application/Application.csproj -c Release -o C:\Projects\IW4M-Admin\Publish\Windows
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dotnet publish GameLogServer/GameLogServer.pyproj -c Release -o C:\Projects\IW4M-Admin\Publish\Windows\GameLogServer
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call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\Tools\VsDevCmd.bat"
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msbuild GameLogServer/GameLogServer.pyproj /p:PublishProfile=Stable /p:DeployOnBuild=true /p:PublishProfileRootFolder=C:\Projects\IW4M-Admin\GameLogServer\
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msbuild DiscordWebhook/DiscordWebhook.pyproj /p:PublishProfile=Stable /p:DeployOnBuild=true /p:PublishProfileRootFolder=C:\Projects\IW4M-Admin\DiscordWebhook\
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cd "C:\Projects\IW4M-Admin\DEPLOY\"
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PowerShell ".\upload_release.ps1"
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