fix memory/database leak with ranked player count cache
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b337e232a2
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6587187a34
@ -176,7 +176,7 @@ namespace IW4MAdmin.Application.Misc
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.Where(rating => rating.Client.Level != EFClient.Permission.Banned)
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.Where(rating => rating.Ranking != null)
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.CountAsync(cancellationToken);
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}, nameof(_rankedClientsCache), serverId is null ? null: new[] { (object)serverId }, _cacheTimeSpan, true);
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}, nameof(_rankedClientsCache), serverId is null ? null: new[] { (object)serverId }, _cacheTimeSpan);
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try
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{
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@ -18,6 +18,7 @@ namespace Data.Helpers
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private readonly IDatabaseContextFactory _contextFactory;
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private readonly ConcurrentDictionary<string, Dictionary<object, CacheState<TReturnType>>> _cacheStates = new();
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private readonly object _defaultKey = new();
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private bool _autoRefresh;
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private const int DefaultExpireMinutes = 15;
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@ -58,7 +59,7 @@ namespace Data.Helpers
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public void SetCacheItem(Func<DbSet<TEntityType>, CancellationToken, Task<TReturnType>> getter, string key,
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IEnumerable<object> ids = null, TimeSpan? expirationTime = null, bool autoRefresh = false)
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{
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ids ??= new[] { new object() };
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ids ??= new[] { _defaultKey };
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if (!_cacheStates.ContainsKey(key))
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{
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