prevent action on report from activating on privileged clients
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parent
297e2c283f
commit
6155493181
@ -7,6 +7,7 @@ let plugin = {
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maxReportCount: 5, // how many reports before action is taken
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maxReportCount: 5, // how many reports before action is taken
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tempBanDurationMinutes: 60, // how long to temporarily ban the player
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tempBanDurationMinutes: 60, // how long to temporarily ban the player
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eventTypes: { 'report': 103 },
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eventTypes: { 'report': 103 },
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permissionTypes: { 'trusted': 2 },
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onEventAsync: function (gameEvent, server) {
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onEventAsync: function (gameEvent, server) {
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if (!this.enabled) {
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if (!this.enabled) {
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@ -14,7 +15,8 @@ let plugin = {
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}
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}
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if (gameEvent.Type === this.eventTypes['report']) {
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if (gameEvent.Type === this.eventTypes['report']) {
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if (!gameEvent.Target.IsIngame) {
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if (!gameEvent.Target.IsIngame || gameEvent.Target.Level >= this.permissionTypes['trusted']) {
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server.Logger.WriteInfo(`Ignoring report for client (id) ${gameEvent.Target.ClientId} because they are privileged or not ingame`);
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return;
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return;
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}
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}
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@ -46,4 +48,4 @@ let plugin = {
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onTickAsync: function (server) {
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onTickAsync: function (server) {
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}
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}
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};
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};
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