remove unneeded classes

This commit is contained in:
RaidMax 2023-04-04 21:45:33 -05:00
parent 51fae05a73
commit 5f5fb8230e
7 changed files with 0 additions and 192 deletions

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@ -1,46 +0,0 @@
using IW4MAdmin.Application.Misc;
using SharedLibraryCore;
using SharedLibraryCore.Events;
using SharedLibraryCore.Interfaces;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using ILogger = Microsoft.Extensions.Logging.ILogger;
namespace IW4MAdmin.Application
{
public class GameEventHandler : IEventHandler
{
private readonly EventLog _eventLog;
private readonly ILogger _logger;
private readonly IEventPublisher _eventPublisher;
private static readonly GameEvent.EventType[] overrideEvents = new[]
{
GameEvent.EventType.Connect,
GameEvent.EventType.Disconnect,
GameEvent.EventType.Quit,
GameEvent.EventType.Stop
};
public GameEventHandler(ILogger<GameEventHandler> logger, IEventPublisher eventPublisher)
{
_eventLog = new EventLog();
_logger = logger;
_eventPublisher = eventPublisher;
}
public void HandleEvent(IManager manager, GameEvent gameEvent)
{
if (manager.IsRunning || overrideEvents.Contains(gameEvent.Type))
{
EventApi.OnGameEvent(gameEvent);
_eventPublisher.Publish(gameEvent);
Task.Factory.StartNew(() => manager.ExecuteEvent(gameEvent));
}
else
{
_logger.LogDebug("Skipping event as we're shutting down {eventId}", gameEvent.Id);
}
}
}
}

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@ -462,7 +462,6 @@ namespace IW4MAdmin.Application
.AddSingleton(typeof(IDataValueCache<,>), typeof(DataValueCache<,>))
.AddSingleton<IServerDataViewer, ServerDataViewer>()
.AddSingleton<IServerDataCollector, ServerDataCollector>()
.AddSingleton<IEventPublisher, EventPublisher>()
.AddSingleton<IGeoLocationService>(new GeoLocationService(Path.Join(".", "Resources", "GeoLite2-Country.mmdb")))
.AddSingleton<IAlertManager, AlertManager>()
.AddTransient<IScriptPluginTimerHelper, ScriptPluginTimerHelper>()

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@ -1,27 +0,0 @@
using Newtonsoft.Json;
using SharedLibraryCore;
using System;
using System.Collections.Generic;
using System.Text;
namespace IW4MAdmin.Application.Misc
{
public class EventLog : Dictionary<long, IList<GameEvent>>
{
private static JsonSerializerSettings serializationSettings;
public static JsonSerializerSettings BuildVcrSerializationSettings()
{
if (serializationSettings == null)
{
serializationSettings = new JsonSerializerSettings() { Formatting = Formatting.Indented, ReferenceLoopHandling = ReferenceLoopHandling.Ignore };
serializationSettings.Converters.Add(new IPAddressConverter());
serializationSettings.Converters.Add(new IPEndPointConverter());
serializationSettings.Converters.Add(new GameEventConverter());
serializationSettings.Converters.Add(new ClientEntityConverter());
}
return serializationSettings;
}
}
}

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@ -1,50 +0,0 @@
using System;
using Microsoft.Extensions.Logging;
using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using ILogger = Microsoft.Extensions.Logging.ILogger;
namespace IW4MAdmin.Application.Misc
{
public class EventPublisher : IEventPublisher
{
public event EventHandler<GameEvent> OnClientDisconnect;
public event EventHandler<GameEvent> OnClientConnect;
public event EventHandler<GameEvent> OnClientMetaUpdated;
private readonly ILogger _logger;
public EventPublisher(ILogger<EventPublisher> logger)
{
_logger = logger;
}
public void Publish(GameEvent gameEvent)
{
_logger.LogDebug("Handling publishing event of type {EventType}", gameEvent.Type);
try
{
if (gameEvent.Type == GameEvent.EventType.Connect)
{
OnClientConnect?.Invoke(this, gameEvent);
}
if (gameEvent.Type == GameEvent.EventType.Disconnect && gameEvent.Origin.ClientId != 0)
{
OnClientDisconnect?.Invoke(this, gameEvent);
}
if (gameEvent.Type == GameEvent.EventType.MetaUpdated)
{
OnClientMetaUpdated?.Invoke(this, gameEvent);
}
}
catch (Exception ex)
{
_logger.LogError(ex, "Could not publish event of type {EventType}", gameEvent.Type);
}
}
}
}

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@ -1,41 +0,0 @@
using SharedLibraryCore;
using SharedLibraryCore.Events;
using SharedLibraryCore.Interfaces;
using System;
using System.Linq;
namespace IW4MAdmin.Application
{
class SerialGameEventHandler : IEventHandler
{
private delegate void GameEventAddedEventHandler(object sender, GameEventArgs args);
private event GameEventAddedEventHandler GameEventAdded;
private static readonly GameEvent.EventType[] overrideEvents = new[]
{
GameEvent.EventType.Connect,
GameEvent.EventType.Disconnect,
GameEvent.EventType.Quit,
GameEvent.EventType.Stop
};
public SerialGameEventHandler()
{
GameEventAdded += GameEventHandler_GameEventAdded;
}
private async void GameEventHandler_GameEventAdded(object sender, GameEventArgs args)
{
await (sender as IManager).ExecuteEvent(args.Event);
EventApi.OnGameEvent(args.Event);
}
public void HandleEvent(IManager manager, GameEvent gameEvent)
{
if (manager.IsRunning || overrideEvents.Contains(gameEvent.Type))
{
GameEventAdded?.Invoke(manager, new GameEventArgs(null, false, gameEvent));
}
}
}
}

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@ -1,15 +0,0 @@
namespace SharedLibraryCore.Interfaces
{
/// <summary>
/// handles games events (from log, manual events, etc)
/// </summary>
public interface IEventHandler
{
/// <summary>
/// Add a game event event to the queue to be processed
/// </summary>
/// <param name="manager">application manager instance</param>
/// <param name="gameEvent">game event</param>
void HandleEvent(IManager manager, GameEvent gameEvent);
}
}

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@ -1,12 +0,0 @@
using System;
namespace SharedLibraryCore.Interfaces
{
public interface IEventPublisher
{
event EventHandler<GameEvent> OnClientDisconnect;
event EventHandler<GameEvent> OnClientConnect;
void Publish(GameEvent gameEvent);
}
}