update callback
set player color history to the correct darken amount
This commit is contained in:
parent
8fc85ef4c1
commit
4bdd240122
@ -237,7 +237,7 @@ form *, select {
|
|||||||
}
|
}
|
||||||
|
|
||||||
style {
|
style {
|
||||||
background-color: darken($primary, 20%);
|
background-color: darken($primary, 10%);
|
||||||
}
|
}
|
||||||
|
|
||||||
.nav-tabs .nav-item {
|
.nav-tabs .nav-item {
|
||||||
|
@ -5,13 +5,15 @@
|
|||||||
|
|
||||||
init()
|
init()
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
SetDvarIfUninitialized("sv_team_balance_assignments", "");
|
SetDvarIfUninitialized("sv_team_balance_assignments", "");
|
||||||
SetDvarIfUninitialized("sv_iw4madmin_serverid", 0);
|
SetDvarIfUninitialized("sv_iw4madmin_serverid", 0);
|
||||||
SetDvarIfUninitialized("sv_iw4madmin_apiurl", "http://127.0.0.1:1624/api/gsc/");
|
SetDvarIfUninitialized("sv_iw4madmin_apiurl", "http://127.0.0.1:1624/api/gsc/");
|
||||||
level.apiUrl = GetDvar("sv_iw4madmin_apiurl");
|
level.apiUrl = GetDvar("sv_iw4madmin_apiurl");
|
||||||
//level thread WaitForCommand();
|
level thread WaitForCommand();
|
||||||
level thread onPlayerConnect();
|
level thread onPlayerConnect();
|
||||||
level thread onPlayerDisconnect();
|
level thread onPlayerDisconnect();
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
onPlayerConnect()
|
onPlayerConnect()
|
||||||
|
@ -4,103 +4,67 @@
|
|||||||
|
|
||||||
init()
|
init()
|
||||||
{
|
{
|
||||||
SetDvarIfUninitialized("sv_customcallbacks", true);
|
return;
|
||||||
SetDvarIfUninitialized("sv_framewaittime", 0.05);
|
SetDvarIfUninitialized( "sv_customcallbacks", true );
|
||||||
SetDvarIfUninitialized("sv_additionalwaittime", 0.1);
|
SetDvarIfUninitialized( "sv_framewaittime", 0.05 );
|
||||||
SetDvarIfUninitialized("sv_maxstoredframes", 4);
|
SetDvarIfUninitialized( "sv_additionalwaittime", 0.05 );
|
||||||
|
SetDvarIfUninitialized( "sv_maxstoredframes", 4 );
|
||||||
|
SetDvarIfUninitialized( "sv_printradarupdates", false );
|
||||||
|
SetDvarIfUninitialized( "sv_printradar_updateinterval", 500 );
|
||||||
|
SetDvarIfUninitialized( "sv_iw4madmin_url", "http://127.0.0.1:1624" );
|
||||||
|
|
||||||
level thread onPlayerConnect();
|
level thread onPlayerConnect();
|
||||||
|
if (getDvarInt("sv_printradarupdates") == 1)
|
||||||
|
{
|
||||||
|
level thread runRadarUpdates();
|
||||||
|
}
|
||||||
|
|
||||||
level waittill("prematch_over");
|
level waittill( "prematch_over" );
|
||||||
level.callbackPlayerKilled = ::Callback_PlayerKilled;
|
level.callbackPlayerKilled = ::Callback_PlayerKilled;
|
||||||
level.callbackPlayerDamage = ::Callback_PlayerDamage;
|
level.callbackPlayerDamage = ::Callback_PlayerDamage;
|
||||||
level.callbackPlayerDisconnect = ::Callback_PlayerDisconnect;
|
level.callbackPlayerDisconnect = ::Callback_PlayerDisconnect;
|
||||||
|
|
||||||
level.playerTags = [];
|
|
||||||
level.playerTags[0] = "j_head";
|
|
||||||
level.playerTags[1] = "j_neck";
|
|
||||||
level.playerTags[2] = "j_spineupper";
|
|
||||||
level.playerTags[3] = "j_spinelower";
|
|
||||||
level.playerTags[4] = "j_shoulder_ri";
|
|
||||||
level.playerTags[5] = "j_shoulder_le";
|
|
||||||
level.playerTags[6] = "j_elbow_ri";
|
|
||||||
level.playerTags[7] = "j_elbow_le";
|
|
||||||
level.playerTags[8] = "j_wrist_ri";
|
|
||||||
level.playerTags[9] = "j_wrist_le";
|
|
||||||
level.playerTags[10] = "j_hip_ri";
|
|
||||||
level.playerTags[11] = "j_hip_le";
|
|
||||||
level.playerTags[12] = "j_knee_ri";
|
|
||||||
level.playerTags[13] = "j_knee_le";
|
|
||||||
level.playerTags[14] = "j_ankle_ri";
|
|
||||||
level.playerTags[15] = "j_ankle_le";
|
|
||||||
level.playerTags[16] = "j_helmet";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
onPlayerConnect( player )
|
||||||
onPlayerConnect(player)
|
|
||||||
{
|
{
|
||||||
for(;;)
|
for( ;; )
|
||||||
{
|
{
|
||||||
level waittill( "connected", player );
|
level waittill( "connected", player );
|
||||||
player thread waitForFrameThread();
|
player thread waitForFrameThread();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
visibilityMultiplierForBone(bone)
|
getHttpString( url )
|
||||||
{
|
{
|
||||||
multiplier = 0;
|
request = httpGet( url );
|
||||||
|
request waittill( "done", success, data );
|
||||||
switch (bone)
|
request destroy();
|
||||||
{
|
|
||||||
case "none":
|
|
||||||
break;
|
|
||||||
case "j_helmet":
|
|
||||||
case "j_head":
|
|
||||||
multiplier = 0.0216;
|
|
||||||
break;
|
|
||||||
case "j_neck":
|
|
||||||
multiplier = 0.0236;
|
|
||||||
break;
|
|
||||||
case "j_spineupper":
|
|
||||||
multiplier = 0.1977;
|
|
||||||
break;
|
|
||||||
case "j_spinelower":
|
|
||||||
multiplier = 0.2202;
|
|
||||||
break;
|
|
||||||
case "j_shoulder_ri":
|
|
||||||
case "j_shoulder_le":
|
|
||||||
multiplier = 0.0344;
|
|
||||||
break;
|
|
||||||
case "j_elbow_ri":
|
|
||||||
case "j_elbow_le":
|
|
||||||
multiplier = 0.03394;
|
|
||||||
break;
|
|
||||||
case "j_wrist_ri":
|
|
||||||
case "j_wrist_le":
|
|
||||||
multiplier = 0.01296;
|
|
||||||
break;
|
|
||||||
case "j_hip_ri":
|
|
||||||
case "j_hip_le":
|
|
||||||
multiplier = 0.0860;
|
|
||||||
break;
|
|
||||||
case "j_knee_ri":
|
|
||||||
case "j_knee_le":
|
|
||||||
multiplier = 0.0782;
|
|
||||||
break;
|
|
||||||
case "j_ankle_ri":
|
|
||||||
case "j_ankle_le":
|
|
||||||
multiplier = 0.0118;
|
|
||||||
break;
|
|
||||||
case "gun":
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return multiplier;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
hitLocationToBone(hitloc)
|
runRadarUpdates()
|
||||||
{
|
{
|
||||||
switch(hitloc)
|
interval = int(getDvar("sv_printradar_updateinterval"));
|
||||||
|
|
||||||
|
for ( ;; )
|
||||||
|
{
|
||||||
|
for ( i = 0; i <= 17; i++ )
|
||||||
|
{
|
||||||
|
player = level.players[i];
|
||||||
|
|
||||||
|
if ( isDefined( player ) )
|
||||||
|
{
|
||||||
|
payload = player.guid + ";" + player.origin + ";" + player getPlayerAngles() + ";" + player.team + ";" + player.kills + ";" + player.deaths + ";" + player.score + ";" + player GetCurrentWeapon() + ";" + player.health + ";" + isAlive(player) + ";" + player.timePlayed["total"];
|
||||||
|
logPrint( "LiveRadar;" + payload + "\n" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
wait( interval / 1000 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
hitLocationToBone( hitloc )
|
||||||
|
{
|
||||||
|
switch( hitloc )
|
||||||
{
|
{
|
||||||
case "helmet":
|
case "helmet":
|
||||||
return "j_helmet";
|
return "j_helmet";
|
||||||
@ -143,26 +107,26 @@ hitLocationToBone(hitloc)
|
|||||||
|
|
||||||
waitForFrameThread()
|
waitForFrameThread()
|
||||||
{
|
{
|
||||||
self endon("disconnect");
|
self endon( "disconnect" );
|
||||||
|
|
||||||
self.currentAnglePosition = 0;
|
self.currentAnglePosition = 0;
|
||||||
self.anglePositions = [];
|
self.anglePositions = [];
|
||||||
|
|
||||||
for(;;)
|
for( ;; )
|
||||||
{
|
{
|
||||||
self.anglePositions[self.currentAnglePosition] = self getPlayerAngles();
|
self.anglePositions[self.currentAnglePosition] = self getPlayerAngles();
|
||||||
wait(getDvarFloat("sv_framewaittime"));
|
wait( getDvarFloat( "sv_framewaittime" ) );
|
||||||
self.currentAnglePosition = (self.currentAnglePosition + 1) % getDvarInt("sv_maxstoredframes");
|
self.currentAnglePosition = (self.currentAnglePosition + 1) % getDvarInt( "sv_maxstoredframes" );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
waitForAdditionalAngles(logString)
|
waitForAdditionalAngles( logString )
|
||||||
{
|
{
|
||||||
wait(getDvarFloat("sv_additionalwaittime"));
|
wait( getDvarFloat( "sv_additionalwaittime" ) );
|
||||||
|
|
||||||
self.angleSnapshot = [];
|
self.angleSnapshot = [];
|
||||||
|
|
||||||
for(i = 0; i < getDvarInt("sv_maxstoredframes"); i++)
|
for( i = 0; i < getDvarInt( "sv_maxstoredframes" ); i++ )
|
||||||
{
|
{
|
||||||
self.angleSnapshot[i] = self.anglePositions[i];
|
self.angleSnapshot[i] = self.anglePositions[i];
|
||||||
}
|
}
|
||||||
@ -172,82 +136,70 @@ waitForAdditionalAngles(logString)
|
|||||||
|
|
||||||
i = 0;
|
i = 0;
|
||||||
|
|
||||||
if (currentPos < getDvarInt("sv_maxstoredframes") - 1)
|
if ( currentPos < getDvarInt( "sv_maxstoredframes" ) - 1 )
|
||||||
{
|
{
|
||||||
i = currentPos + 1;
|
i = currentPos + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
while(i != currentPos)
|
while( i != currentPos )
|
||||||
{
|
{
|
||||||
anglesStr += self.angleSnapshot[i] + ":";
|
anglesStr += self.angleSnapshot[i] + ":";
|
||||||
i = (i + 1) % getDvarInt("sv_maxstoredframes");
|
i = (i + 1) % getDvarInt( "sv_maxstoredframes" );
|
||||||
}
|
}
|
||||||
|
|
||||||
logPrint(logString + ";" + anglesStr + "\n");
|
logPrint( logString + ";" + anglesStr + "\n" );
|
||||||
}
|
}
|
||||||
|
|
||||||
runVisibilityCheck(attacker, victim)
|
vectorScale( vector, scale )
|
||||||
{
|
{
|
||||||
start = attacker getTagOrigin("tag_eye");
|
return ( vector[0] * scale, vector[1] * scale, vector[2] * scale );
|
||||||
traceVisibilityAmount = 0;
|
|
||||||
|
|
||||||
for (i = 0; i < 17; i++)
|
|
||||||
{
|
|
||||||
if (sightTracePassed(start, victim getTagOrigin(level.playerTags[i]), false, attacker))
|
|
||||||
{
|
|
||||||
traceVisibilityAmount += 1.0 * visibilityMultiplierForBone(level.playerTags[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return traceVisibilityAmount;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
vectorScale(vector, scale)
|
Process_Hit( type, attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon )
|
||||||
{
|
|
||||||
return (vector[0] * scale, vector[1] * scale, vector[2] * scale);
|
|
||||||
}
|
|
||||||
|
|
||||||
Process_Hit(type, attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon)
|
|
||||||
{
|
{
|
||||||
victim = self;
|
victim = self;
|
||||||
_attacker = attacker;
|
_attacker = attacker;
|
||||||
if (!isPlayer(attacker) && isDefined(attacker.owner))
|
|
||||||
|
if ( !isPlayer( attacker ) && isDefined( attacker.owner ) )
|
||||||
|
{
|
||||||
_attacker = attacker.owner;
|
_attacker = attacker.owner;
|
||||||
else if(!isPlayer(attacker) && sMeansOfDeath == "MOD_FALLING")
|
}
|
||||||
|
|
||||||
|
else if( !isPlayer( attacker ) && sMeansOfDeath == "MOD_FALLING" )
|
||||||
|
{
|
||||||
_attacker = victim;
|
_attacker = victim;
|
||||||
|
}
|
||||||
|
|
||||||
location = victim GetTagOrigin(hitLocationToBone(sHitLoc));
|
location = victim GetTagOrigin( hitLocationToBone( sHitLoc ) );
|
||||||
isKillstreakKill = !isPlayer(attacker) || isKillstreakWeapon(sWeapon);
|
isKillstreakKill = !isPlayer( attacker ) || isKillstreakWeapon( sWeapon );
|
||||||
|
|
||||||
// do the tracing stuff
|
logLine = "Script" + type + ";" + _attacker.guid + ";" + victim.guid + ";" + _attacker GetTagOrigin("tag_eye") + ";" + location + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker getPlayerAngles() + ";" + gettime() + ";" + isKillstreakKill + ";" + _attacker playerADS() + ";" + 0 + ";" + 0;
|
||||||
start = _attacker getTagOrigin("tag_eye");
|
attacker thread waitForAdditionalAngles( logLine );
|
||||||
end = location;
|
|
||||||
trace = bulletTrace(start, end, true, _attacker);
|
|
||||||
|
|
||||||
playerVisibilityPercentage = runVisibilityCheck(_attacker, victim);
|
|
||||||
logLine = "Script" + type + ";" + _attacker.guid + ";" + victim.guid + ";" + _attacker GetTagOrigin("tag_eye") + ";" + location + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker getPlayerAngles() + ";" + gettime() + ";" + isKillstreakKill + ";" + _attacker playerADS() + ";" + trace["fraction"] + ";" + playerVisibilityPercentage;
|
|
||||||
attacker thread waitForAdditionalAngles(logLine);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Callback_PlayerDamage( eInflictor, attacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
|
Callback_PlayerDamage( eInflictor, attacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
|
||||||
{
|
{
|
||||||
if (level.teamBased && isDefined( attacker ) && ( self != attacker ) && isDefined( attacker.team ) && ( self.pers[ "team" ] == attacker.team ))
|
if ( level.teamBased && isDefined( attacker ) && ( self != attacker ) && isDefined( attacker.team ) && ( self.pers[ "team" ] == attacker.team ) )
|
||||||
|
{
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (self.health - iDamage > 0)
|
if ( self.health - iDamage > 0 )
|
||||||
{
|
{
|
||||||
self Process_Hit("Damage", attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon);
|
self Process_Hit( "Damage", attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon );
|
||||||
}
|
}
|
||||||
self maps\mp\gametypes\_damage::Callback_PlayerDamage(eInflictor, attacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime );
|
|
||||||
|
self maps\mp\gametypes\_damage::Callback_PlayerDamage( eInflictor, attacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime );
|
||||||
}
|
}
|
||||||
|
|
||||||
Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
|
Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
|
||||||
{
|
{
|
||||||
Process_Hit("Kill", attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon);
|
Process_Hit( "Kill", attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon );
|
||||||
self maps\mp\gametypes\_damage::Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration );
|
self maps\mp\gametypes\_damage::Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration );
|
||||||
}
|
}
|
||||||
|
|
||||||
Callback_PlayerDisconnect()
|
Callback_PlayerDisconnect()
|
||||||
{
|
{
|
||||||
level notify("disconnected", self);
|
level notify( "disconnected", self );
|
||||||
self maps\mp\gametypes\_playerlogic::Callback_PlayerDisconnect();
|
self maps\mp\gametypes\_playerlogic::Callback_PlayerDisconnect();
|
||||||
}
|
}
|
Loading…
x
Reference in New Issue
Block a user