update callback
set player color history to the correct darken amount
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8fc85ef4c1
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4bdd240122
@ -237,7 +237,7 @@ form *, select {
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}
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style {
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background-color: darken($primary, 20%);
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background-color: darken($primary, 10%);
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}
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.nav-tabs .nav-item {
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@ -5,13 +5,15 @@
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init()
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{
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/*
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SetDvarIfUninitialized("sv_team_balance_assignments", "");
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SetDvarIfUninitialized("sv_iw4madmin_serverid", 0);
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SetDvarIfUninitialized("sv_iw4madmin_apiurl", "http://127.0.0.1:1624/api/gsc/");
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level.apiUrl = GetDvar("sv_iw4madmin_apiurl");
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//level thread WaitForCommand();
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level thread WaitForCommand();
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level thread onPlayerConnect();
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level thread onPlayerDisconnect();
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*/
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}
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onPlayerConnect()
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@ -4,103 +4,67 @@
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init()
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{
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SetDvarIfUninitialized("sv_customcallbacks", true);
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SetDvarIfUninitialized("sv_framewaittime", 0.05);
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SetDvarIfUninitialized("sv_additionalwaittime", 0.1);
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SetDvarIfUninitialized("sv_maxstoredframes", 4);
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return;
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SetDvarIfUninitialized( "sv_customcallbacks", true );
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SetDvarIfUninitialized( "sv_framewaittime", 0.05 );
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SetDvarIfUninitialized( "sv_additionalwaittime", 0.05 );
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SetDvarIfUninitialized( "sv_maxstoredframes", 4 );
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SetDvarIfUninitialized( "sv_printradarupdates", false );
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SetDvarIfUninitialized( "sv_printradar_updateinterval", 500 );
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SetDvarIfUninitialized( "sv_iw4madmin_url", "http://127.0.0.1:1624" );
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level thread onPlayerConnect();
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if (getDvarInt("sv_printradarupdates") == 1)
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{
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level thread runRadarUpdates();
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}
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level waittill("prematch_over");
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level waittill( "prematch_over" );
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level.callbackPlayerKilled = ::Callback_PlayerKilled;
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level.callbackPlayerDamage = ::Callback_PlayerDamage;
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level.callbackPlayerDisconnect = ::Callback_PlayerDisconnect;
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level.playerTags = [];
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level.playerTags[0] = "j_head";
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level.playerTags[1] = "j_neck";
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level.playerTags[2] = "j_spineupper";
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level.playerTags[3] = "j_spinelower";
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level.playerTags[4] = "j_shoulder_ri";
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level.playerTags[5] = "j_shoulder_le";
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level.playerTags[6] = "j_elbow_ri";
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level.playerTags[7] = "j_elbow_le";
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level.playerTags[8] = "j_wrist_ri";
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level.playerTags[9] = "j_wrist_le";
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level.playerTags[10] = "j_hip_ri";
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level.playerTags[11] = "j_hip_le";
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level.playerTags[12] = "j_knee_ri";
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level.playerTags[13] = "j_knee_le";
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level.playerTags[14] = "j_ankle_ri";
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level.playerTags[15] = "j_ankle_le";
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level.playerTags[16] = "j_helmet";
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}
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onPlayerConnect(player)
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onPlayerConnect( player )
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{
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for(;;)
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for( ;; )
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{
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level waittill( "connected", player );
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player thread waitForFrameThread();
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}
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}
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visibilityMultiplierForBone(bone)
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getHttpString( url )
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{
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multiplier = 0;
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switch (bone)
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{
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case "none":
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break;
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case "j_helmet":
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case "j_head":
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multiplier = 0.0216;
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break;
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case "j_neck":
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multiplier = 0.0236;
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break;
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case "j_spineupper":
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multiplier = 0.1977;
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break;
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case "j_spinelower":
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multiplier = 0.2202;
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break;
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case "j_shoulder_ri":
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case "j_shoulder_le":
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multiplier = 0.0344;
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break;
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case "j_elbow_ri":
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case "j_elbow_le":
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multiplier = 0.03394;
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break;
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case "j_wrist_ri":
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case "j_wrist_le":
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multiplier = 0.01296;
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break;
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case "j_hip_ri":
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case "j_hip_le":
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multiplier = 0.0860;
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break;
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case "j_knee_ri":
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case "j_knee_le":
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multiplier = 0.0782;
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break;
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case "j_ankle_ri":
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case "j_ankle_le":
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multiplier = 0.0118;
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break;
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case "gun":
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break;
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}
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return multiplier;
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request = httpGet( url );
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request waittill( "done", success, data );
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request destroy();
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}
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hitLocationToBone(hitloc)
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runRadarUpdates()
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{
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switch(hitloc)
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interval = int(getDvar("sv_printradar_updateinterval"));
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for ( ;; )
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{
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for ( i = 0; i <= 17; i++ )
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{
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player = level.players[i];
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if ( isDefined( player ) )
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{
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payload = player.guid + ";" + player.origin + ";" + player getPlayerAngles() + ";" + player.team + ";" + player.kills + ";" + player.deaths + ";" + player.score + ";" + player GetCurrentWeapon() + ";" + player.health + ";" + isAlive(player) + ";" + player.timePlayed["total"];
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logPrint( "LiveRadar;" + payload + "\n" );
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}
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}
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wait( interval / 1000 );
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}
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}
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hitLocationToBone( hitloc )
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{
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switch( hitloc )
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{
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case "helmet":
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return "j_helmet";
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@ -143,26 +107,26 @@ hitLocationToBone(hitloc)
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waitForFrameThread()
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{
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self endon("disconnect");
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self endon( "disconnect" );
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self.currentAnglePosition = 0;
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self.anglePositions = [];
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for(;;)
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for( ;; )
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{
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self.anglePositions[self.currentAnglePosition] = self getPlayerAngles();
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wait(getDvarFloat("sv_framewaittime"));
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self.currentAnglePosition = (self.currentAnglePosition + 1) % getDvarInt("sv_maxstoredframes");
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wait( getDvarFloat( "sv_framewaittime" ) );
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self.currentAnglePosition = (self.currentAnglePosition + 1) % getDvarInt( "sv_maxstoredframes" );
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}
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}
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waitForAdditionalAngles(logString)
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waitForAdditionalAngles( logString )
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{
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wait(getDvarFloat("sv_additionalwaittime"));
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wait( getDvarFloat( "sv_additionalwaittime" ) );
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self.angleSnapshot = [];
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for(i = 0; i < getDvarInt("sv_maxstoredframes"); i++)
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for( i = 0; i < getDvarInt( "sv_maxstoredframes" ); i++ )
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{
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self.angleSnapshot[i] = self.anglePositions[i];
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}
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@ -172,82 +136,70 @@ waitForAdditionalAngles(logString)
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i = 0;
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if (currentPos < getDvarInt("sv_maxstoredframes") - 1)
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if ( currentPos < getDvarInt( "sv_maxstoredframes" ) - 1 )
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{
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i = currentPos + 1;
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}
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while(i != currentPos)
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while( i != currentPos )
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{
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anglesStr += self.angleSnapshot[i] + ":";
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i = (i + 1) % getDvarInt("sv_maxstoredframes");
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i = (i + 1) % getDvarInt( "sv_maxstoredframes" );
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}
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logPrint(logString + ";" + anglesStr + "\n");
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logPrint( logString + ";" + anglesStr + "\n" );
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}
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runVisibilityCheck(attacker, victim)
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vectorScale( vector, scale )
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{
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start = attacker getTagOrigin("tag_eye");
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traceVisibilityAmount = 0;
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for (i = 0; i < 17; i++)
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{
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if (sightTracePassed(start, victim getTagOrigin(level.playerTags[i]), false, attacker))
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{
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traceVisibilityAmount += 1.0 * visibilityMultiplierForBone(level.playerTags[i]);
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}
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}
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return traceVisibilityAmount;
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return ( vector[0] * scale, vector[1] * scale, vector[2] * scale );
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}
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vectorScale(vector, scale)
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{
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return (vector[0] * scale, vector[1] * scale, vector[2] * scale);
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}
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Process_Hit(type, attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon)
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Process_Hit( type, attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon )
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{
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victim = self;
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_attacker = attacker;
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if (!isPlayer(attacker) && isDefined(attacker.owner))
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if ( !isPlayer( attacker ) && isDefined( attacker.owner ) )
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{
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_attacker = attacker.owner;
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else if(!isPlayer(attacker) && sMeansOfDeath == "MOD_FALLING")
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}
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else if( !isPlayer( attacker ) && sMeansOfDeath == "MOD_FALLING" )
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{
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_attacker = victim;
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}
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location = victim GetTagOrigin(hitLocationToBone(sHitLoc));
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isKillstreakKill = !isPlayer(attacker) || isKillstreakWeapon(sWeapon);
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location = victim GetTagOrigin( hitLocationToBone( sHitLoc ) );
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isKillstreakKill = !isPlayer( attacker ) || isKillstreakWeapon( sWeapon );
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// do the tracing stuff
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start = _attacker getTagOrigin("tag_eye");
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end = location;
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trace = bulletTrace(start, end, true, _attacker);
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playerVisibilityPercentage = runVisibilityCheck(_attacker, victim);
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logLine = "Script" + type + ";" + _attacker.guid + ";" + victim.guid + ";" + _attacker GetTagOrigin("tag_eye") + ";" + location + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker getPlayerAngles() + ";" + gettime() + ";" + isKillstreakKill + ";" + _attacker playerADS() + ";" + trace["fraction"] + ";" + playerVisibilityPercentage;
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attacker thread waitForAdditionalAngles(logLine);
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logLine = "Script" + type + ";" + _attacker.guid + ";" + victim.guid + ";" + _attacker GetTagOrigin("tag_eye") + ";" + location + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker getPlayerAngles() + ";" + gettime() + ";" + isKillstreakKill + ";" + _attacker playerADS() + ";" + 0 + ";" + 0;
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attacker thread waitForAdditionalAngles( logLine );
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}
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Callback_PlayerDamage( eInflictor, attacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
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{
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if (level.teamBased && isDefined( attacker ) && ( self != attacker ) && isDefined( attacker.team ) && ( self.pers[ "team" ] == attacker.team ))
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if ( level.teamBased && isDefined( attacker ) && ( self != attacker ) && isDefined( attacker.team ) && ( self.pers[ "team" ] == attacker.team ) )
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{
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return;
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}
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if (self.health - iDamage > 0)
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{
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self Process_Hit("Damage", attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon);
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}
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self maps\mp\gametypes\_damage::Callback_PlayerDamage(eInflictor, attacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime );
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if ( self.health - iDamage > 0 )
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{
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self Process_Hit( "Damage", attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon );
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}
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self maps\mp\gametypes\_damage::Callback_PlayerDamage( eInflictor, attacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime );
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}
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Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
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{
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Process_Hit("Kill", attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon);
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Process_Hit( "Kill", attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon );
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self maps\mp\gametypes\_damage::Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration );
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}
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Callback_PlayerDisconnect()
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{
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level notify("disconnected", self);
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level notify( "disconnected", self );
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self maps\mp\gametypes\_playerlogic::Callback_PlayerDisconnect();
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}
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