fix token auth issue
This commit is contained in:
@ -24,8 +24,7 @@ namespace SharedLibraryCore.Commands
|
||||
{
|
||||
var state = gameEvent.Owner.Manager.TokenAuthenticator.GenerateNextToken(new TokenIdentifier
|
||||
{
|
||||
Game = gameEvent.Origin.GameName,
|
||||
NetworkId = gameEvent.Origin.NetworkId
|
||||
ClientId = gameEvent.Origin.ClientId
|
||||
});
|
||||
gameEvent.Origin.Tell(string.Format(_translationLookup["COMMANDS_GENERATETOKEN_SUCCESS"], state.Token,
|
||||
$"{state.RemainingTime} {_translationLookup["GLOBAL_MINUTES"]}", gameEvent.Origin.ClientId));
|
||||
|
@ -1,11 +1,9 @@
|
||||
using Data.Models;
|
||||
using SharedLibraryCore.Interfaces;
|
||||
using SharedLibraryCore.Interfaces;
|
||||
|
||||
namespace SharedLibraryCore.Helpers;
|
||||
|
||||
public class TokenIdentifier : ITokenIdentifier
|
||||
{
|
||||
public long NetworkId { get; set; }
|
||||
public Reference.Game Game { get; set; }
|
||||
public int ClientId { get; set; }
|
||||
public string Token { get; set; }
|
||||
}
|
||||
|
@ -1,11 +1,7 @@
|
||||
|
||||
using Data.Models;
|
||||
|
||||
namespace SharedLibraryCore.Interfaces;
|
||||
namespace SharedLibraryCore.Interfaces;
|
||||
|
||||
public interface ITokenIdentifier
|
||||
{
|
||||
long NetworkId { get; }
|
||||
Reference.Game Game { get; set; }
|
||||
string Token { get; set; }
|
||||
int ClientId { get; }
|
||||
string Token { get; }
|
||||
}
|
||||
|
Reference in New Issue
Block a user