Merge branch 'release/pre' of github.com:RaidMax/IW4M-Admin into release/pre
This commit is contained in:
commit
3cffdfdd9d
@ -69,6 +69,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Integrations.Cod", "Integra
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Integrations.Source", "Integrations\Source\Integrations.Source.csproj", "{9512295B-3045-40E0-9B7E-2409F2173E9D}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mute", "Plugins\Mute\Mute.csproj", "{259824F3-D860-4233-91D6-FF73D4DD8B18}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "GameFiles", "GameFiles", "{6CBF412C-EFEE-45F7-80FD-AC402C22CDB9}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "GameInterface", "GameInterface", "{5C2BE2A8-EA1D-424F-88E1-7FC33EEC2E55}"
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@ -401,6 +403,30 @@ Global
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{9512295B-3045-40E0-9B7E-2409F2173E9D}.Release|x86.Build.0 = Release|Any CPU
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{9512295B-3045-40E0-9B7E-2409F2173E9D}.Prerelease|Any CPU.ActiveCfg = Prerelease|Any CPU
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{9512295B-3045-40E0-9B7E-2409F2173E9D}.Prerelease|Any CPU.Build.0 = Prerelease|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Debug|x64.ActiveCfg = Debug|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Debug|x64.Build.0 = Debug|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Debug|x86.ActiveCfg = Debug|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Debug|x86.Build.0 = Debug|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Prerelease|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Prerelease|Mixed Platforms.Build.0 = Debug|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Prerelease|x64.ActiveCfg = Debug|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Prerelease|x64.Build.0 = Debug|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Prerelease|x86.ActiveCfg = Debug|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Prerelease|x86.Build.0 = Debug|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Release|Any CPU.Build.0 = Release|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Release|x64.ActiveCfg = Release|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Release|x64.Build.0 = Release|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Release|x86.ActiveCfg = Release|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Release|x86.Build.0 = Release|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Prerelease|Any CPU.ActiveCfg = Prerelease|Any CPU
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{259824F3-D860-4233-91D6-FF73D4DD8B18}.Prerelease|Any CPU.Build.0 = Prerelease|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -415,6 +441,7 @@ Global
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{00A1FED2-2254-4AF7-A5DB-2357FA7C88CD} = {26E8B310-269E-46D4-A612-24601F16065F}
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{A9348433-58C1-4B9C-8BB7-088B02529D9D} = {A2AE33B4-0830-426A-9E11-951DAB12BE5B}
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{9512295B-3045-40E0-9B7E-2409F2173E9D} = {A2AE33B4-0830-426A-9E11-951DAB12BE5B}
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{259824F3-D860-4233-91D6-FF73D4DD8B18} = {26E8B310-269E-46D4-A612-24601F16065F}
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{6CBF412C-EFEE-45F7-80FD-AC402C22CDB9} = {8C8F3945-0AEF-4949-A1F7-B18E952E50BC}
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{5C2BE2A8-EA1D-424F-88E1-7FC33EEC2E55} = {6CBF412C-EFEE-45F7-80FD-AC402C22CDB9}
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{AB83BAC0-C539-424A-BF00-78487C10753C} = {6CBF412C-EFEE-45F7-80FD-AC402C22CDB9}
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42
Plugins/Mute/Commands/MuteCommand.cs
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42
Plugins/Mute/Commands/MuteCommand.cs
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@ -0,0 +1,42 @@
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using Data.Models.Client;
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using SharedLibraryCore;
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using SharedLibraryCore.Commands;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Interfaces;
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namespace Mute.Commands;
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public class MuteCommand : Command
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{
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public MuteCommand(CommandConfiguration config, ITranslationLookup translationLookup) : base(config,
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translationLookup)
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{
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Name = "mute";
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Description = translationLookup["PLUGINS_MUTE_COMMANDS_MUTE_DESC"];
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Alias = "mu";
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Permission = EFClient.Permission.Moderator;
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RequiresTarget = true;
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SupportedGames = Plugin.SupportedGames;
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Arguments = new[]
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{
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new CommandArgument
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{
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Name = translationLookup["COMMANDS_ARGS_PLAYER"],
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Required = true
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}
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};
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}
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private readonly MuteManager _muteManager = new();
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public override async Task ExecuteAsync(GameEvent gameEvent)
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{
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if (await _muteManager.Mute(gameEvent))
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{
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gameEvent.Origin.Tell($"{_translationLookup["PLUGINS_MUTE_MUTED"]} {gameEvent.Target.Name}");
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return;
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}
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gameEvent.Origin.Tell($"{_translationLookup["PLUGINS_MUTE_UNMUTED"]} {gameEvent.Target.Name}");
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}
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}
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38
Plugins/Mute/DataManager.cs
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38
Plugins/Mute/DataManager.cs
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@ -0,0 +1,38 @@
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using Data.Models.Client;
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using SharedLibraryCore.Interfaces;
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using static System.Enum;
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namespace Mute;
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public class DataManager
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{
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public DataManager(IMetaServiceV2 metaService)
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{
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_metaService = metaService;
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}
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private readonly IMetaServiceV2 _metaService;
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public async Task<MuteState> ReadPersistentData(EFClient client)
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{
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var clientMuteState = client.GetAdditionalProperty<MuteState?>(Plugin.MuteKey) ??
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Parse<MuteState>((await _metaService.GetPersistentMeta(Plugin.MuteKey, client.ClientId))?
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.Value ?? nameof(MuteState.Unmuted));
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client.SetAdditionalProperty(Plugin.MuteKey, clientMuteState);
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return clientMuteState;
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}
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public async Task WritePersistentData(EFClient client, MuteState state)
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{
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await _metaService.SetPersistentMeta(Plugin.MuteKey, state.ToString(), client.ClientId);
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client.SetAdditionalProperty(Plugin.MuteKey, state);
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}
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}
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public enum MuteState
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{
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Muted,
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Unmuting,
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Unmuted
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}
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20
Plugins/Mute/Mute.csproj
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20
Plugins/Mute/Mute.csproj
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@ -0,0 +1,20 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Authors>MrAmos123</Authors>
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<OutputType>Library</OutputType>
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<Configurations>Debug;Release;Prerelease</Configurations>
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<Platforms>AnyCPU</Platforms>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="RaidMax.IW4MAdmin.SharedLibraryCore" Version="2022.6.16.1"/>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="dotnet publish $(ProjectPath) -c $(ConfigurationName) -o $(ProjectDir)..\..\Build\Plugins --no-build --no-restore --no-dependencies"/>
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</Target>
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</Project>
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21
Plugins/Mute/MuteManager.cs
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21
Plugins/Mute/MuteManager.cs
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@ -0,0 +1,21 @@
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using SharedLibraryCore;
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namespace Mute;
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public class MuteManager
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{
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public async Task<bool> Mute(GameEvent gameEvent)
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{
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if (await Plugin.DataManager.ReadPersistentData(gameEvent.Target) == MuteState.Muted)
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{
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await gameEvent.Owner.ExecuteCommandAsync($"unmute {gameEvent.Target.ClientNumber}");
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await Plugin.DataManager.WritePersistentData(gameEvent.Target,
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gameEvent.Target.IsIngame ? MuteState.Unmuted : MuteState.Unmuting);
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return false;
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}
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await gameEvent.Owner.ExecuteCommandAsync($"muteClient {gameEvent.Target.ClientNumber}");
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await Plugin.DataManager.WritePersistentData(gameEvent.Target, MuteState.Muted);
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return true;
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}
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}
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60
Plugins/Mute/Plugin.cs
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60
Plugins/Mute/Plugin.cs
Normal file
@ -0,0 +1,60 @@
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using SharedLibraryCore;
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using SharedLibraryCore.Interfaces;
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namespace Mute;
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public class Plugin : IPlugin
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{
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public Plugin(IMetaServiceV2 metaService)
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{
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DataManager = new DataManager(metaService);
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}
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public string Name => "Mute";
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public float Version => (float) Utilities.GetVersionAsDouble();
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public string Author => "Amos";
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public static string MuteKey = "IW4MMute";
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public static DataManager DataManager;
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public static readonly Server.Game[] SupportedGames = {Server.Game.IW4};
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public async Task OnEventAsync(GameEvent gameEvent, Server server)
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{
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if (!SupportedGames.Contains(server.GameName)) return;
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switch (gameEvent.Type)
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{
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case GameEvent.EventType.Join:
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switch (await DataManager.ReadPersistentData(gameEvent.Origin))
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{
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case MuteState.Muted:
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await server.ExecuteCommandAsync($"muteClient {gameEvent.Origin.ClientNumber}");
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break;
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case MuteState.Unmuting:
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await server.ExecuteCommandAsync($"unmute {gameEvent.Origin.ClientNumber}");
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await DataManager.WritePersistentData(gameEvent.Origin, MuteState.Unmuted);
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break;
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case MuteState.Unmuted:
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break;
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}
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break;
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}
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}
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public Task OnLoadAsync(IManager manager)
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{
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return Task.CompletedTask;
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}
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public Task OnUnloadAsync()
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{
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return Task.CompletedTask;
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}
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public Task OnTickAsync(Server server)
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{
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return Task.CompletedTask;
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}
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}
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Loading…
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Block a user