add one log indicator for games (Pluto IW5) that don't log to mods folder even when fs_game is specified.
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c397fd5479
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3a1e8359c2
@ -1177,12 +1177,12 @@ namespace IW4MAdmin
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GameDirectory = EventParser.Configuration.GameDirectory ?? "",
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ModDirectory = game.Value ?? "",
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LogFile = logfile.Value,
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IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows)
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IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows),
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IsOneLog = RconParser.IsOneLog
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};
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LogPath = GenerateLogPath(logInfo);
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ServerLogger.LogInformation("Game log information {@logInfo}", logInfo);
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if (!File.Exists(LogPath) && ServerConfig.GameLogServerUrl == null)
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{
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Console.WriteLine(loc["SERVER_ERROR_DNE"].FormatExt(LogPath));
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@ -1223,12 +1223,12 @@ namespace IW4MAdmin
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public static string GenerateLogPath(LogPathGeneratorInfo logInfo)
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{
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string logPath;
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string workingDirectory = logInfo.BasePathDirectory;
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var workingDirectory = logInfo.BasePathDirectory;
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bool baseGameIsDirectory = !string.IsNullOrWhiteSpace(logInfo.BaseGameDirectory) &&
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var baseGameIsDirectory = !string.IsNullOrWhiteSpace(logInfo.BaseGameDirectory) &&
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logInfo.BaseGameDirectory.IndexOfAny(Utilities.DirectorySeparatorChars) != -1;
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bool baseGameIsRelative = logInfo.BaseGameDirectory.FixDirectoryCharacters()
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var baseGameIsRelative = logInfo.BaseGameDirectory.FixDirectoryCharacters()
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.Equals(logInfo.GameDirectory.FixDirectoryCharacters(), StringComparison.InvariantCultureIgnoreCase);
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// we want to see if base game is provided and it 'looks' like a directory
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@ -1237,7 +1237,7 @@ namespace IW4MAdmin
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workingDirectory = logInfo.BaseGameDirectory;
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}
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if (string.IsNullOrWhiteSpace(logInfo.ModDirectory))
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if (string.IsNullOrWhiteSpace(logInfo.ModDirectory) || logInfo.IsOneLog)
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{
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logPath = Path.Combine(workingDirectory, logInfo.GameDirectory, logInfo.LogFile);
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}
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@ -41,5 +41,11 @@ namespace IW4MAdmin.Application.Misc
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/// indicates if running on windows
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/// </summary>
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public bool IsWindows { get; set; } = true;
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/// <summary>
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/// indicates that the game does not log to the mods folder (when mod is loaded),
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/// but rather always to the fs_basegame directory
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/// </summary>
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public bool IsOneLog { get; set; }
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}
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}
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@ -75,11 +75,12 @@ namespace IW4MAdmin.Application.RConParsers
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public bool CanGenerateLogPath { get; set; } = true;
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public string Name { get; set; } = "Call of Duty";
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public string RConEngine { get; set; } = "COD";
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public bool IsOneLog { get; set; }
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public async Task<string[]> ExecuteCommandAsync(IRConConnection connection, string command)
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{
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var response = await connection.SendQueryAsync(StaticHelpers.QueryType.COMMAND, command);
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return response.Skip(1).ToArray();
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return response.Where(item => item != Configuration.CommandPrefixes.RConResponse).ToArray();
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}
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public async Task<Dvar<T>> GetDvarAsync<T>(IRConConnection connection, string dvarName, T fallbackValue = default)
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@ -3,7 +3,7 @@ var eventParser;
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var plugin = {
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author: 'RaidMax',
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version: 0.7,
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version: 0.8,
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name: 'Plutonium IW5 Parser',
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isParser: true,
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@ -35,6 +35,7 @@ var plugin = {
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rconParser.Configuration.Status.AddMapping(103, 5);
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rconParser.Configuration.Status.AddMapping(104, 6);
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rconParser.IsOneLog = true;
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rconParser.Version = 'IW5 MP 1.9 build 388110 Fri Sep 14 00:04:28 2012 win-x86';
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rconParser.GameName = 3; // IW5
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eventParser.Version = 'IW5 MP 1.9 build 388110 Fri Sep 14 00:04:28 2012 win-x86';
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@ -1359,13 +1359,13 @@ namespace SharedLibraryCore.Commands
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public override async Task ExecuteAsync(GameEvent E)
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{
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var Response = await E.Owner.ExecuteCommandAsync(E.Data.Trim());
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foreach (string S in Response)
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var response = await E.Owner.ExecuteCommandAsync(E.Data.Trim());
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foreach (var item in response)
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{
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E.Origin.Tell(S);
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E.Origin.Tell(item);
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}
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if (Response.Length == 0)
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if (response.Length == 0)
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{
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E.Origin.Tell(_translationLookup["COMMANDS_RCON_SUCCESS"]);
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}
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@ -72,6 +72,12 @@ namespace SharedLibraryCore.Interfaces
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/// </summary>
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string RConEngine { get; }
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/// <summary>
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/// indicates that the game does not log to the mods folder (when mod is loaded),
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/// but rather always to the fs_basegame directory
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/// </summary>
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bool IsOneLog { get; }
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/// <summary>
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/// retrieves the value of given dvar key if it exists in the override dict
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/// otherwise returns original
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