fixed up IW5 parser with new event system

changed login alias to li (duplicate)
fixed crashing bug in generic repo
fixed anonymous name in access to web console
This commit is contained in:
RaidMax 2018-04-28 20:11:13 -05:00
parent 8071fb37bc
commit 35e7f57156
11 changed files with 51 additions and 46 deletions

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@ -32,7 +32,7 @@ namespace IW4MAdmin.Application.EventParsers
return new GameEvent() return new GameEvent()
{ {
Type = GameEvent.EventType.Connect, Type = GameEvent.EventType.Join,
Origin = new Player() Origin = new Player()
{ {
ClientId = 1 ClientId = 1

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@ -20,7 +20,7 @@ namespace IW4MAdmin.Application
public static void Main(string[] args) public static void Main(string[] args)
{ {
AppDomain.CurrentDomain.SetData("DataDirectory", OperatingDirectory); AppDomain.CurrentDomain.SetData("DataDirectory", OperatingDirectory);
System.Diagnostics.Process.GetCurrentProcess().PriorityClass = System.Diagnostics.ProcessPriorityClass.BelowNormal; //System.Diagnostics.Process.GetCurrentProcess().PriorityClass = System.Diagnostics.ProcessPriorityClass.BelowNormal;
Localization.Configure.Initialize(); Localization.Configure.Initialize();
var loc = Utilities.CurrentLocalization.LocalizationSet; var loc = Utilities.CurrentLocalization.LocalizationSet;
Console.OutputEncoding = Encoding.UTF8; Console.OutputEncoding = Encoding.UTF8;

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@ -140,7 +140,7 @@ namespace Application.RconParsers
Int32.TryParse(playerInfo[2], out Ping); Int32.TryParse(playerInfo[2], out Ping);
string name = Encoding.UTF8.GetString(Encoding.Convert(Utilities.EncodingType, Encoding.UTF8, Utilities.EncodingType.GetBytes(responseLine.Substring(23, 15).StripColors().Trim()))); string name = Encoding.UTF8.GetString(Encoding.Convert(Utilities.EncodingType, Encoding.UTF8, Utilities.EncodingType.GetBytes(responseLine.Substring(23, 15).StripColors().Trim())));
long networkId = playerInfo[4].ConvertLong(); long networkId = 0;//playerInfo[4].ConvertLong();
int.TryParse(playerInfo[0], out clientId); int.TryParse(playerInfo[0], out clientId);
var regex = Regex.Match(responseLine, @"\d+\.\d+\.\d+.\d+\:\d{1,5}"); var regex = Regex.Match(responseLine, @"\d+\.\d+\.\d+.\d+\:\d{1,5}");
int ipAddress = regex.Value.Split(':')[0].ConvertToIP(); int ipAddress = regex.Value.Split(':')[0].ConvertToIP();
@ -155,7 +155,7 @@ namespace Application.RconParsers
IPAddress = ipAddress, IPAddress = ipAddress,
Ping = Ping, Ping = Ping,
Score = score, Score = score,
IsBot = networkId == 0 IsBot = false
}; };
StatusPlayers.Add(p); StatusPlayers.Add(p);

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@ -186,7 +186,7 @@ namespace IW4MAdmin
var e = new GameEvent(GameEvent.EventType.Connect, "", player, null, this); var e = new GameEvent(GameEvent.EventType.Connect, "", player, null, this);
Manager.GetEventHandler().AddEvent(e); Manager.GetEventHandler().AddEvent(e);
e.OnProcessed.Wait(); // e.OnProcessed.Wait();
if (!Manager.GetApplicationSettings().Configuration().EnableClientVPNs && if (!Manager.GetApplicationSettings().Configuration().EnableClientVPNs &&
await VPNCheck.UsingVPN(player.IPAddressString, Manager.GetApplicationSettings().Configuration().IPHubAPIKey)) await VPNCheck.UsingVPN(player.IPAddressString, Manager.GetApplicationSettings().Configuration().IPHubAPIKey))
@ -413,6 +413,19 @@ namespace IW4MAdmin
override protected async Task ProcessEvent(GameEvent E) override protected async Task ProcessEvent(GameEvent E)
{ {
if (E.Type == GameEvent.EventType.Connect) if (E.Type == GameEvent.EventType.Connect)
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = "CONNECTED",
Time = DateTime.UtcNow
});
if (E.Origin.Level > Player.Permission.Moderator)
await E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count));
}
else if (E.Type == GameEvent.EventType.Join)
{ {
// special case for IW5 when connect is from the log // special case for IW5 when connect is from the log
if (E.Extra != null && GameName == Game.IW5) if (E.Extra != null && GameName == Game.IW5)
@ -424,22 +437,6 @@ namespace IW4MAdmin
client.NetworkId = logClient.NetworkId; client.NetworkId = logClient.NetworkId;
await AddPlayer(client); await AddPlayer(client);
// hack: to prevent plugins from registering it as a real connect
E.Type = GameEvent.EventType.Unknown;
}
else
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = "CONNECTED",
Time = DateTime.UtcNow
});
if (E.Origin.Level > Player.Permission.Moderator)
await E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count));
} }
} }
@ -571,10 +568,19 @@ namespace IW4MAdmin
var clients = GetPlayersAsList(); var clients = GetPlayersAsList();
foreach (var client in clients) foreach (var client in clients)
{
if (GameName == Game.IW5)
{
if (!CurrentPlayers.Select(c => c.ClientNumber).Contains(client.ClientNumber))
await RemovePlayer(client.ClientNumber);
}
else
{ {
if (!CurrentPlayers.Select(c => c.NetworkId).Contains(client.NetworkId)) if (!CurrentPlayers.Select(c => c.NetworkId).Contains(client.NetworkId))
await RemovePlayer(client.ClientNumber); await RemovePlayer(client.ClientNumber);
} }
}
for (int i = 0; i < CurrentPlayers.Count; i++) for (int i = 0; i < CurrentPlayers.Count; i++)
{ {

View File

@ -8,7 +8,7 @@ namespace IW4MAdmin.Plugins.Login.Commands
{ {
public class CLogin : Command public class CLogin : Command
{ {
public CLogin() : base("login", Utilities.CurrentLocalization.LocalizationSet["PLUGINS_LOGIN_COMMANDS_LOGIN_DESC"], "l", Player.Permission.Trusted, false, new CommandArgument[] public CLogin() : base("login", Utilities.CurrentLocalization.LocalizationSet["PLUGINS_LOGIN_COMMANDS_LOGIN_DESC"], "li", Player.Permission.Trusted, false, new CommandArgument[]
{ {
new CommandArgument() new CommandArgument()
{ {

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@ -83,7 +83,7 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
{ {
double marginOfError = Thresholds.GetMarginOfError(Kills); double marginOfError = Thresholds.GetMarginOfError(Kills);
// determine what the max headshot percentage can be for current number of kills // determine what the max headshot percentage can be for current number of kills
double lerpAmount = Math.Min(1.0, (Kills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills)); double lerpAmount = Math.Min(1.0, (Kills - Thresholds.LowSampleMinKills) / (double)(/*Thresholds.HighSampleMinKills*/ 60 - Thresholds.LowSampleMinKills));
double maxHeadshotLerpValueForFlag = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(2.0), Thresholds.HeadshotRatioThresholdHighSample(2.0), lerpAmount) + marginOfError; double maxHeadshotLerpValueForFlag = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(2.0), Thresholds.HeadshotRatioThresholdHighSample(2.0), lerpAmount) + marginOfError;
double maxHeadshotLerpValueForBan = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(3.0), Thresholds.HeadshotRatioThresholdHighSample(3.0), lerpAmount) + marginOfError; double maxHeadshotLerpValueForBan = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(3.0), Thresholds.HeadshotRatioThresholdHighSample(3.0), lerpAmount) + marginOfError;
// determine what the max bone percentage can be for current number of kills // determine what the max bone percentage can be for current number of kills
@ -91,7 +91,7 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
double maxBoneRatioLerpValueForBan = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(3.25), Thresholds.BoneRatioThresholdHighSample(3.25), lerpAmount) + marginOfError; double maxBoneRatioLerpValueForBan = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(3.25), Thresholds.BoneRatioThresholdHighSample(3.25), lerpAmount) + marginOfError;
// calculate headshot ratio // calculate headshot ratio
double currentHeadshotRatio = ((HitLocationCount[IW4Info.HitLocation.head] + HitLocationCount[IW4Info.HitLocation.helmet]) / (double)Kills); double currentHeadshotRatio = ((HitLocationCount[IW4Info.HitLocation.head] + HitLocationCount[IW4Info.HitLocation.helmet] + HitLocationCount[IW4Info.HitLocation.neck]) / (double)Kills);
// calculate maximum bone // calculate maximum bone
double currentMaxBoneRatio = (HitLocationCount.Values.Select(v => v / (double)Kills).Max()); double currentMaxBoneRatio = (HitLocationCount.Values.Select(v => v / (double)Kills).Max());
@ -276,8 +276,8 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
double marginOfError = Thresholds.GetMarginOfError(totalChestKills); double marginOfError = Thresholds.GetMarginOfError(totalChestKills);
double lerpAmount = Math.Min(1.0, (totalChestKills - 60) / 250.0); double lerpAmount = Math.Min(1.0, (totalChestKills - 60) / 250.0);
// determine max acceptable ratio of chest to abdomen kills // determine max acceptable ratio of chest to abdomen kills
double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdHighSample(3.0), Thresholds.ChestAbdomenRatioThresholdHighSample(2), lerpAmount) + marginOfError; double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdHighSample(3.0), Thresholds.ChestAbdomenRatioThresholdHighSample(2.0), lerpAmount) + marginOfError;
double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdHighSample(4.0), Thresholds.ChestAbdomenRatioThresholdHighSample(4.0), lerpAmount) + marginOfError; double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdHighSample(4.0), Thresholds.ChestAbdomenRatioThresholdHighSample(3.0), lerpAmount) + marginOfError;
double currentChestAbdomenRatio = totalChestKills / double currentChestAbdomenRatio = totalChestKills /
stats.HitLocations.Single(hl => hl.Location == IW4Info.HitLocation.torso_lower).HitCount; stats.HitLocations.Single(hl => hl.Location == IW4Info.HitLocation.torso_lower).HitCount;

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@ -230,7 +230,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
catch (FormatException) catch (FormatException)
{ {
Log.WriteWarning("Could not parse kill or death origin or viewangle vectors"); Log.WriteWarning("Could not parse kill or death origin or viewangle vectors");
Log.WriteDebug($"Kill - {killOrigin} Death - {deathOrigin} ViewAgnel - {viewAngles}"); Log.WriteDebug($"Kill - {killOrigin} Death - {deathOrigin} ViewAngle - {viewAngles}");
await AddStandardKill(attacker, victim); await AddStandardKill(attacker, victim);
return; return;
} }

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@ -15,6 +15,8 @@ namespace SharedLibraryCore
Start, Start,
Stop, Stop,
Connect, Connect,
// this is for IW5 compatibility
Join,
Disconnect, Disconnect,
Say, Say,
MapChange, MapChange,

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@ -15,11 +15,6 @@ namespace SharedLibraryCore.Services
private dynamic _context; private dynamic _context;
private DbSet<TEntity> _dbSet; private DbSet<TEntity> _dbSet;
~GenericRepository()
{
_context.Dispose();
}
protected DbContext Context protected DbContext Context
{ {
get get

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@ -38,7 +38,9 @@ namespace WebfrontCore.Controllers
{ {
Client = Client ?? new EFClient() Client = Client ?? new EFClient()
{ {
ClientId = -1 ClientId = -1,
Level = Player.Permission.User,
CurrentAlias = new EFAlias() { Name = "Web Console Guest" }
}; };
if (!HttpContext.Connection.RemoteIpAddress.GetAddressBytes().SequenceEqual(LocalHost)) if (!HttpContext.Connection.RemoteIpAddress.GetAddressBytes().SequenceEqual(LocalHost))
@ -78,9 +80,9 @@ namespace WebfrontCore.Controllers
Authorized = Client.ClientId >= 0; Authorized = Client.ClientId >= 0;
ViewBag.Authorized = Authorized; ViewBag.Authorized = Authorized;
ViewBag.Url = Startup.Configuration["Web:Address"]; ViewBag.Url = Manager.GetApplicationSettings().Configuration().WebfrontBindUrl;
ViewBag.User = Client; ViewBag.User = Client;
ViewBag.DiscordLink = DiscordLink; ViewBag.DiscordLink = DiscordLink ?? "";
base.OnActionExecuting(context); base.OnActionExecuting(context);
} }

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@ -35,7 +35,7 @@ namespace WebfrontCore.Controllers
ClientId = Client.ClientId, ClientId = Client.ClientId,
Level = Client.Level, Level = Client.Level,
CurrentServer = server, CurrentServer = server,
CurrentAlias = new Alias() { Name = Client.Name } Name = Client.Name
}; };
var remoteEvent = new GameEvent() var remoteEvent = new GameEvent()
{ {