fixed ping bug showing origin ping instead of target
event parser has GetGameDir made parsers choosen more dynamically profile shows online/offline status of client
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@ -11,6 +11,15 @@
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</div>
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<div id="profile_info" class="text-center text-sm-left pr-3 pl-3">
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<div id="profile_name">
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@if (Model.Online)
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{
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<span class="oi oi-media-record text-success pr-2 h4" title="Online for @Model.TimeOnline"></span>
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}
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else
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{
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<span class="oi oi-media-record text-danger pr-2 h4" title="Offline"></span>
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}
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<div class="client-name h1 d-flex d-inline-flex">
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@Model.Name
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</div>
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@ -21,13 +30,13 @@
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<div id="profile_aliases_btn" class="oi oi-caret-bottom h3 ml-0 ml-md-2"></div>
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@if (Model.LevelInt < (int)ViewBag.User.Level &&
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(SharedLibraryCore.Objects.Player.Permission)Model.LevelInt != SharedLibraryCore.Objects.Player.Permission.Banned)
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(SharedLibraryCore.Objects.Player.Permission)Model.LevelInt != SharedLibraryCore.Objects.Player.Permission.Banned)
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{
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<div id="profile_action_ban_btn" class="profile-action oi oi-lock-unlocked text-success h3 ml-2" title="Ban Client" data-action="ban" aria-hidden="true"></div>
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}
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@if (Model.LevelInt < (int)ViewBag.User.Level &&
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(SharedLibraryCore.Objects.Player.Permission)Model.LevelInt == SharedLibraryCore.Objects.Player.Permission.Banned)
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(SharedLibraryCore.Objects.Player.Permission)Model.LevelInt == SharedLibraryCore.Objects.Player.Permission.Banned)
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{
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<div id="profile_action_unban_btn" class="profile-action oi oi-lock-locked text-danger h3 ml-2" title="Unban Client" data-action="unban" aria-hidden="true"></div>
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}
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