[tweaks and fixes]
reenable tekno support address vagrant thread issue refactor game log reader creation to follow better practices fix bot issues/address how guids are generated for bots/none provided
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@ -13,17 +13,9 @@ namespace IW4MAdmin.Application.IO
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private readonly IGameLogReader _reader;
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private readonly bool _ignoreBots;
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class EventState
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public GameLogEventDetection(Server server, Uri[] gameLogUris, IGameLogReaderFactory gameLogReaderFactory)
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{
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public ILogger Log { get; set; }
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public string ServerId { get; set; }
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}
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public GameLogEventDetection(Server server, string gameLogPath, Uri gameLogServerUri, IGameLogReader reader = null)
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{
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_reader = gameLogServerUri != null
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? reader ?? new GameLogReaderHttp(gameLogServerUri, gameLogPath, server.EventParser)
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: reader ?? new GameLogReader(gameLogPath, server.EventParser);
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_reader = gameLogReaderFactory.CreateGameLogReader(gameLogUris, server.EventParser);
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_server = server;
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_ignoreBots = server?.Manager.GetApplicationSettings().Configuration().IgnoreBots ?? false;
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}
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@ -70,7 +62,7 @@ namespace IW4MAdmin.Application.IO
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return;
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}
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var events = await _reader.ReadEventsFromLog(_server, fileDiff, previousFileSize);
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var events = await _reader.ReadEventsFromLog(fileDiff, previousFileSize);
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foreach (var gameEvent in events)
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{
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@ -84,9 +76,9 @@ namespace IW4MAdmin.Application.IO
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// we don't want to add the event if ignoreBots is on and the event comes from a bot
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if (!_ignoreBots || (_ignoreBots && !((gameEvent.Origin?.IsBot ?? false) || (gameEvent.Target?.IsBot ?? false))))
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{
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if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Origin) == GameEvent.EventRequiredEntity.Origin && gameEvent.Origin.NetworkId != 1)
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if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Origin) == GameEvent.EventRequiredEntity.Origin && gameEvent.Origin.NetworkId != Utilities.WORLD_ID)
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{
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gameEvent.Origin = _server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Origin?.NetworkId);
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gameEvent.Origin = _server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Origin?.NetworkId);;
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}
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if ((gameEvent.RequiredEntity & GameEvent.EventRequiredEntity.Target) == GameEvent.EventRequiredEntity.Target)
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@ -104,7 +96,7 @@ namespace IW4MAdmin.Application.IO
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gameEvent.Target.CurrentServer = _server;
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}
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_server.Manager.GetEventHandler().AddEvent(gameEvent);
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_server.Manager.AddEvent(gameEvent);
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}
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}
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@ -13,18 +13,20 @@ namespace IW4MAdmin.Application.IO
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{
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private readonly IEventParser _parser;
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private readonly string _logFile;
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private readonly ILogger _logger;
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public long Length => new FileInfo(_logFile).Length;
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public int UpdateInterval => 300;
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public GameLogReader(string logFile, IEventParser parser)
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public GameLogReader(string logFile, IEventParser parser, ILogger logger)
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{
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_logFile = logFile;
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_parser = parser;
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_logger = logger;
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}
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public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
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public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition)
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{
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// allocate the bytes for the new log lines
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List<string> logLines = new List<string>();
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@ -34,7 +36,7 @@ namespace IW4MAdmin.Application.IO
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{
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byte[] buff = new byte[fileSizeDiff];
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fs.Seek(startPosition, SeekOrigin.Begin);
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await fs.ReadAsync(buff, 0, (int)fileSizeDiff, server.Manager.CancellationToken);
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await fs.ReadAsync(buff, 0, (int)fileSizeDiff);
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var stringBuilder = new StringBuilder();
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char[] charBuff = Utilities.EncodingType.GetChars(buff);
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@ -71,9 +73,9 @@ namespace IW4MAdmin.Application.IO
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catch (Exception e)
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{
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server.Logger.WriteWarning("Could not properly parse event line");
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server.Logger.WriteDebug(e.Message);
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server.Logger.WriteDebug(eventLine);
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_logger.WriteWarning("Could not properly parse event line");
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_logger.WriteDebug(e.Message);
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_logger.WriteDebug(eventLine);
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}
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}
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@ -5,43 +5,42 @@ using SharedLibraryCore.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Http;
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using System.Threading.Tasks;
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using static SharedLibraryCore.Utilities;
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namespace IW4MAdmin.Application.IO
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{
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/// <summary>
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/// provides capibility of reading log files over HTTP
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/// provides capability of reading log files over HTTP
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/// </summary>
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class GameLogReaderHttp : IGameLogReader
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{
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private readonly IEventParser _eventParser;
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private readonly IGameLogServer _logServerApi;
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readonly string logPath;
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private readonly ILogger _logger;
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private readonly string _safeLogPath;
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private string lastKey = "next";
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public GameLogReaderHttp(Uri gameLogServerUri, string logPath, IEventParser parser)
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public GameLogReaderHttp(Uri[] gameLogServerUris, IEventParser parser, ILogger logger)
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{
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this.logPath = logPath.ToBase64UrlSafeString();
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_eventParser = parser;
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_logServerApi = RestClient.For<IGameLogServer>(gameLogServerUri);
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_logServerApi = RestClient.For<IGameLogServer>(gameLogServerUris[0].ToString());
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_safeLogPath = gameLogServerUris[1].LocalPath.ToBase64UrlSafeString();
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_logger = logger;
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}
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public long Length => -1;
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public int UpdateInterval => 500;
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public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
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public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition)
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{
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var events = new List<GameEvent>();
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string b64Path = logPath;
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var response = await _logServerApi.Log(b64Path, lastKey);
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var response = await _logServerApi.Log(_safeLogPath, lastKey);
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lastKey = response.NextKey;
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if (!response.Success && string.IsNullOrEmpty(lastKey))
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{
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server.Logger.WriteError($"Could not get log server info of {logPath}/{b64Path} ({server.LogPath})");
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_logger.WriteError($"Could not get log server info of {_safeLogPath}");
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return events;
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}
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@ -63,9 +62,9 @@ namespace IW4MAdmin.Application.IO
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catch (Exception e)
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{
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server.Logger.WriteError("Could not properly parse event line from http");
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server.Logger.WriteDebug(e.Message);
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server.Logger.WriteDebug(eventLine);
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_logger.WriteError("Could not properly parse event line from http");
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_logger.WriteDebug(e.Message);
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_logger.WriteDebug(eventLine);
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}
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}
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}
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