21
Plugins/Mute/MuteManager.cs
Normal file
21
Plugins/Mute/MuteManager.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using SharedLibraryCore;
|
||||
|
||||
namespace Mute;
|
||||
|
||||
public class MuteManager
|
||||
{
|
||||
public async Task<bool> Mute(GameEvent gameEvent)
|
||||
{
|
||||
if (await Plugin.DataManager.ReadPersistentData(gameEvent.Target) == MuteState.Muted)
|
||||
{
|
||||
await gameEvent.Owner.ExecuteCommandAsync($"unmute {gameEvent.Target.ClientNumber}");
|
||||
await Plugin.DataManager.WritePersistentData(gameEvent.Target,
|
||||
gameEvent.Target.IsIngame ? MuteState.Unmuted : MuteState.Unmuting);
|
||||
return false;
|
||||
}
|
||||
|
||||
await gameEvent.Owner.ExecuteCommandAsync($"muteClient {gameEvent.Target.ClientNumber}");
|
||||
await Plugin.DataManager.WritePersistentData(gameEvent.Target, MuteState.Muted);
|
||||
return true;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user