PlutoIW5 support for the Game Interface and improvements to the GSC part of it. (#242)
* Improvements to the GSC part of the Game Interface * Adds compatibility with PlutoIW5 with minimal changes. * Fixes issues when commands are called from the web interface when the used profile is not on the server. * New Debug output when the target or origin of a command is sent by IW4MAdmin but not found in-game. * Commands that can be run on the context of the target are now run in it. * Simplifies the command registration and execution. * Got rid of the huge switch block. * Introduced AddClientCommand to register new commands for example * `AddClientCommand("SwitchTeams", true, ::TeamSwitchImpl);` * `AddClientCommand("Hide", false, ::HideImpl);` * Callbacks are called with the full event object and the parsed data as parameters to allow maximum flexibility. * Introduced level.eventBus.gamename to know which game we are to add minor changes. * Changes - noclip/lockcontrols/playertome Additional changes to support other games' functions Co-Authored-By: Amos <4959320+MrAmos123@users.noreply.github.com>
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GameFiles/README.MD
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16
GameFiles/README.MD
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@ -0,0 +1,16 @@
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# Game Interface
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Allows integration of IW4M-Admin to GSC, mainly used for special commands that need to use GSC in order to work.
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But can also be used to read / write metadata from / to a profile and to get the player permission level.
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## Installation Plutonium IW5
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Move `_integration.gsc` to `%localappdata%\Plutonium\storage\iw5\scripts\`
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## Installation IW4x
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Move `_integration.gsc` to `IW4x/userraw/scripts`, `IW4x` being the root folder of your game server.
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@ -1,7 +1,6 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include maps\mp\gametypes\_playerlogic;
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init()
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{
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@ -12,6 +11,7 @@ init()
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level.eventBus.failKey = "fail";
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level.eventBus.timeoutKey = "timeout";
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level.eventBus.timeout = 30;
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level.eventBus.gamename = getDvar( "gamename" ); // We want to do a few small detail different on IW5 compared to IW4, nothing where 2 files would make sense.
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level.clientDataKey = "clientData";
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@ -36,17 +36,25 @@ init()
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level.eventCallbacks[level.eventTypes.executeCommandRequested] = ::OnExecuteCommand;
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level.eventCallbacks[level.eventTypes.setClientDataCompleted] = ::OnSetClientDataCompleted;
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level.clientCommandCallbacks = [];
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level.clientCommandRusAsTarget = [];
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if ( GetDvarInt( "sv_iw4madmin_integration_enabled" ) != 1 )
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{
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return;
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}
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InitializeGameMethods();
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RegisterClientCommands();
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// start long running tasks
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level thread MonitorClientEvents();
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level thread MonitorBus();
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level thread OnPlayerConnect();
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}
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//////////////////////////////////
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// Client Methods
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//////////////////////////////////
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@ -61,7 +69,7 @@ OnPlayerConnect()
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level.iw4adminIntegrationDebug = GetDvarInt( "sv_iw4madmin_integration_debug" );
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if ( player.pers["isBot"] )
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if ( isDefined(player.pers["isBot"]) && player.pers["isBot"] )
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{
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// we don't want to track bots
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continue;
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@ -209,7 +217,7 @@ MonitorClientEvents()
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if ( level.iw4adminIntegrationDebug == 1 )
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{
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self IPrintLn( "Processing Event " + client.event.type + "-" + client.event.subtype );
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IPrintLn( "Processing Event " + client.event.type + "-" + client.event.subtype );
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}
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eventHandler = level.eventCallbacks[client.event.type];
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@ -227,6 +235,53 @@ MonitorClientEvents()
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// Helper Methods
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//////////////////////////////////
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RegisterClientCommands()
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{
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AddClientCommand( "GiveWeapon", true, ::GiveWeaponImpl );
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AddClientCommand( "TakeWeapons", true, ::TakeWeaponsImpl );
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AddClientCommand( "SwitchTeams", true, ::TeamSwitchImpl );
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AddClientCommand( "Hide", false, ::HideImpl );
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AddClientCommand( "Unhide", false, ::UnhideImpl );
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AddClientCommand( "Alert", true, ::AlertImpl );
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AddClientCommand( "Goto", false, ::GotoImpl );
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AddClientCommand( "Kill", true, ::KillImpl );
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AddClientCommand( "SetSpectator", true, ::SetSpectatorImpl );
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AddClientCommand( "NightMode", false, ::NightModeImpl ); //This really should be a level command
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AddClientCommand( "LockControls", true, ::LockControlsImpl );
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AddClientCommand( "UnlockControls", true, ::UnlockControlsImpl );
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AddClientCommand( "PlayerToMe", true, ::PlayerToMeImpl );
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AddClientCommand( "NoClip", false, ::NoClipImpl );
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AddClientCommand( "NoClipOff", false, ::NoClipOffImpl );
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}
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InitializeGameMethods()
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{
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level.overrideMethods = [];
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level.overrideMethods["god"] = ::_god;
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level.overrideMethods["noclip"] = ::UnsupportedFunc;
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if ( isDefined( ::God ) )
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{
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level.overrideMethods["god"] = ::God;
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}
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if ( isDefined( ::NoClip ) )
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{
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level.overrideMethods["noclip"] = ::NoClip;
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}
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if ( level.eventBus.gamename == "IW5" )
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{ //PlutoIW5 only allows Godmode and NoClip if cheats are on..
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level.overrideMethods["god"] = ::IW5_God;
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level.overrideMethods["noclip"] = ::IW5_NoClip;
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}
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}
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UnsupportedFunc()
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{
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self IPrintLnBold( "Function is not supported!" );
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}
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RequestClientMeta( metaKey )
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{
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getClientMetaEvent = BuildEventRequest( true, level.eventTypes.clientDataRequested, "Meta", self, metaKey );
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@ -490,14 +545,65 @@ NotifyClientEvent( eventInfo )
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if ( level.iw4adminIntegrationDebug == 1 )
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{
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IPrintLn( "NotifyClientEvent->" + event.data );
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if( int( eventInfo[3] ) != -1 && !isDefined( origin ) )
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{
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IPrintLn( "origin is null but the slot id is " + int( eventInfo[3] ) );
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}
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if( int( eventInfo[4] ) != -1 && !isDefined( target ) )
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{
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IPrintLn( "target is null but the slot id is " + int( eventInfo[4] ) );
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}
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}
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if( isDefined( target ) )
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{
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client = event.target;
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}
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else if( isDefined( origin ) )
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{
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client = event.origin;
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}
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else
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{
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if ( level.iw4adminIntegrationDebug == 1 )
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{
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IPrintLn( "Neither origin or target are set but we are a Client Event, aborting" );
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}
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return;
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}
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client.event = event;
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level notify( level.eventTypes.localClientEvent, client );
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}
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GetPlayerFromClientNum( clientNum )
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{
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if ( clientNum < 0 )
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return undefined;
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for ( i = 0; i < level.players.size; i++ )
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{
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if ( level.players[i] getEntityNumber() == clientNum )
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{
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return level.players[i];
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}
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}
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return undefined;
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}
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AddClientCommand( commandName, shouldRunAsTarget, callback, shouldOverwrite )
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{
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if ( isDefined( level.clientCommandCallbacks[commandName] ) && isDefined( shouldOverwrite ) && !shouldOverwrite ) {
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return;
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}
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level.clientCommandCallbacks[commandName] = callback;
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level.clientCommandRusAsTarget[commandName] = shouldRunAsTarget == true; //might speed up things later in case someone gives us a string or number instead of a boolean
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}
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//////////////////////////////////
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// Event Handlers
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/////////////////////////////////
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@ -544,45 +650,18 @@ OnExecuteCommand( event )
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data = ParseDataString( event.data );
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response = "";
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switch ( event.subtype )
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{
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case "GiveWeapon":
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response = event.target GiveWeaponImpl( data );
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break;
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case "TakeWeapons":
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response = event.target TakeWeaponsImpl();
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break;
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case "SwitchTeams":
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response = event.target TeamSwitchImpl();
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break;
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case "Hide":
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response = self HideImpl();
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break;
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case "Unhide":
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response = self UnhideImpl();
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break;
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case "Alert":
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response = event.target AlertImpl( data );
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break;
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case "Goto":
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if ( IsDefined( event.target ) )
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{
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response = self GotoPlayerImpl( event.target );
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command = level.clientCommandCallbacks[event.subtype];
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runAsTarget = level.clientCommandRusAsTarget[event.subtype];
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executionContextEntity = event.origin;
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if ( runAsTarget ) {
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executionContextEntity = event.target;
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}
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else
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{
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response = self GotoImpl( data );
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if ( isDefined( command ) ) {
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response = executionContextEntity [[command]]( event, data );
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}
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break;
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case "Kill":
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response = event.target KillImpl();
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break;
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case "NightMode":
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NightModeImpl();
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break;
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case "SetSpectator":
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response = event.target SetSpectatorImpl();
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break;
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else if ( level.iw4adminIntegrationDebug == 1 )
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{
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IPrintLn( "Unkown Client command->" + event.subtype);
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}
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// send back the response to the origin, but only if they're not the target
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@ -605,7 +684,7 @@ OnSetClientDataCompleted( event )
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// Command Implementations
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/////////////////////////////////
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GiveWeaponImpl( data )
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GiveWeaponImpl( event, data )
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{
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if ( !IsAlive( self ) )
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{
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@ -636,7 +715,7 @@ TeamSwitchImpl()
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{
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if ( !IsAlive( self ) )
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{
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return self.name + "^7 is not alive";
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return self + "^7 is not alive";
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}
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team = level.allies;
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@ -653,6 +732,79 @@ TeamSwitchImpl()
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return self.name + "^7 switched to " + self.team;
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}
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LockControlsImpl()
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{
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if ( !IsAlive( self ) )
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{
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return self.name + "^7 is not alive";
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}
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self freezeControls( true );
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self call [[level.overrideMethods["god"]]]( true );
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self Hide();
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info = [];
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info[ "alertType" ] = "Alert!";
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info[ "message" ] = "You have been frozen!";
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self AlertImpl( undefined, info );
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return self.name + "\'s controls are locked";
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}
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UnlockControlsImpl()
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{
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if ( !IsAlive( self ) )
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{
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return self.name + "^7 is not alive";
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}
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self freezeControls( false );
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self call [[level.overrideMethods["god"]]]( false );
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self Show();
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return self.name + "\'s controls are unlocked";
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}
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NoClipImpl()
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{
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if ( !IsAlive( self ) )
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{
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self IPrintLnBold( "You are not alive" );
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return;
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}
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self SetClientDvar( "sv_cheats", 1 );
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self SetClientDvar( "cg_thirdperson", 1 );
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self SetClientDvar( "sv_cheats", 0 );
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self call [[level.overrideMethods["god"]]]( true );
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self call [[level.overrideMethods["noclip"]]]( true );
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self Hide();
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self IPrintLnBold( "NoClip enabled" );
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}
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NoClipOffImpl()
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{
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if ( !IsAlive( self ) )
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{
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self IPrintLnBold( "You are not alive" );
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return;
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}
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self SetClientDvar( "sv_cheats", 1 );
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self SetClientDvar( "cg_thirdperson", 0 );
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self SetClientDvar( "sv_cheats", 0 );
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self call [[level.overrideMethods["god"]]]( false );
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self call [[level.overrideMethods["noclip"]]]( false );
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self Show();
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self IPrintLnBold( "NoClip disabled" );
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}
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HideImpl()
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{
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if ( !IsAlive( self ) )
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@ -671,10 +823,7 @@ HideImpl()
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self.savedMaxHealth = self.maxhealth;
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}
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self.maxhealth = 99999;
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self.health = 99999;
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self.isHidden = true;
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self call [[level.overrideMethods["god"]]]( true );
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self Hide();
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self IPrintLnBold( "You are now ^5hidden ^7from other players" );
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@ -698,21 +847,36 @@ UnhideImpl()
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self SetClientDvar( "cg_thirdperson", 0 );
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self SetClientDvar( "sv_cheats", 0 );
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self.health = self.savedHealth;
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self.maxhealth = self.savedMaxHealth;
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self.isHidden = false;
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self call [[level.overrideMethods["god"]]]( false );
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self Show();
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self IPrintLnBold( "You are now ^5visible ^7to other players" );
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}
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AlertImpl( data )
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AlertImpl( event, data )
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{
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if ( level.eventBus.gamename == "IW4" ) {
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self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], "compass_waypoint_target", ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 );
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}
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if ( level.eventBus.gamename == "IW5" ) { //IW5's notification are a bit different...
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self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( data["alertType"], data["message"], undefined, ( 1, 0, 0 ), "ui_mp_nukebomb_timer", 7.5 );
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}
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return "Sent alert to " + self.name;
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}
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GotoImpl( data )
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GotoImpl( event, data )
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{
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if ( IsDefined( event.target ) )
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{
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return self GotoPlayerImpl( event.target );
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}
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else
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{
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return self GotoCoordImpl( data );
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}
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}
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GotoCoordImpl( data )
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{
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if ( !IsAlive( self ) )
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{
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@ -737,6 +901,18 @@ GotoPlayerImpl( target )
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self IPrintLnBold( "Moved to " + target.name );
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}
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PlayerToMeImpl( event )
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{
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if ( !IsAlive( self ) )
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{
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return self.name + " is not alive";
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}
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self SetOrigin( event.origin GetOrigin() );
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return "Moved here " + self.name;
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}
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KillImpl()
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{
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if ( !IsAlive( self ) )
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@ -805,3 +981,48 @@ SetSpectatorImpl()
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return self.name + " has been moved to spectator";
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}
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//////////////////////////////////
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// Function Overrides
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//////////////////////////////////
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_god( isEnabled )
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{
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if ( isEnabled == true )
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{
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if ( !IsDefined( self.savedHealth ) || self.health < 1000 )
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{
|
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self.savedHealth = self.health;
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self.savedMaxHealth = self.maxhealth;
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}
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||||
|
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self.maxhealth = 99999;
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self.health = 99999;
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}
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||||
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||||
else
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{
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||||
if ( !IsDefined( self.savedHealth ) || !IsDefined( self.savedMaxHealth ) )
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{
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return;
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}
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||||
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self.health = self.savedHealth;
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self.maxhealth = self.savedMaxHealth;
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}
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}
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IW5_God()
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{
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SetDvar( "sv_cheats", 1 );
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self God();
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SetDvar( "sv_cheats", 0 );
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}
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IW5_NoClip()
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{
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SetDvar( "sv_cheats", 1 );
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self NoClip();
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SetDvar( "sv_cheats", 0 );
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}
|
@ -13,7 +13,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
|
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version.txt = version.txt
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DeploymentFiles\UpdateIW4MAdmin.ps1 = DeploymentFiles\UpdateIW4MAdmin.ps1
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DeploymentFiles\UpdateIW4MAdmin.sh = DeploymentFiles\UpdateIW4MAdmin.sh
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GameFiles\IW4x\userraw\scripts\_integration.gsc = GameFiles\IW4x\userraw\scripts\_integration.gsc
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GameFiles\_integration.gsc = GameFiles\_integration.gsc
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EndProjectSection
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SharedLibraryCore", "SharedLibraryCore\SharedLibraryCore.csproj", "{AA0541A2-8D51-4AD9-B0AC-3D1F5B162481}"
|
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|
@ -85,7 +85,7 @@ let commands = [{
|
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name: 'weapon name',
|
||||
required: true
|
||||
}],
|
||||
supportedGames: ['IW4'],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
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if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
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return;
|
||||
@ -103,7 +103,7 @@ let commands = [{
|
||||
name: 'player',
|
||||
required: true
|
||||
}],
|
||||
supportedGames: ['IW4'],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
@ -121,7 +121,7 @@ let commands = [{
|
||||
name: 'player',
|
||||
required: true
|
||||
}],
|
||||
supportedGames: ['IW4'],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
@ -129,6 +129,72 @@ let commands = [{
|
||||
sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Origin, gameEvent.Target, undefined);
|
||||
}
|
||||
},
|
||||
{
|
||||
name: 'lockcontrols',
|
||||
description: 'locks target player\'s controls',
|
||||
alias: 'lc',
|
||||
permission: 'Administrator',
|
||||
targetRequired: true,
|
||||
arguments: [{
|
||||
name: 'player',
|
||||
required: true
|
||||
}],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
}
|
||||
sendScriptCommand(gameEvent.Owner, 'LockControls', gameEvent.Origin, gameEvent.Target, undefined);
|
||||
}
|
||||
},
|
||||
{
|
||||
name: 'unlockcontrols',
|
||||
description: 'unlocks target player\'s controls',
|
||||
alias: 'ulc',
|
||||
permission: 'Administrator',
|
||||
targetRequired: true,
|
||||
arguments: [{
|
||||
name: 'player',
|
||||
required: true
|
||||
}],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
}
|
||||
sendScriptCommand(gameEvent.Owner, 'UnlockControls', gameEvent.Origin, gameEvent.Target, undefined);
|
||||
}
|
||||
},
|
||||
{
|
||||
name: 'noclip',
|
||||
description: 'enable noclip on yourself ingame',
|
||||
alias: 'nc',
|
||||
permission: 'SeniorAdmin',
|
||||
targetRequired: false,
|
||||
arguments: [],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
}
|
||||
sendScriptCommand(gameEvent.Owner, 'NoClip', gameEvent.Origin, gameEvent.Origin, undefined);
|
||||
}
|
||||
},
|
||||
{
|
||||
name: 'noclipoff',
|
||||
description: 'disable noclip on yourself ingame',
|
||||
alias: 'nco',
|
||||
permission: 'SeniorAdmin',
|
||||
targetRequired: false,
|
||||
arguments: [],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
}
|
||||
sendScriptCommand(gameEvent.Owner, 'NoClipOff', gameEvent.Origin, gameEvent.Origin, undefined);
|
||||
}
|
||||
},
|
||||
{
|
||||
name: 'hide',
|
||||
description: 'hide yourself ingame',
|
||||
@ -136,7 +202,7 @@ let commands = [{
|
||||
permission: 'SeniorAdmin',
|
||||
targetRequired: false,
|
||||
arguments: [],
|
||||
supportedGames: ['IW4'],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
@ -151,7 +217,7 @@ let commands = [{
|
||||
permission: 'SeniorAdmin',
|
||||
targetRequired: false,
|
||||
arguments: [],
|
||||
supportedGames: ['IW4'],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
@ -173,7 +239,7 @@ let commands = [{
|
||||
name: 'message',
|
||||
required: true
|
||||
}],
|
||||
supportedGames: ['IW4'],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
@ -194,7 +260,7 @@ let commands = [{
|
||||
name: 'player',
|
||||
required: true
|
||||
}],
|
||||
supportedGames: ['IW4'],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
@ -202,6 +268,24 @@ let commands = [{
|
||||
sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, undefined);
|
||||
}
|
||||
},
|
||||
{
|
||||
name: 'playertome',
|
||||
description: 'teleport a player to you',
|
||||
alias: 'p2m',
|
||||
permission: 'SeniorAdmin',
|
||||
targetRequired: true,
|
||||
arguments: [{
|
||||
name: 'player',
|
||||
required: true
|
||||
}],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
}
|
||||
sendScriptCommand(gameEvent.Owner, 'PlayerToMe', gameEvent.Origin, gameEvent.Target, undefined);
|
||||
}
|
||||
},
|
||||
{
|
||||
name: 'goto',
|
||||
description: 'teleport to a position',
|
||||
@ -220,7 +304,7 @@ let commands = [{
|
||||
name: 'z',
|
||||
required: true
|
||||
}],
|
||||
supportedGames: ['IW4'],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
@ -244,7 +328,7 @@ let commands = [{
|
||||
name: 'player',
|
||||
required: true
|
||||
}],
|
||||
supportedGames: ['IW4'],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
@ -259,7 +343,7 @@ let commands = [{
|
||||
permission: 'SeniorAdmin',
|
||||
targetRequired: false,
|
||||
arguments: [],
|
||||
supportedGames: ['IW4'],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
@ -277,7 +361,7 @@ let commands = [{
|
||||
name: 'player',
|
||||
required: true
|
||||
}],
|
||||
supportedGames: ['IW4'],
|
||||
supportedGames: ['IW4', 'IW5'],
|
||||
execute: (gameEvent) => {
|
||||
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
|
||||
return;
|
||||
|
Loading…
Reference in New Issue
Block a user