convert GetPort to auto property
don't force disconnect player if someone is "in" their spot increase gamelogserver max time before purge
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@ -16,7 +16,7 @@ namespace WebfrontCore.ViewComponents
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{
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Name = s.Hostname,
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ID = s.EndPoint,
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Port = s.GetPort(),
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Port = s.Port,
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Map = s.CurrentMap.Alias,
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ClientCount = s.ClientNum,
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MaxClients = s.MaxClients,
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@ -32,8 +32,8 @@ namespace WebfrontCore.ViewComponents
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}).ToList(),
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ChatHistory = s.ChatHistory.ToList(),
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Online = !s.Throttled,
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IPAddress = $"{(IPAddress.Parse(s.IP).IsInternal() ? Program.Manager.ExternalIPAddress : s.IP)}:{s.GetPort()}",
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ConnectProtocolUrl = s.EventParser.URLProtocolFormat.FormatExt(IPAddress.Parse(s.IP).IsInternal() ? Program.Manager.ExternalIPAddress : s.IP, s.GetPort())
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IPAddress = $"{(IPAddress.Parse(s.IP).IsInternal() ? Program.Manager.ExternalIPAddress : s.IP)}:{s.Port}",
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ConnectProtocolUrl = s.EventParser.URLProtocolFormat.FormatExt(IPAddress.Parse(s.IP).IsInternal() ? Program.Manager.ExternalIPAddress : s.IP, s.Port)
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}).ToList();
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return View("_List", serverInfo);
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}
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