implement map and gametype command
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@ -1,6 +1,10 @@
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using IW4MAdmin.Application.Misc;
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using System;
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using System.Collections.Generic;
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using IW4MAdmin.Application.Misc;
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using SharedLibraryCore.Interfaces;
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using System.Linq;
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using SharedLibraryCore;
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using SharedLibraryCore.Configuration;
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namespace IW4MAdmin.Application.Extensions
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{
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@ -13,9 +17,19 @@ namespace IW4MAdmin.Application.Extensions
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/// <returns></returns>
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public static string CommandConfigNameForType(this IManagerCommand command)
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{
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return command.GetType() == typeof(ScriptCommand) ?
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$"{char.ToUpper(command.Name[0])}{command.Name.Substring(1)}Command" :
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command.GetType().Name;
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return command.GetType() == typeof(ScriptCommand)
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? $"{char.ToUpper(command.Name[0])}{command.Name.Substring(1)}Command"
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: command.GetType().Name;
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}
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public static IList<Map> FindMap(this Server server, string mapName) => server.Maps.Where(map =>
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map.Name.Equals(mapName, StringComparison.InvariantCultureIgnoreCase) ||
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map.Alias.Equals(mapName, StringComparison.InvariantCultureIgnoreCase)).ToList();
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public static IList<Gametype> FindGametype(this DefaultSettings settings, string gameType, Server.Game? game = null) =>
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settings.Gametypes?.Where(gt => game == null || gt.Game == game)
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.SelectMany(gt => gt.Gametypes).Where(gt =>
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gt.Alias.Contains(gameType, StringComparison.CurrentCultureIgnoreCase) ||
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gt.Name.Contains(gameType, StringComparison.CurrentCultureIgnoreCase)).ToList();
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}
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}
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