add client tag to default game interface data
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@ -670,6 +670,7 @@ OnClientDataReceived( event )
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clientData.permissionLevel = event.data["level"];
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clientData.clientId = event.data["clientId"];
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clientData.lastConnection = event.data["lastConnection"];
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clientData.tag = event.data["tag"];
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clientData.state = "complete";
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self.persistentClientId = event.data["clientId"];
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@ -427,7 +427,7 @@ function onReceivedDvar(server, dvarName, dvarValue, success) {
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level: client.Level,
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clientId: client.ClientId,
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lastConnection: client.LastConnection,
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tag: tagMeta?.Value
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tag: tagMeta?.Value ?? ''
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};
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}
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