Create ParserH1MOD.js (#248)

Co-Authored-By: fed <58637860+fedddddd@users.noreply.github.com>

Co-authored-by: fed <58637860+fedddddd@users.noreply.github.com>
This commit is contained in:
Skull Merlin 2022-06-02 17:25:29 +03:00 committed by GitHub
parent 880f9333d9
commit 0f9f4f597b

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var rconParser;
var eventParser;
var plugin = {
author: 'fed',
version: 0.1,
name: 'H1-Mod Parser',
isParser: true,
onEventAsync: function(gameEvent, server) {},
onLoadAsync: function(manager) {
rconParser = manager.GenerateDynamicRConParser(this.name);
eventParser = manager.GenerateDynamicEventParser(this.name);
rconParser.Configuration.CommandPrefixes.Kick = 'kickClient {0} "{1}"';
rconParser.Configuration.CommandPrefixes.Ban = 'kickClient {0} "{1}"';
rconParser.Configuration.CommandPrefixes.TempBan = 'kickClient {0} "{1}"';
rconParser.Configuration.CommandPrefixes.Tell = 'tellraw {0} "{1}"';
rconParser.Configuration.CommandPrefixes.Say = 'sayraw "{0}"';
rconParser.Configuration.CommandPrefixes.RConResponse = '\xff\xff\xff\xffprint';
rconParser.Configuration.Dvar.Pattern = '^ *\\"(.+)\\" is: \\"(.+)?\\" default: \\"(.+)?\\"';
rconParser.Configuration.Status.Pattern = '^ *([0-9]+) +-?([0-9]+) +(Yes|No) +((?:[A-Z]+|[0-9]+)) +((?:[a-z]|[0-9]){8,32}|(?:[a-z]|[0-9]){8,32}|bot[0-9]+|(?:[0-9]+)) *(.{0,32}) +(\\d+\\.\\d+\\.\\d+.\\d+\\:-*\\d{1,5}|0+.0+:-*\\d{1,5}|loopback|unknown|bot) +(-*[0-9]+) *$';
rconParser.Configuration.StatusHeader.Pattern = 'num +score +bot +ping +guid +name +address +qport *';
rconParser.Configuration.Status.AddMapping(102, 4);
rconParser.Configuration.Status.AddMapping(103, 5);
rconParser.Configuration.Status.AddMapping(104, 6);
rconParser.Configuration.WaitForResponse = false;
rconParser.Configuration.DefaultRConPort = 27016;
eventParser.Configuration.GameDirectory = '';
rconParser.Version = 'H1 MP 1.15 build 1251288 Tue Jul 23 13:38:30 2019 win64';
rconParser.GameName = 11; // H1
eventParser.Version = 'H1 MP 1.15 build 1251288 Tue Jul 23 13:38:30 2019 win64';
eventParser.GameName = 11; // H1
},
onUnloadAsync: function() {},
onTickAsync: function(server) {}
};