fix for issue #50

This commit is contained in:
RaidMax 2018-09-16 17:51:11 -05:00
parent 4a46abc46d
commit 0f9d2e92e1
4 changed files with 21 additions and 31 deletions

View File

@ -107,7 +107,7 @@ namespace IW4MAdmin.Application
// todo: this is a hacky mess // todo: this is a hacky mess
if (newEvent.Origin?.DelayedEvents.Count > 0 && if (newEvent.Origin?.DelayedEvents.Count > 0 &&
(newEvent.Origin?.State == Player.ClientState.Connected || (//newEvent.Origin?.State == Player.ClientState.Connected ||
newEvent.Type == GameEvent.EventType.Connect)) newEvent.Type == GameEvent.EventType.Connect))
{ {
var events = newEvent.Origin.DelayedEvents; var events = newEvent.Origin.DelayedEvents;

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@ -504,8 +504,6 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
async Task ApplyPenalty(Cheat.DetectionPenaltyResult penalty, Cheat.Detection clientDetection, Player attacker) async Task ApplyPenalty(Cheat.DetectionPenaltyResult penalty, Cheat.Detection clientDetection, Player attacker)
{ {
await OnProcessingPenalty.WaitAsync();
try try
{ {
switch (penalty.ClientPenalty) switch (penalty.ClientPenalty)
@ -564,22 +562,22 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
await new CFlag().ExecuteAsync(e); await new CFlag().ExecuteAsync(e);
break; break;
} }
OnProcessingPenalty.Release(1);
} }
catch catch
{ {
OnProcessingPenalty.Release(1);
} }
} }
async Task SaveTrackedSnapshots(Cheat.Detection clientDetection) async Task SaveTrackedSnapshots(Cheat.Detection clientDetection)
{ {
await OnProcessingPenalty.WaitAsync();
using (var ctx = new DatabaseContext(true)) using (var ctx = new DatabaseContext(true))
{ {
// todo: why does this cause duplicate primary key // todo: why does this cause duplicate primary key
foreach (var change in clientDetection.Tracker var change = clientDetection.Tracker.GetNextChange();
.GetChanges() while ((change = clientDetection.Tracker.GetNextChange()) != default(EFACSnapshot))
.Where(c => c.SnapshotId == 0))
{ {
ctx.Add(change); ctx.Add(change);
} }
@ -587,7 +585,6 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
try try
{ {
await ctx.SaveChangesAsync(); await ctx.SaveChangesAsync();
clientDetection.Tracker.ClearChanges();
} }
catch (Exception ex) catch (Exception ex)
@ -595,6 +592,8 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
Log.WriteWarning(ex.GetExceptionInfo()); Log.WriteWarning(ex.GetExceptionInfo());
} }
} }
OnProcessingPenalty.Release(1);
} }
public async Task AddStandardKill(Player attacker, Player victim) public async Task AddStandardKill(Player attacker, Player victim)

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@ -591,7 +591,7 @@ namespace SharedLibraryCore.Commands
{ {
foreach (string line in OnlineAdmins(E.Owner).Split(Environment.NewLine)) foreach (string line in OnlineAdmins(E.Owner).Split(Environment.NewLine))
{ {
var t = E.Message.IsBroadcastCommand() ? E.Owner.Broadcast(line) : E.Origin.Tell(line); var t = E.Message.IsBroadcastCommand() ? E.Owner.Broadcast(line) : E.Origin.Tell(line);
await t; await t;
await Task.Delay(FloodProtectionInterval); await Task.Delay(FloodProtectionInterval);
@ -1370,11 +1370,7 @@ namespace SharedLibraryCore.Commands
// the current map is not in rotation // the current map is not in rotation
if (currentMap.Count() == 0) if (currentMap.Count() == 0)
{ {
nextMap = new Map() return Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_NEXTMAP_NOT_IN_ROTATION"];
{
// this happens if it's an unknown custom or DLC map
Alias = "Unknown"
};
} }
// there's duplicate maps in rotation // there's duplicate maps in rotation

View File

@ -1,5 +1,6 @@
using SharedLibraryCore.Interfaces; using SharedLibraryCore.Interfaces;
using System; using System;
using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
@ -11,32 +12,26 @@ namespace SharedLibraryCore.Helpers
/// <typeparam name="T">Type of entity to keep track of changes to</typeparam> /// <typeparam name="T">Type of entity to keep track of changes to</typeparam>
public class ChangeTracking<T> public class ChangeTracking<T>
{ {
List<T> Values; ConcurrentQueue<T> Values;
public ChangeTracking() public ChangeTracking()
{ {
Values = new List<T>(); Values = new ConcurrentQueue<T>();
} }
public void OnChange(T value) public void OnChange(T value)
{ {
lock (value) if (Values.Count > 30)
{ Values.TryDequeue(out T throwAway);
// clear the first value when count max count reached Values.Enqueue(value);
if (Values.Count > 30)
Values.RemoveAt(0);
Values.Add(value);
}
} }
public T[] GetChanges() => Values.ToArray(); public T GetNextChange()
{
bool itemDequeued = Values.TryDequeue(out T val);
return itemDequeued ? val : default(T);
}
public bool HasChanges => Values.Count > 0; public bool HasChanges => Values.Count > 0;
public void ClearChanges()
{
lock (Values)
Values.Clear();
}
} }
} }