add game to client
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@ -626,6 +626,8 @@ namespace SharedLibraryCore.Database.Models
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Utilities.DefaultLogger.LogInformation("Client {client} is joining the game from {source}", ToString(),
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ipAddress.HasValue ? "Status" : "Log");
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GameName = (Reference.Game)CurrentServer.GameName;
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if (ipAddress != null)
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{
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IPAddress = ipAddress;
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