clean up some logic related to tracking stats on player join
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103d2726c2
commit
09f37d7941
@ -30,6 +30,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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private static List<EFServer> serverModels;
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public static string CLIENT_STATS_KEY = "ClientStats";
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public static string CLIENT_DETECTIONS_KEY = "ClientDetections";
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private readonly SemaphoreSlim _addPlayerWaiter = new SemaphoreSlim(1, 1);
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public StatManager(ILogger<StatManager> logger, IManager mgr, IDatabaseContextFactory contextFactory, IConfigurationHandler<StatsConfiguration> configHandler)
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{
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@ -39,6 +40,11 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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_configHandler = configHandler;
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}
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~StatManager()
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{
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_addPlayerWaiter.Dispose();
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}
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private void SetupServerIds()
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{
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using (var ctx = _contextFactory.CreateContext(enableTracking: false))
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@ -283,9 +289,10 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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{
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return existingStats;
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}
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try
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{
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await _addPlayerWaiter.WaitAsync();
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long serverId = GetIdForServer(pl.CurrentServer);
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if (!_servers.ContainsKey(serverId))
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@ -318,12 +325,13 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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Skill = 0.0,
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SPM = 0.0,
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EloRating = 200.0,
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HitLocations = Enum.GetValues(typeof(IW4Info.HitLocation)).OfType<IW4Info.HitLocation>().Select(hl => new EFHitLocationCount()
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{
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Active = true,
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HitCount = 0,
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Location = hl
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}).ToList()
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HitLocations = Enum.GetValues(typeof(IW4Info.HitLocation)).OfType<IW4Info.HitLocation>()
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.Select(hl => new EFHitLocationCount()
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{
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Active = true,
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HitCount = 0,
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Location = hl
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}).ToList()
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};
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// insert if they've not been added
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@ -336,7 +344,8 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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// migration for previous existing stats
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if (clientStats.HitLocations.Count == 0)
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{
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clientStats.HitLocations = Enum.GetValues(typeof(IW4Info.HitLocation)).OfType<IW4Info.HitLocation>()
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clientStats.HitLocations = Enum.GetValues(typeof(IW4Info.HitLocation))
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.OfType<IW4Info.HitLocation>()
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.Select(hl => new EFHitLocationCount()
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{
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Active = true,
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@ -378,6 +387,14 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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_log.LogError(ex, "Could not add client to stats {@client}", pl.ToString());
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}
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finally
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{
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if (_addPlayerWaiter.CurrentCount == 0)
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{
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_addPlayerWaiter.Release(1);
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}
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}
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return null;
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}
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@ -92,8 +92,8 @@ namespace IW4MAdmin.Plugins.Stats
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{
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E.Origin = E.Target;
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}
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await Manager.AddPlayer(E.Origin);
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await Manager.AddPlayer(E.Target);
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await EnsureClientsAdded(E.Origin, E.Target);
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await Manager.AddScriptHit(false, E.Time, E.Origin, E.Target, StatManager.GetIdForServer(S), S.CurrentMap.Name, killInfo[7], killInfo[8],
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killInfo[5], killInfo[6], killInfo[3], killInfo[4], killInfo[9], killInfo[10], killInfo[11], killInfo[12], killInfo[13], killInfo[14], killInfo[15], killInfo[16], killInfo[17]);
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}
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@ -112,8 +112,7 @@ namespace IW4MAdmin.Plugins.Stats
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E.Origin = E.Target;
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}
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await Manager.AddPlayer(E.Origin);
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await Manager.AddPlayer(E.Target);
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await EnsureClientsAdded(E.Origin, E.Target);
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await Manager.AddStandardKill(E.Origin, E.Target);
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}
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break;
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@ -139,8 +138,7 @@ namespace IW4MAdmin.Plugins.Stats
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E.Origin = E.Target;
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}
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await Manager.AddPlayer(E.Origin);
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await Manager.AddPlayer(E.Target);
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await EnsureClientsAdded(E.Origin, E.Target);
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await Manager.AddScriptHit(true, E.Time, E.Origin, E.Target, StatManager.GetIdForServer(S), S.CurrentMap.Name, killInfo[7], killInfo[8],
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killInfo[5], killInfo[6], killInfo[3], killInfo[4], killInfo[9], killInfo[10], killInfo[11], killInfo[12], killInfo[13], killInfo[14], killInfo[15], killInfo[16], killInfo[17]);
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}
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@ -475,5 +473,21 @@ namespace IW4MAdmin.Plugins.Stats
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/// <param name="s"></param>
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/// <returns></returns>
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private bool ShouldOverrideAnticheatSetting(Server s) => Config.Configuration().AnticheatConfiguration.Enable && s.GameName == Server.Game.IW5;
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/// <summary>
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/// Makes sure both clients are added
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/// </summary>
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/// <param name="origin"></param>
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/// <param name="target"></param>
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/// <returns></returns>
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private async Task EnsureClientsAdded(EFClient origin, EFClient target)
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{
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await Manager.AddPlayer(origin);
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if (!origin.Equals(target))
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{
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await Manager.AddPlayer(target);
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}
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}
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}
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}
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