use "world client" when recieving fall damage/damage
fix rare bug with GetClientByName refactor some alias/ef stuff. still more to do
This commit is contained in:
@ -1,6 +1,5 @@
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using SharedLibraryCore.Database;
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using SharedLibraryCore.Database.Models;
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using SharedLibraryCore.Events;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Collections.Generic;
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@ -16,7 +15,7 @@ namespace SharedLibraryCore.Services
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throw new NotImplementedException();
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}
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public async Task<EFChangeHistory> Add(GameEvent e)
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public async Task<EFChangeHistory> Add(GameEvent e, DatabaseContext ctx = null)
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{
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EFChangeHistory change = null;
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@ -54,6 +53,7 @@ namespace SharedLibraryCore.Services
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{
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OriginEntityId = e.Origin.ClientId,
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TargetEntityId = e.Target.ClientId,
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Comment = "Changed permission level",
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TypeOfChange = EFChangeHistory.ChangeType.Permission,
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CurrentValue = ((EFClient.Permission)e.Extra).ToString()
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};
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@ -64,18 +64,27 @@ namespace SharedLibraryCore.Services
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if (change != null)
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{
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using (var ctx = new DatabaseContext(true))
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{
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ctx.EFChangeHistory.Add(change);
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try
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{
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await ctx.SaveChangesAsync();
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}
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bool existingCtx = ctx != null;
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ctx = ctx ?? new DatabaseContext(true);
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catch (Exception ex)
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ctx.EFChangeHistory.Add(change);
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try
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{
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await ctx.SaveChangesAsync();
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}
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catch (Exception ex)
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{
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e.Owner.Logger.WriteWarning(ex.Message);
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e.Owner.Logger.WriteDebug(ex.GetExceptionInfo());
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}
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finally
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{
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if (!existingCtx)
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{
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e.Owner.Logger.WriteWarning(ex.Message);
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e.Owner.Logger.WriteDebug(ex.GetExceptionInfo());
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ctx.Dispose();
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}
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}
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}
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@ -22,13 +22,8 @@ namespace SharedLibraryCore.Services
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Level = Permission.User,
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FirstConnection = DateTime.UtcNow,
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LastConnection = DateTime.UtcNow,
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Masked = false,
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NetworkId = entity.NetworkId,
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AliasLink = new EFAliasLink()
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{
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Active = false
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},
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ReceivedPenalties = new List<EFPenalty>()
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};
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client.CurrentAlias = new Alias()
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@ -37,9 +32,6 @@ namespace SharedLibraryCore.Services
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Link = client.AliasLink,
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DateAdded = DateTime.UtcNow,
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IPAddress = entity.IPAddress,
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// the first time a client is created, we may not have their ip,
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// so we create a temporary alias
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Active = false
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};
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context.Clients.Add(client);
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@ -55,8 +47,8 @@ namespace SharedLibraryCore.Services
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// get all aliases by IP address and LinkId
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var iqAliases = context.Aliases
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.Include(a => a.Link)
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.Where(a => (a.IPAddress == ip) ||
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a.LinkId == entity.AliasLinkId);
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// we only want alias that have the same IP address or share a link
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.Where(_alias => _alias.IPAddress == ip || (_alias.LinkId == entity.AliasLinkId && _alias.Active));
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#if DEBUG == true
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var aliasSql = iqAliases.ToSql();
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@ -65,75 +57,66 @@ namespace SharedLibraryCore.Services
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// see if they have a matching IP + Name but new NetworkId
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var existingExactAlias = aliases.FirstOrDefault(a => a.Name == name && a.IPAddress == ip);
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bool exactAliasMatch = existingExactAlias != null;
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bool hasExactAliasMatch = existingExactAlias != null;
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// if existing alias matches link them
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EFAliasLink aliasLink = existingExactAlias?.Link;
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// if no exact matches find the first IP that matches
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aliasLink = aliasLink ?? aliases.FirstOrDefault()?.Link;
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// if no matches are found, use our current one
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aliasLink = aliasLink ?? entity.AliasLink;
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var newAliasLink = existingExactAlias?.Link;
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// if no exact matches find the first IP or LinkId that matches
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newAliasLink = newAliasLink ?? aliases.FirstOrDefault()?.Link;
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// if no matches are found, use our current one ( it will become permanent )
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newAliasLink = newAliasLink ?? entity.AliasLink;
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bool hasExistingAlias = aliases.Count > 0;
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bool isAliasLinkUpdated = newAliasLink.AliasLinkId != entity.AliasLink.AliasLinkId;
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// this happens when an alias exists but the current link is a temporary one
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if ((exactAliasMatch || hasExistingAlias) &&
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(!entity.AliasLink.Active && entity.AliasLinkId != aliasLink.AliasLinkId))
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// this happens when the link we found is different than the one we create before adding an IP
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if (isAliasLinkUpdated)
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{
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entity.AliasLinkId = aliasLink.AliasLinkId;
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entity.AliasLink = aliasLink;
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entity.CurrentServer.Logger.WriteDebug($"found a link for {entity} so we are updating link from {entity.AliasLink.AliasLinkId} to {newAliasLink.AliasLinkId}");
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var oldAliasLink = entity.AliasLink;
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entity.AliasLink = newAliasLink;
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entity.AliasLinkId = newAliasLink.AliasLinkId;
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// update all previous aliases
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await context.Aliases
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.Where(_alias => _alias.LinkId == oldAliasLink.AliasLinkId)
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.ForEachAsync(_alias => { _alias.LinkId = newAliasLink.AliasLinkId; _alias.Active = true; });
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//entity.CurrentServer.Logger.WriteDebug($"Updating alias link for {entity}");
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await context.SaveChangesAsync();
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foreach (var alias in aliases.Append(entity.CurrentAlias)
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.Where(_alias => !_alias.Active ||
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_alias.LinkId != aliasLink.AliasLinkId))
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{
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entity.CurrentServer.Logger.WriteDebug($"{entity} updating alias-link id is {alias.LinkId}");
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alias.Active = true;
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alias.LinkId = aliasLink.AliasLinkId;
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}
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//entity.CurrentServer.Logger.WriteDebug($"Saving updated aliases for {entity}");
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// we want to delete the now inactive alias
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context.AliasLinks.Remove(oldAliasLink);
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await context.SaveChangesAsync();
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// todo: fix this
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/*context.AliasLinks.Remove(entity.AliasLink);
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entity.AliasLink = null;
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//entity.CurrentServer.Logger.WriteDebug($"Removing temporary link for {entity}");
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try
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{
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await context.SaveChangesAsync();
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}
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catch
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{
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// entity.CurrentServer.Logger.WriteDebug($"Failed to remove link for {entity}");
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}*/
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}
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// the existing alias matches ip and name, so we can just ignore the temporary one
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if (exactAliasMatch)
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if (hasExactAliasMatch)
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{
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entity.CurrentServer.Logger.WriteDebug($"{entity} has exact alias match");
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var oldAlias = entity.CurrentAlias;
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entity.CurrentAliasId = existingExactAlias.AliasId;
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entity.CurrentAlias = existingExactAlias;
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await context.SaveChangesAsync();
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// the alias is the same so we can just remove it
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if (oldAlias.AliasId != existingExactAlias.AliasId)
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{
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context.Aliases.Remove(oldAlias);
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await context.SaveChangesAsync();
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}
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}
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// theres no exact match, but they've played before with the GUID or IP
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else if (hasExistingAlias)
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{
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//entity.CurrentServer.Logger.WriteDebug($"Connecting player is using a new alias {entity}");
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entity.CurrentServer.Logger.WriteDebug($"Connecting player is using a new alias {entity}");
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// this happens when a temporary alias gets updated
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if (entity.CurrentAlias.Name == name && entity.CurrentAlias.IPAddress == null)
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{
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entity.CurrentAlias.IPAddress = ip;
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entity.CurrentAlias.Active = true;
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//entity.CurrentServer.Logger.WriteDebug($"Updating temporary alias for {entity}");
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await context.SaveChangesAsync();
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}
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@ -143,13 +126,12 @@ namespace SharedLibraryCore.Services
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{
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DateAdded = DateTime.UtcNow,
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IPAddress = ip,
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LinkId = aliasLink.AliasLinkId,
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LinkId = newAliasLink.AliasLinkId,
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Name = name,
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Active = true,
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};
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entity.CurrentAlias = newAlias;
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//entity.CurrentServer.Logger.WriteDebug($"Saving new alias for {entity}");
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await context.SaveChangesAsync();
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}
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}
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@ -157,35 +139,87 @@ namespace SharedLibraryCore.Services
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// no record of them playing
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else
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{
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//entity.CurrentServer.Logger.WriteDebug($"{entity} has not be seen before");
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entity.AliasLink.Active = true;
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entity.CurrentAlias.Active = true;
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entity.CurrentAlias.IPAddress = ip;
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entity.CurrentAlias.Name = name;
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//entity.CurrentServer.Logger.WriteDebug($"updating new alias for {entity}");
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await context.SaveChangesAsync();
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}
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var linkIds = aliases.Select(a => a.LinkId);
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//var linkIds = aliases.Select(a => a.LinkId);
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if (linkIds.Count() > 0 &&
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aliases.Count(_alias => _alias.Name == name && _alias.IPAddress == ip) > 0)
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//if (linkIds.Count() > 0 &&
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// aliases.Count(_alias => _alias.Name == name && _alias.IPAddress == ip) > 0)
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//{
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// var highestLevel = await context.Clients
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// .Where(c => linkIds.Contains(c.AliasLinkId))
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// .MaxAsync(c => c.Level);
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// if (entity.Level != highestLevel)
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// {
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// entity.CurrentServer.Logger.WriteDebug($"{entity} updating user level");
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// // todo: log level changes here
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// context.Update(entity);
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// entity.SetLevel(highestLevel, Utilities.IW4MAdminClient(entity.CurrentServer));
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// await context.SaveChangesAsync();
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// }
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//}
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}
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/// <summary>
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/// updates the permission level of the given target to the given permission level
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/// </summary>
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/// <param name="newPermission"></param>
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/// <param name="temporalClient"></param>
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/// <param name="origin"></param>
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/// <param name="ctx"></param>
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/// <returns></returns>
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public async Task UpdateLevel(Permission newPermission, EFClient temporalClient, EFClient origin)
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{
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using (var ctx = new DatabaseContext())
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{
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var highestLevel = await context.Clients
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.Where(c => linkIds.Contains(c.AliasLinkId))
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.MaxAsync(c => c.Level);
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var entity = await ctx.Clients
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.Where(_client => _client.AliasLinkId == temporalClient.AliasLinkId)
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.FirstAsync();
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if (entity.Level != highestLevel)
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// if their permission level has been changed to level that needs to be updated on all accounts
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if ((entity.Level != newPermission) &&
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(newPermission == Permission.Banned ||
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newPermission == Permission.Flagged ||
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newPermission == Permission.User))
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{
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entity.CurrentServer.Logger.WriteDebug($"{entity} updating user level");
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// todo: log level changes here
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context.Update(entity);
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entity.Level = highestLevel;
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await context.SaveChangesAsync();
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var changeSvc = new ChangeHistoryService();
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// get all clients that have the same linkId
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var iqMatchingClients = ctx.Clients
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.Where(_client => _client.AliasLinkId == entity.AliasLinkId)
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// make sure we don't select ourselves twice
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.Where(_client => _client.ClientId != temporalClient.ClientId);
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var matchingClients = await iqMatchingClients.ToListAsync();
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// this updates the level for all the clients with the same LinkId
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// only if their new level is flagged or banned
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foreach (var client in matchingClients)
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{
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client.Level = newPermission;
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// hack this saves our change to the change history log
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await changeSvc.Add(new GameEvent()
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{
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Type = GameEvent.EventType.ChangePermission,
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Extra = newPermission,
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Origin = origin,
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Target = client
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}, ctx);
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}
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}
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entity.Level = newPermission;
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await ctx.SaveChangesAsync();
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}
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temporalClient.Level = newPermission;
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}
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public async Task<EFClient> Delete(EFClient entity)
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@ -274,73 +308,52 @@ namespace SharedLibraryCore.Services
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}
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}
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public async Task UpdateAlias(EFClient entity)
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public async Task UpdateAlias(EFClient temporalClient)
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{
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using (var context = new DatabaseContext())
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{
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var client = context.Clients
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var entity = context.Clients
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.Include(c => c.AliasLink)
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.Include(c => c.CurrentAlias)
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.First(e => e.ClientId == entity.ClientId);
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.First(e => e.ClientId == temporalClient.ClientId);
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client.CurrentServer = entity.CurrentServer;
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entity.CurrentServer = temporalClient.CurrentServer;
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await UpdateAlias(entity.Name, entity.IPAddress, client, context);
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await UpdateAlias(temporalClient.Name, temporalClient.IPAddress, entity, context);
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entity.CurrentAlias = client.CurrentAlias;
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entity.CurrentAliasId = client.CurrentAliasId;
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entity.AliasLink = client.AliasLink;
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entity.AliasLinkId = client.AliasLinkId;
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temporalClient.CurrentAlias = entity.CurrentAlias;
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temporalClient.CurrentAliasId = entity.CurrentAliasId;
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temporalClient.AliasLink = entity.AliasLink;
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temporalClient.AliasLinkId = entity.AliasLinkId;
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}
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}
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public async Task<EFClient> Update(EFClient entity)
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public async Task<EFClient> Update(EFClient temporalClient)
|
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{
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using (var context = new DatabaseContext())
|
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{
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// grab the context version of the entity
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var client = context.Clients
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.First(e => e.ClientId == entity.ClientId);
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var entity = context.Clients
|
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.First(client => client.ClientId == temporalClient.ClientId);
|
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|
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client.CurrentServer = entity.CurrentServer;
|
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|
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// if their level has been changed
|
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if (entity.Level != client.Level)
|
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{
|
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// get all clients that use the same aliasId
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var matchingClients = context.Clients
|
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.Where(c => c.CurrentAliasId == client.CurrentAliasId)
|
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// make sure we don't select ourselves twice
|
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.Where(c => c.ClientId != entity.ClientId);
|
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|
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// update all related clients level
|
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await matchingClients.ForEachAsync(c =>
|
||||
{
|
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// todo: log that it has changed here
|
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c.Level = entity.Level;
|
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});
|
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}
|
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|
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// set remaining non-navigation properties that may have been updated
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client.Level = entity.Level;
|
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client.LastConnection = entity.LastConnection;
|
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client.Connections = entity.Connections;
|
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client.FirstConnection = entity.FirstConnection;
|
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client.Masked = entity.Masked;
|
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client.TotalConnectionTime = entity.TotalConnectionTime;
|
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client.Password = entity.Password;
|
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client.PasswordSalt = entity.PasswordSalt;
|
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entity.LastConnection = temporalClient.LastConnection;
|
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entity.Connections = temporalClient.Connections;
|
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entity.FirstConnection = temporalClient.FirstConnection;
|
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entity.Masked = temporalClient.Masked;
|
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entity.TotalConnectionTime = temporalClient.TotalConnectionTime;
|
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entity.Password = temporalClient.Password;
|
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entity.PasswordSalt = temporalClient.PasswordSalt;
|
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|
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// update in database
|
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await context.SaveChangesAsync();
|
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|
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// this is set so future updates don't trigger a new alias add
|
||||
if (entity.CurrentAlias.AliasId == 0)
|
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if (temporalClient.CurrentAlias.AliasId == 0)
|
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{
|
||||
entity.CurrentAlias.AliasId = client.CurrentAlias.AliasId;
|
||||
temporalClient.CurrentAlias.AliasId = entity.CurrentAlias.AliasId;
|
||||
}
|
||||
|
||||
return client;
|
||||
return entity;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,86 +18,26 @@ namespace SharedLibraryCore.Services
|
||||
{
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
// make bans propogate to all aliases
|
||||
if (newEntity.Type == Penalty.PenaltyType.Ban)
|
||||
var penalty = new EFPenalty()
|
||||
{
|
||||
await context.Clients
|
||||
.Include(c => c.ReceivedPenalties)
|
||||
.Where(c => c.AliasLinkId == newEntity.Link.AliasLinkId)
|
||||
.ForEachAsync(c =>
|
||||
{
|
||||
if (c.Level != Permission.Banned)
|
||||
{
|
||||
c.Level = Permission.Banned;
|
||||
c.ReceivedPenalties.Add(new EFPenalty()
|
||||
{
|
||||
Active = true,
|
||||
OffenderId = c.ClientId,
|
||||
PunisherId = newEntity.Punisher.ClientId,
|
||||
LinkId = c.AliasLinkId,
|
||||
Type = newEntity.Type,
|
||||
Expires = newEntity.Expires,
|
||||
Offense = newEntity.Offense,
|
||||
When = DateTime.UtcNow,
|
||||
AutomatedOffense = newEntity.AutomatedOffense,
|
||||
IsEvadedOffense = newEntity.IsEvadedOffense
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// make flags propogate to all aliases
|
||||
else if (newEntity.Type == Penalty.PenaltyType.Flag)
|
||||
{
|
||||
await context.Clients
|
||||
.Include(c => c.ReceivedPenalties)
|
||||
.Where(c => c.AliasLinkId == newEntity.Link.AliasLinkId)
|
||||
.ForEachAsync(c =>
|
||||
{
|
||||
if (c.Level != Permission.Flagged)
|
||||
{
|
||||
c.Level = Permission.Flagged;
|
||||
c.ReceivedPenalties.Add(new EFPenalty()
|
||||
{
|
||||
Active = true,
|
||||
OffenderId = c.ClientId,
|
||||
PunisherId = newEntity.Punisher.ClientId,
|
||||
LinkId = c.AliasLinkId,
|
||||
Type = newEntity.Type,
|
||||
Expires = newEntity.Expires,
|
||||
Offense = newEntity.Offense,
|
||||
When = DateTime.UtcNow,
|
||||
AutomatedOffense = newEntity.AutomatedOffense,
|
||||
IsEvadedOffense = newEntity.IsEvadedOffense
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// we just want to add it to the database
|
||||
else
|
||||
{
|
||||
var penalty = new EFPenalty()
|
||||
{
|
||||
Active = true,
|
||||
OffenderId = newEntity.Offender.ClientId,
|
||||
PunisherId = newEntity.Punisher.ClientId,
|
||||
LinkId = newEntity.Link.AliasLinkId,
|
||||
Type = newEntity.Type,
|
||||
Expires = newEntity.Expires,
|
||||
Offense = newEntity.Offense,
|
||||
When = DateTime.UtcNow,
|
||||
AutomatedOffense = newEntity.AutomatedOffense,
|
||||
IsEvadedOffense = newEntity.IsEvadedOffense
|
||||
};
|
||||
|
||||
newEntity.Offender.ReceivedPenalties?.Add(penalty);
|
||||
context.Penalties.Add(penalty);
|
||||
}
|
||||
Active = true,
|
||||
OffenderId = newEntity.Offender.ClientId,
|
||||
PunisherId = newEntity.Punisher.ClientId,
|
||||
LinkId = newEntity.Link.AliasLinkId,
|
||||
Type = newEntity.Type,
|
||||
Expires = newEntity.Expires,
|
||||
Offense = newEntity.Offense,
|
||||
When = DateTime.UtcNow,
|
||||
AutomatedOffense = newEntity.AutomatedOffense,
|
||||
IsEvadedOffense = newEntity.IsEvadedOffense
|
||||
};
|
||||
|
||||
newEntity.Offender.ReceivedPenalties?.Add(penalty);
|
||||
context.Penalties.Add(penalty);
|
||||
await context.SaveChangesAsync();
|
||||
return newEntity;
|
||||
}
|
||||
|
||||
return newEntity;
|
||||
}
|
||||
|
||||
public Task<EFPenalty> CreateProxy()
|
||||
@ -257,31 +197,20 @@ namespace SharedLibraryCore.Services
|
||||
}
|
||||
}
|
||||
|
||||
public async Task RemoveActivePenalties(int aliasLinkId)
|
||||
public async Task RemoveActivePenalties(int aliasLinkId, EFClient origin)
|
||||
{
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
var now = DateTime.UtcNow;
|
||||
var penalties = await context.Penalties
|
||||
var penalties = context.Penalties
|
||||
.Include(p => p.Link.Children)
|
||||
.Where(p => p.LinkId == aliasLinkId)
|
||||
.Where(p => p.Expires > now || p.Expires == null)
|
||||
.ToListAsync();
|
||||
.Where(p => p.Expires > now || p.Expires == null);
|
||||
|
||||
penalties.ForEach(async p =>
|
||||
await penalties.ForEachAsync(p =>
|
||||
{
|
||||
p.Active = false;
|
||||
// reset the player levels
|
||||
if (p.Type == Penalty.PenaltyType.Ban)
|
||||
{
|
||||
using (var internalContext = new DatabaseContext())
|
||||
{
|
||||
await internalContext.Clients
|
||||
.Where(c => c.AliasLinkId == p.LinkId)
|
||||
.ForEachAsync(c => c.Level = EFClient.Permission.User);
|
||||
await internalContext.SaveChangesAsync();
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
await context.SaveChangesAsync();
|
||||
|
Reference in New Issue
Block a user