use "world client" when recieving fall damage/damage
fix rare bug with GetClientByName refactor some alias/ef stuff. still more to do
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@ -119,9 +119,9 @@ namespace IW4MAdmin.Application.RconParsers
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}
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int validMatches = 0;
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foreach (string S in Status)
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foreach (string statusLine in Status)
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{
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string responseLine = S.Trim();
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string responseLine = statusLine.Trim();
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var regex = Regex.Match(responseLine, Configuration.Status.Pattern, RegexOptions.IgnoreCase);
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@ -158,11 +158,11 @@ namespace IW4MAdmin.Application.RconParsers
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State = EFClient.ClientState.Connecting
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};
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// they've not fully connected yet
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if (!client.IsBot && ping == 999)
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{
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continue;
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}
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//// they've not fully connected yet
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//if (!client.IsBot && ping == 999)
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//{
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// continue;
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//}
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StatusPlayers.Add(client);
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}
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