use "world client" when recieving fall damage/damage
fix rare bug with GetClientByName refactor some alias/ef stuff. still more to do
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@ -139,11 +139,16 @@ namespace IW4MAdmin.Application.EventParsers
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if (match.Success)
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{
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var origin = server.GetClientsAsList()
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.First(c => c.NetworkId == match.Groups[Configuration.Kill.GroupMapping[ParserRegex.GroupType.OriginNetworkId]].ToString().ConvertLong());
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var target = server.GetClientsAsList()
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.First(c => c.NetworkId == match.Groups[Configuration.Kill.GroupMapping[ParserRegex.GroupType.TargetNetworkId]].ToString().ConvertLong());
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string originId = match.Groups[Configuration.Kill.GroupMapping[ParserRegex.GroupType.OriginNetworkId]].Value.ToString();
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string targetId = match.Groups[Configuration.Kill.GroupMapping[ParserRegex.GroupType.TargetNetworkId]].Value.ToString();
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var origin = !string.IsNullOrEmpty(originId) ? server.GetClientsAsList()
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.First(c => c.NetworkId == originId.ConvertLong()) :
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Utilities.IW4MAdminClient(server);
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var target = !string.IsNullOrEmpty(targetId) ? server.GetClientsAsList()
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.First(c => c.NetworkId == targetId.ConvertLong()) :
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Utilities.IW4MAdminClient(server);
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return new GameEvent()
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{
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@ -159,8 +164,14 @@ namespace IW4MAdmin.Application.EventParsers
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if (eventType == "ScriptKill")
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{
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var origin = server.GetClientsAsList().First(c => c.NetworkId == lineSplit[1].ConvertLong());
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var target = server.GetClientsAsList().First(c => c.NetworkId == lineSplit[2].ConvertLong());
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long originId = lineSplit[1].ConvertLong();
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long targetId = lineSplit[2].ConvertLong();
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var origin = originId == long.MinValue ? Utilities.IW4MAdminClient(server) :
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server.GetClientsAsList().First(c => c.NetworkId == originId);
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var target = targetId == long.MinValue ? Utilities.IW4MAdminClient(server) :
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server.GetClientsAsList().FirstOrDefault(c => c.NetworkId == targetId) ?? Utilities.IW4MAdminClient(server);
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return new GameEvent()
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{
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Type = GameEvent.EventType.ScriptKill,
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@ -173,8 +184,13 @@ namespace IW4MAdmin.Application.EventParsers
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if (eventType == "ScriptDamage")
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{
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var origin = server.GetClientsAsList().First(c => c.NetworkId == lineSplit[1].ConvertLong());
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var target = server.GetClientsAsList().First(c => c.NetworkId == lineSplit[2].ConvertLong());
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long originId = lineSplit[1].ConvertLong();
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long targetId = lineSplit[2].ConvertLong();
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var origin = originId == long.MinValue ? Utilities.IW4MAdminClient(server) :
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server.GetClientsAsList().First(c => c.NetworkId == originId);
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var target = targetId == long.MinValue ? Utilities.IW4MAdminClient(server) :
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server.GetClientsAsList().FirstOrDefault(c => c.NetworkId == targetId) ?? Utilities.IW4MAdminClient(server);
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return new GameEvent()
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{
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@ -195,10 +211,16 @@ namespace IW4MAdmin.Application.EventParsers
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if (regexMatch.Success)
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{
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var origin = server.GetClientsAsList()
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.First(c => c.NetworkId == regexMatch.Groups[Configuration.Damage.GroupMapping[ParserRegex.GroupType.OriginNetworkId]].ToString().ConvertLong());
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var target = server.GetClientsAsList()
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.First(c => c.NetworkId == regexMatch.Groups[Configuration.Damage.GroupMapping[ParserRegex.GroupType.TargetNetworkId]].ToString().ConvertLong());
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string originId = regexMatch.Groups[Configuration.Damage.GroupMapping[ParserRegex.GroupType.OriginNetworkId]].ToString();
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string targetId = regexMatch.Groups[Configuration.Damage.GroupMapping[ParserRegex.GroupType.TargetNetworkId]].ToString();
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var origin = !string.IsNullOrEmpty(originId) ? server.GetClientsAsList()
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.First(c => c.NetworkId == originId.ConvertLong()) :
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Utilities.IW4MAdminClient(server);
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var target = !string.IsNullOrEmpty(targetId) ? server.GetClientsAsList()
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.First(c => c.NetworkId == targetId.ConvertLong()) :
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Utilities.IW4MAdminClient(server);
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return new GameEvent()
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{
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