IW4M-Admin/Plugins/ScriptPlugins/SampleScriptPluginCommand.js

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let commands = [{
// required
name: "pingpong",
// required
description: "pongs a ping",
// required
alias: "pp",
// required
permission: "User",
// optional (defaults to false)
targetRequired: false,
// optional
arguments: [{
name: "times to ping",
required: true
}],
// required
execute: (gameEvent) => {
// parse the first argument (number of times)
let times = parseInt(gameEvent.Data);
// we only want to allow ping pong up to 5 times
if (times > 5 || times <= 0) {
gameEvent.Origin.Tell("You can only ping pong between 1 and 5 times");
return;
}
// we want to print out a pong message for the number of times they requested
for (var i = 0; i < times; i++) {
gameEvent.Origin.Tell(`^${i}pong #${i + 1}^7`);
// don't want to wait if it's the last pong
if (i < times - 1) {
System.Threading.Tasks.Task.Delay(1000).Wait();
}
}
}
}];
let plugin = {
author: 'RaidMax',
version: 1.1,
name: 'Ping Pong Sample Command Plugin',
onEventAsync: function (gameEvent, server) {
},
onLoadAsync: function (manager) {
this.logger = _serviceResolver.ResolveService("ILogger");
this.logger.WriteDebug("sample plugin loaded");
const intArray = [
1337,
1505,
999
];
const stringArray = [
"ping",
"pong",
"hello"
];
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this.configHandler = _configHandler;
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this.configHandler.SetValue("SampleIntegerValue", 123);
this.configHandler.SetValue("SampleStringValue", this.author);
this.configHandler.SetValue("SampleFloatValue", this.version);
this.configHandler.SetValue("SampleNumericalArray", intArray);
this.configHandler.SetValue("SampleStringArray", stringArray);
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this.logger.WriteDebug(this.configHandler.GetValue("SampleIntegerValue"));
this.logger.WriteDebug(this.configHandler.GetValue("SampleStringValue"));
this.logger.WriteDebug(this.configHandler.GetValue("SampleFloatValue"));
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this.configHandler.GetValue("SampleNumericalArray").forEach((element) => {
this.logger.WriteDebug(element);
});
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this.configHandler.GetValue("SampleStringArray").forEach((element) => {
this.logger.WriteDebug(element);
});
},
onUnloadAsync: function () {
},
onTickAsync: function (server) {
}
};