IW4M-Admin/Application/SerialGameEventHandler.cs

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1.3 KiB
C#
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using SharedLibraryCore;
using SharedLibraryCore.Events;
using SharedLibraryCore.Interfaces;
using System;
using System.Linq;
namespace IW4MAdmin.Application
{
class SerialGameEventHandler : IEventHandler
{
private delegate void GameEventAddedEventHandler(object sender, GameEventArgs args);
private event GameEventAddedEventHandler GameEventAdded;
private static readonly GameEvent.EventType[] overrideEvents = new[]
{
GameEvent.EventType.Connect,
GameEvent.EventType.Disconnect,
GameEvent.EventType.Quit,
GameEvent.EventType.Stop
};
public SerialGameEventHandler()
{
GameEventAdded += GameEventHandler_GameEventAdded;
}
private async void GameEventHandler_GameEventAdded(object sender, GameEventArgs args)
{
await (sender as IManager).ExecuteEvent(args.Event);
EventApi.OnGameEvent(args.Event);
}
public void HandleEvent(IManager manager, GameEvent gameEvent)
{
if (manager.IsRunning || overrideEvents.Contains(gameEvent.Type))
{
GameEventAdded?.Invoke(manager, new GameEventArgs(null, false, gameEvent));
}
}
}
}