IW4M-Admin/WebfrontCore/Views/Client/Statistics/Advanced.cshtml

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@using SharedLibraryCore.Configuration
@using Data.Models.Client.Stats
@using Stats.Helpers
@using Data.Models.Client
@using Data.Models.Client.Stats.Reference
@using Humanizer
@using Humanizer.Localisation
@using IW4MAdmin.Plugins.Stats
@model Stats.Dtos.AdvancedStatsInfo
@{
ViewBag.Title = "Advanced Client Statistics";
ViewBag.Description = Model.ClientName.StripColors();
const int maxItems = 5;
const string headshotKey = "MOD_HEAD_SHOT";
const string meleeKey = "MOD_MELEE";
var suicideKeys = new[] {"MOD_SUICIDE", "MOD_FALLING"};
// if they've not copied default settings config this could be null
var config = (GameStringConfiguration) ViewBag.Config ?? new GameStringConfiguration();
var headerClass = Model.Level == EFClient.Permission.Banned ? "bg-danger" : "bg-primary";
var textClass = Model.Level == EFClient.Permission.Banned ? "text-danger" : "text-primary";
var borderBottomClass = Model.Level == EFClient.Permission.Banned ? "border-bottom-danger border-top-danger" : "border-bottom border-top";
var borderClass = Model.Level == EFClient.Permission.Banned ? "border-danger" : "border-primary";
var buttonClass = Model.Level == EFClient.Permission.Banned ? "btn-danger" : "btn-primary";
string GetWeaponNameForHit(EFClientHitStatistic stat)
{
if (stat == null)
{
return null;
}
var rebuiltName = stat.RebuildWeaponName();
var name = config.GetStringForGame(rebuiltName, stat.Weapon?.Game);
return !rebuiltName.Equals(name, StringComparison.InvariantCultureIgnoreCase)
? name
: config.GetStringForGame(stat.Weapon.Name, stat.Weapon.Game);
}
string GetWeaponAttachmentName(EFWeaponAttachmentCombo attachment)
{
if (attachment == null)
{
return null;
}
var attachmentText = string.Join('+', new[]
{
config.GetStringForGame(attachment.Attachment1.Name, attachment.Attachment1.Game),
config.GetStringForGame(attachment.Attachment2?.Name, attachment.Attachment2?.Game),
config.GetStringForGame(attachment.Attachment3?.Name, attachment.Attachment3?.Game)
}.Where(attach => !string.IsNullOrWhiteSpace(attach)));
return attachmentText;
}
var weapons = Model.ByWeapon
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.Where(hit => hit.DamageInflicted > 0 || (hit.DamageInflicted == 0 && hit.HitCount > 0))
.GroupBy(hit => new {hit.WeaponId})
.Select(group =>
{
var withoutAttachments = group.FirstOrDefault(hit => hit.WeaponAttachmentComboId == null);
var mostUsedAttachment = group.Except(new[] {withoutAttachments})
.OrderByDescending(g => g.DamageInflicted)
.GroupBy(g => g.WeaponAttachmentComboId)
.FirstOrDefault()
?.FirstOrDefault();
if (withoutAttachments == null || mostUsedAttachment == null)
{
return withoutAttachments;
}
withoutAttachments.WeaponAttachmentComboId = mostUsedAttachment.WeaponAttachmentComboId;
withoutAttachments.WeaponAttachmentCombo = mostUsedAttachment.WeaponAttachmentCombo;
return withoutAttachments;
})
.Where(hit => hit != null)
.OrderByDescending(hit => hit.KillCount)
.ToList();
var allPerServer = Model.All.Where(hit => hit.ServerId == Model.ServerId).ToList();
// if the serverId is supplied we want all the entries with serverID but nothing else
var aggregate = Model.ServerId == null
? Model.Aggregate
: allPerServer.Where(hit => hit.WeaponId == null)
.Where(hit => hit.HitLocation == null)
.Where(hit => hit.ServerId == Model.ServerId)
.Where(hit => hit.WeaponAttachmentComboId == null)
.FirstOrDefault(hit => hit.MeansOfDeathId == null);
var filteredHitLocations = Model.ByHitLocation
.Where(hit => hit.HitCount > 0)
.Where(hit => hit.HitLocation.Name != "none")
.Where(hit => hit.HitLocation.Name != "neck")
.Where(hit => hit.ServerId == Model.ServerId)
.OrderByDescending(hit => hit.HitCount)
.ThenBy(hit => hit.HitLocationId)
.ToList();
var uniqueWeapons = allPerServer.Any()
? Model.ByWeapon.Where(hit => hit.ServerId == Model.ServerId)
.Where(weapon => weapon.DamageInflicted > 0)
.GroupBy(weapon => weapon.WeaponId)
.Count()
: (int?) null; // want to default to -- in ui instead of 0
var activeTime = weapons.Any()
? TimeSpan.FromSeconds(weapons.Sum(weapon => weapon.UsageSeconds ?? 0))
: (TimeSpan?) null; // want to default to -- in ui instead of 0
var kdr = aggregate == null
? null
: Math.Round(aggregate.KillCount / (float) aggregate.DeathCount, 2).ToString(Utilities.CurrentLocalization.Culture);
var serverLegacyStat = Model.LegacyStats
.FirstOrDefault(stat => stat.ServerId == Model.ServerId);
// legacy stats section
var performance = Model.Performance;
var skill = Model.ServerId != null ? serverLegacyStat?.Skill.ToNumericalString() : Model.LegacyStats.WeightValueByPlaytime(nameof(EFClientStatistics.Skill), 0).ToNumericalString();
var elo = Model.ServerId != null ? serverLegacyStat?.EloRating.ToNumericalString() : Model.LegacyStats.WeightValueByPlaytime(nameof(EFClientStatistics.EloRating), 0).ToNumericalString();
var spm = Model.ServerId != null ? serverLegacyStat?.SPM.ToNumericalString() : Model.LegacyStats.WeightValueByPlaytime(nameof(EFClientStatistics.SPM), 0).ToNumericalString();
var performanceHistory = Model.Ratings
.Select(rating => rating.PerformanceMetric);
if (performance != null)
{
performanceHistory = performanceHistory.Append(performance.Value);
}
var score = allPerServer.Any()
? allPerServer.Sum(stat => stat.Score)
: null;
var headShots = allPerServer.Any()
? allPerServer.Where(hit => hit.MeansOfDeath?.Name == headshotKey).Sum(hit => hit.HitCount)
: (int?) null; // want to default to -- in ui instead of 0
var meleeKills = allPerServer.Any()
? allPerServer.Where(hit => hit.MeansOfDeath?.Name == meleeKey).Sum(hit => hit.KillCount)
: (int?) null;
var suicides = allPerServer.Any()
? allPerServer.Where(hit => suicideKeys.Contains(hit.MeansOfDeath?.Name ?? "")).Sum(hit => hit.KillCount)
: (int?) null;
var statCards = new[]
{
new
{
Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_KILLS"] as string).Titleize(),
Value = aggregate?.KillCount.ToNumericalString()
},
new
{
Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_DEATHS"] as string).Titleize(),
Value = aggregate?.DeathCount.ToNumericalString()
},
new
{
Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_KDR"] as string).Titleize(),
Value = kdr
},
new
{
Name = (ViewBag.Localization["WEBFRONT_ADV_STATS_SCORE"] as string).Titleize(),
Value = score.ToNumericalString()
},
new
{
Name = (ViewBag.Localization["WEBFRONT_ADV_STATS_ZSCORE"] as string),
Value = Model.ZScore.ToNumericalString(2)
},
new
{
Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_SKILL"] as string).ToLower().Titleize(),
Value = skill
},
new
{
Name = (ViewBag.Localization["WEBFRONT_ADV_STATS_ELO"] as string).Titleize(),
Value = elo
},
new
{
Name = (ViewBag.Localization["PLUGINS_STATS_META_SPM"] as string).Titleize(),
Value = spm
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_TOTAL_DAMAGE"] as string,
Value = aggregate?.DamageInflicted.ToNumericalString()
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_SUICIDES"] as string,
Value = suicides.ToNumericalString()
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_HEADSHOTS"] as string,
Value = headShots.ToNumericalString()
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_MELEES"] as string,
Value = meleeKills.ToNumericalString()
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_FAV_WEAP"] as string,
Value = GetWeaponNameForHit(weapons.FirstOrDefault())
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_FAV_ATTACHMENTS"] as string,
Value = GetWeaponAttachmentName(weapons.FirstOrDefault()?.WeaponAttachmentCombo)
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_TOTAL_WEAPONS_USED"] as string,
Value = uniqueWeapons.ToNumericalString()
},
new
{
Name = ViewBag.Localization["WEBFRONT_ADV_STATS_TOTAL_ACTIVE_TIME"] as string,
Value = activeTime?.HumanizeForCurrentCulture()
}
};
}
<div class="w-100 @headerClass mb-1">
<select class="w-100 @headerClass text-white pl-4 pr-4 pt-2 pb-2 m-auto h5 @borderClass"
id="server_selector"
onchange="if (this.value) window.location.href=this.value">
@if (Model.ServerId == null)
{
<option value="@Url.Action("Advanced", "ClientStatistics")" selected>@ViewBag.Localization["WEBFRONT_STATS_INDEX_ALL_SERVERS"]</option>
}
else
{
<option value="@Url.Action("Advanced", "ClientStatistics")">@ViewBag.Localization["WEBFRONT_STATS_INDEX_ALL_SERVERS"]</option>
}
@foreach (var server in Model.Servers)
{
if (server.Endpoint == Model.ServerEndpoint)
{
<option value="@Url.Action("Advanced", "ClientStatistics", new {serverId = server.Endpoint})" selected>@server.Name.StripColors()</option>
}
else
{
<option value="@Url.Action("Advanced", "ClientStatistics", new {serverId = server.Endpoint})">@server.Name.StripColors()</option>
}
}
</select>
</div>
<div class="@headerClass p-4 mb-0 d-flex flex-wrap">
<div class="align-self-center d-flex flex-column flex-lg-row text-center text-lg-left mb-3 mb-md-0 p-2 ml-lg-0 mr-lg-0 ml-auto mr-auto">
<div class="mr-lg-3 m-auto">
<img class="img-fluid align-self-center" id="rank_icon" src="~/images/stats/ranks/rank_@(Model.ZScore.RankIconIndexForZScore()).png" alt="@performance"/>
</div>
<div class="d-flex flex-column align-self-center" id="client_stats_summary">
<div class="h1 mb-0 font-weight-bold">
<a asp-controller="Client" asp-action="ProfileAsync" asp-route-id="@Model.ClientId">@Model.ClientName.StripColors()</a>
</div>
@if (Model.Level == EFClient.Permission.Banned)
{
<div class="h5 mb-0">@ViewBag.Localization["GLOBAL_PERMISSION_BANNED"]</div>
}
else if (Model.ZScore != null)
{
if (Model.ServerId != null)
{
<div class="h5 mb-0">@((ViewBag.Localization["WEBFRONT_ADV_STATS_PERFORMANCE"] as string).FormatExt(performance.ToNumericalString()))</div>
}
else
{
<div class="h5 mb-0">@((ViewBag.Localization["WEBFRONT_ADV_STATS_RATING"] as string).FormatExt(Model.Rating.ToNumericalString()))</div>
}
if (Model.Ranking > 0)
{
<div class="h5 mb-0">@((ViewBag.Localization["WEBFRONT_ADV_STATS_RANKED"] as string).FormatExt(Model.Ranking.ToNumericalString()))</div>
}
else
{
<div class="h5 mb-0">@ViewBag.Localization["WEBFRONT_ADV_STATS_EXPIRED"]</div>
}
}
else
{
<div class="h5 mb-0">@ViewBag.Localization["WEBFRONT_STATS_INDEX_UNRANKED"]</div>
}
</div>
</div>
<div class="w-50 m-auto ml-md-auto mr-md-0" id="client_performance_history_container">
<canvas id="client_performance_history" data-history="@Html.Raw(Json.Serialize(performanceHistory))"></canvas>
</div>
</div>
<div class="mb-4 bg-dark @borderBottomClass d-flex flex-wrap">
@foreach (var card in statCards)
{
<div class="pl-3 pr-4 pb-3 pt-3 stat-card flex-fill w-50 w-md-auto">
@if (string.IsNullOrWhiteSpace(card.Value))
{
<h5 class="card-title @textClass">&mdash;</h5>
}
else
{
<h5 class="card-title @textClass">@card.Value</h5>
}
<h6 class="card-subtitle mb-0 text-muted">@card.Name</h6>
</div>
}
</div>
<div class="row">
<!-- WEAPONS USED -->
<div class="col-12 mb-4">
<div class="@headerClass h4 mb-1 p-2">
<div class="text-center">@ViewBag.Localization["WEBFRONT_ADV_STATS_WEAP_USAGE"]</div>
</div>
<table class="table mb-0">
<tr class="@headerClass">
<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_WEAPON"]</th>
<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_FAV_ATTACHMENTS"]</th>
<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_KILLS"]</th>
<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_HITS"]</th>
<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_DAMAGE"]</th>
<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_USAGE"]</th>
</tr>
@foreach (var weaponHit in weapons.Take(maxItems))
{
<tr class="bg-dark">
<td class="@textClass text-force-break">@GetWeaponNameForHit(weaponHit)</td>
@{ var attachments = GetWeaponAttachmentName(weaponHit.WeaponAttachmentCombo); }
@if (string.IsNullOrWhiteSpace(attachments))
{
<td class="text-muted text-force-break">&mdash;</td>
}
else
{
<td class="text-muted text-force-break">@attachments</td>
}
<td class="text-success text-force-break">@weaponHit.KillCount.ToNumericalString()</td>
<td class="text-muted text-force-break">@weaponHit.HitCount.ToNumericalString()</td>
<td class="text-muted text-force-break">@weaponHit.DamageInflicted.ToNumericalString()</td>
<td class="text-muted text-force-break">@TimeSpan.FromSeconds(weaponHit.UsageSeconds ?? 0).HumanizeForCurrentCulture(minUnit: TimeUnit.Second)</td>
</tr>
}
<!-- OVERFLOW -->
@foreach (var weaponHit in weapons.Skip(maxItems))
{
<tr class="bg-dark hidden-row" style="display:none">
<td class="@textClass text-force-break">@GetWeaponNameForHit(weaponHit)</td>
@{ var attachments = GetWeaponAttachmentName(weaponHit.WeaponAttachmentCombo); }
@if (string.IsNullOrWhiteSpace(attachments))
{
<td class="text-muted text-force-break">&mdash;</td>
}
else
{
<td class="text-muted text-force-break">@attachments</td>
}
<td class="text-success text-force-break">@weaponHit.KillCount.ToNumericalString()</td>
<td class="text-muted text-force-break">@weaponHit.HitCount.ToNumericalString()</td>
<td class="text-muted text-force-break">@weaponHit.DamageInflicted.ToNumericalString()</td>
<td class="text-muted text-force-break">@TimeSpan.FromSeconds(weaponHit.UsageSeconds ?? 0).HumanizeForCurrentCulture()</td>
</tr>
}
<tr>
</table>
<button class="btn @buttonClass btn-block table-slide">
<span class="oi oi-chevron-bottom"></span>
</button>
</div>
</div>
<div class="row">
<!-- HIT LOCATIONS -->
<div class="col-lg-6 col-12 pr-3 pr-lg-0" id="hit_location_table">
<div class="@headerClass h4 mb-1 p-2">
<div class="text-center">@ViewBag.Localization["WEBFRONT_ADV_STATS_HIT_LOCATIONS"]</div>
</div>
<table class="table @borderBottomClass bg-dark mb-0 pb-0">
<tr class="@headerClass">
<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_LOCATION"]</th>
<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_HITS"]</th>
<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_PERCENTAGE"]</th>
<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_DAMAGE"]</th>
</tr>
@{
var totalHits = filteredHitLocations.Sum(hit => hit.HitCount);
}
@foreach (var hitLocation in filteredHitLocations.Take(8))
{
<tr>
<td class="@textClass text-force-break">@config.GetStringForGame(hitLocation.HitLocation.Name, hitLocation.HitLocation.Game)</td>
<td class="text-success text-force-break">@hitLocation.HitCount</td>
<td class="text-muted text-force-break">@Math.Round((hitLocation.HitCount / (float) totalHits) * 100.0).ToString(Utilities.CurrentLocalization.Culture)%</td>
<td class="text-muted text-force-break">@hitLocation.DamageInflicted.ToNumericalString()</td>
</tr>
}
@foreach (var hitLocation in filteredHitLocations.Skip(8))
{
<tr class="bg-dark hidden-row" style="display:none;">
<td class="@textClass text-force-break">@config.GetStringForGame(hitLocation.HitLocation.Name, hitLocation.HitLocation.Game)</td>
<td class="text-success text-force-break">@hitLocation.HitCount</td>
<td class="text-muted text-force-break">@Math.Round((hitLocation.HitCount / (float) totalHits) * 100.0).ToString(Utilities.CurrentLocalization.Culture)%</td>
<td class="text-muted text-force-break">@hitLocation.DamageInflicted.ToNumericalString()</td>
</tr>
}
</table>
<button class="btn @buttonClass btn-block table-slide">
<span class="oi oi-chevron-bottom"></span>
</button>
</div>
<div class="col-lg-6 col-12 pl-3 pl-lg-0">
<div class="@borderBottomClass text-center h-100" id="hitlocation_container">
<canvas id="hitlocation_model">
</canvas>
</div>
</div>
</div>
@{
var projection = filteredHitLocations.Select(loc => new
{
name = loc.HitLocation.Name,
// we want to count head and neck as the same
percentage = (loc.HitLocation.Name == "head"
? filteredHitLocations.FirstOrDefault(c => c.HitLocation.Name == "neck")?.HitCount ?? 0 + loc.HitCount
: loc.HitCount) / (float) totalHits
}).ToList();
var maxPercentage = projection.Any() ? projection.Max(p => p.percentage) : 0;
}
@section scripts
{
<script type="text/javascript">
const hitLocationData = @Html.Raw(Json.Serialize(projection));
const maxPercentage = @maxPercentage;
</script>
<environment include="Development">
<script type="text/javascript" src="~/js/advanced_stats.js"></script>
</environment>
}