IW4M-Admin/SharedLibary/Player.cs

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C#
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using System;
using System.Collections.Generic;
using System.Text;
namespace SharedLibrary
{
public class Aliases
{
public Aliases(int Num, String N, String I)
{
Number = Num;
Names = N;
IPS = I;
}
public List<String> getNames()
{
return new List<String>(Names.Split(new char[] { ';' }, StringSplitOptions.RemoveEmptyEntries));
}
public List<String> getIPS()
{
return new List<String>(IPS.Split(new char[] { ';' }, StringSplitOptions.RemoveEmptyEntries));
}
public String getIPSDB()
{
return IPS;
}
public String getNamesDB()
{
return Names;
}
public int getNumber()
{
return Number;
}
public void addName(String Name)
{
if (Name.Trim() != String.Empty && Name != null)
Names += ';' + Name;
}
public void addIP(String IP)
{
if (IP.Trim() != String.Empty && IP != null)
IPS += ';' + IP;
}
private String Names;
private String IPS;
private int Number;
}
public class Player
{
public enum Permission
{
Banned = -1,
User = 0,
Flagged = 1,
Moderator = 2,
Administrator = 3,
SeniorAdmin = 4,
Owner = 5,
Creator = 6,
}
public Player(string n, string id, int num, int l)
{
Name = n;
npID = id;
clientID = num;
Level = (Player.Permission)l;
lastOffense = String.Empty;
Connections = 0;
IP = "";
Warnings = 0;
Alias = new Aliases(0, "", "");
//stats = new Stats(0, 0, 0, 0, Moserware.Skills.GameInfo.DefaultGameInfo.DefaultRating.ConservativeRating, Moserware.Skills.GameInfo.DefaultGameInfo.DefaultRating.Mean, Moserware.Skills.GameInfo.DefaultGameInfo.DefaultRating.StandardDeviation);
LastConnection = DateTime.Now;
}
public Player(string n, string id, int num, String I)
{
Name = n;
npID = id;
clientID = num;
IP = I;
LastConnection = DateTime.Now;
}
public Player(string n, string id, Player.Permission P, String I)
{
Name = n;
npID = id;
Level = P;
IP = I;
}
public Player(string n, string id, int num, Player.Permission l, int cind, String lo, int con, String IP2)
{
Name = n;
npID = id;
clientID = num;
Level = l;
databaseID = cind;
if (lo == null)
lastOffense = String.Empty;
else
lastOffense = lo;
Connections = con;
IP = IP2;
Warnings = 0;
Masked = false;
LastConnection = DateTime.Now;
}
public Player(string n, string id, int num, Player.Permission l, int cind, String lo, int con, String IP2, DateTime LC)
{
Name = n;
npID = id;
clientID = num;
Level = l;
databaseID = cind;
if (lo == null)
lastOffense = String.Empty;
else
lastOffense = lo;
Connections = con;
IP = IP2;
Warnings = 0;
Masked = false;
LastConnection = LC;
}
public String getLastConnection()
{
return Utilities.timePassed(LastConnection);
}
public void updateName(String n)
{
if (n.Trim() != String.Empty)
Name = n;
}
public void updateIP(String I)
{
IP = I;
}
public void setLevel(Player.Permission Perm)
{
Level = Perm;
}
public void Tell(String Message)
{
lastEvent.Owner.Tell(Message, this);
}
public void Kick(String Message)
{
currentServer.Kick(Message, this);
}
public void tempBan(String Message)
{
currentServer.tempBan(Message, this);
}
public void Ban(String Message, Player Sender)
{
currentServer.Ban(Message, this, Sender);
}
public void Alert()
{
currentServer.Alert(this);
}
public String Name { get; private set; }
public string npID { get; private set; }
public int clientID { get; private set; }
public Player.Permission Level { get; private set; }
public int databaseID { get; private set; }
public int Connections { get; set; }
public String IP { get; private set; }
public DateTime LastConnection { get; private set; }
public Server currentServer { get; private set; }
public Event lastEvent;
public String lastOffense;
public int Warnings;
public Aliases Alias;
public bool Masked;
}
}