42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
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using SharedLibraryCore;
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using SharedLibraryCore.Events;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Linq;
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namespace IW4MAdmin.Application
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{
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class SerialGameEventHandler : IEventHandler
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{
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private delegate void GameEventAddedEventHandler(object sender, GameEventArgs args);
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private event GameEventAddedEventHandler GameEventAdded;
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private static readonly GameEvent.EventType[] overrideEvents = new[]
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{
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GameEvent.EventType.Connect,
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GameEvent.EventType.Disconnect,
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GameEvent.EventType.Quit,
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GameEvent.EventType.Stop
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};
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public SerialGameEventHandler()
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{
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GameEventAdded += GameEventHandler_GameEventAdded;
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}
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private async void GameEventHandler_GameEventAdded(object sender, GameEventArgs args)
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{
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await (sender as IManager).ExecuteEvent(args.Event);
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EventApi.OnGameEvent(args.Event);
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}
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public void HandleEvent(IManager manager, GameEvent gameEvent)
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{
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if (manager.IsRunning || overrideEvents.Contains(gameEvent.Type))
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{
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GameEventAdded?.Invoke(manager, new GameEventArgs(null, false, gameEvent));
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}
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}
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}
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}
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