IW4M-Admin/Application/Commands/OfflineMessageCommand.cs

78 lines
2.8 KiB
C#
Raw Normal View History

2021-07-08 22:12:09 -04:00
using System;
using System.Threading.Tasks;
using Data.Abstractions;
using Data.Models.Client;
using Data.Models.Misc;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using SharedLibraryCore;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Interfaces;
using ILogger = Microsoft.Extensions.Logging.ILogger;
namespace IW4MAdmin.Application.Commands
{
public class OfflineMessageCommand : Command
{
private readonly IDatabaseContextFactory _contextFactory;
private readonly ILogger _logger;
private const short MaxLength = 1024;
public OfflineMessageCommand(CommandConfiguration config, ITranslationLookup layout,
IDatabaseContextFactory contextFactory, ILogger<IDatabaseContextFactory> logger) : base(config, layout)
{
Name = "offlinemessage";
Description = _translationLookup["COMMANDS_OFFLINE_MESSAGE_DESC"];
Alias = "om";
Permission = EFClient.Permission.Moderator;
RequiresTarget = true;
_contextFactory = contextFactory;
_logger = logger;
}
public override async Task ExecuteAsync(GameEvent gameEvent)
{
if (gameEvent.Data.Length > MaxLength)
{
gameEvent.Origin.Tell(_translationLookup["COMMANDS_OFFLINE_MESSAGE_TOO_LONG"].FormatExt(MaxLength));
return;
}
if (gameEvent.Target.ClientId == gameEvent.Origin.ClientId)
{
gameEvent.Origin.Tell(_translationLookup["COMMANDS_OFFLINE_MESSAGE_SELF"].FormatExt(MaxLength));
return;
}
if (gameEvent.Target.IsIngame)
{
gameEvent.Origin.Tell(_translationLookup["COMMANDS_OFFLINE_MESSAGE_INGAME"].FormatExt(gameEvent.Target.Name));
return;
}
await using var context = _contextFactory.CreateContext(enableTracking: false);
var server = await context.Servers.FirstAsync(srv => srv.EndPoint == gameEvent.Owner.ToString());
var newMessage = new EFInboxMessage()
{
SourceClientId = gameEvent.Origin.ClientId,
DestinationClientId = gameEvent.Target.ClientId,
ServerId = server.Id,
Message = gameEvent.Data,
};
try
{
context.Set<EFInboxMessage>().Add(newMessage);
await context.SaveChangesAsync();
gameEvent.Origin.Tell(_translationLookup["COMMANDS_OFFLINE_MESSAGE_SUCCESS"]);
}
catch (Exception ex)
{
_logger.LogError(ex, "Could not save offline message {@Message}", newMessage);
throw;
}
}
}
}