IW4M-Admin/SharedLibraryCore/Interfaces/Events/IGameServerEventSubscriptions.cs

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C#
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using System;
using System.Threading;
using System.Threading.Tasks;
using SharedLibraryCore.Events;
using SharedLibraryCore.Events.Server;
namespace SharedLibraryCore.Interfaces.Events;
public interface IGameServerEventSubscriptions
{
/// <summary>
/// Raised when IW4MAdmin starts monitoring a game server
/// <value><see cref="MonitorStartEvent"/></value>
/// </summary>
static event Func<MonitorStartEvent, CancellationToken, Task> MonitoringStarted;
/// <summary>
/// Raised when IW4MAdmin stops monitoring a game server
/// <value><see cref="MonitorStopEvent"/></value>
/// </summary>
static event Func<MonitorStopEvent, CancellationToken, Task> MonitoringStopped;
/// <summary>
/// Raised when communication was interrupted with a game server
/// <value><see cref="ConnectionInterruptEvent"/></value>
/// </summary>
static event Func<ConnectionInterruptEvent, CancellationToken, Task> ConnectionInterrupted;
/// <summary>
/// Raised when communication was resumed with a game server
/// <value><see cref="ConnectionRestoreEvent"/></value>
/// </summary>
static event Func<ConnectionRestoreEvent, CancellationToken, Task> ConnectionRestored;
/// <summary>
/// Raised when updated client data was received from a game server
/// <value><see cref="ClientDataUpdateEvent"/></value>
/// </summary>
static event Func<ClientDataUpdateEvent, CancellationToken, Task> ClientDataUpdated;
/// <summary>
/// Raised when a command is requested to be executed on a game server
/// </summary>
static event Func<ServerCommandRequestExecuteEvent, CancellationToken, Task> ServerCommandExecuteRequested;
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/// <summary>
/// Raised when a command was executed on a game server
/// <value><see cref="ServerCommandExecuteEvent"/></value>
/// </summary>
static event Func<ServerCommandExecuteEvent, CancellationToken, Task> ServerCommandExecuted;
/// <summary>
/// Raised when a server value is requested for a game server
/// <value><see cref="ServerValueRequestEvent"/></value>
/// </summary>
static event Func<ServerValueRequestEvent, CancellationToken, Task> ServerValueRequested;
/// <summary>
/// Raised when a server value was received from a game server (success or fail)
/// <value><see cref="ServerValueReceiveEvent"/></value>
/// </summary>
static event Func<ServerValueReceiveEvent, CancellationToken, Task> ServerValueReceived;
/// <summary>
/// Raised when a request to set a server value on a game server is received
/// <value><see cref="ServerValueSetRequestEvent"/></value>
/// </summary>
static event Func<ServerValueSetRequestEvent, CancellationToken, Task> ServerValueSetRequested;
/// <summary>
/// Raised when a setting server value on a game server is completed (success or fail)
/// <value><see cref="ServerValueSetRequestEvent"/></value>
/// </summary>
static event Func<ServerValueSetCompleteEvent, CancellationToken, Task> ServerValueSetCompleted;
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static Task InvokeEventAsync(CoreEvent coreEvent, CancellationToken token)
{
return coreEvent switch
{
MonitorStartEvent monitoringStartEvent => MonitoringStarted?.InvokeAsync(monitoringStartEvent, token) ?? Task.CompletedTask,
MonitorStopEvent monitorStopEvent => MonitoringStopped?.InvokeAsync(monitorStopEvent, CancellationToken.None) ?? Task.CompletedTask,
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ConnectionInterruptEvent connectionInterruptEvent => ConnectionInterrupted?.InvokeAsync(connectionInterruptEvent, token) ?? Task.CompletedTask,
ConnectionRestoreEvent connectionRestoreEvent => ConnectionRestored?.InvokeAsync(connectionRestoreEvent, token) ?? Task.CompletedTask,
ClientDataUpdateEvent clientDataUpdateEvent => ClientDataUpdated?.InvokeAsync(clientDataUpdateEvent, token) ?? Task.CompletedTask,
ServerCommandRequestExecuteEvent serverCommandRequestExecuteEvent => ServerCommandExecuteRequested?.InvokeAsync(serverCommandRequestExecuteEvent, token) ?? Task.CompletedTask,
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ServerCommandExecuteEvent dataReceiveEvent => ServerCommandExecuted?.InvokeAsync(dataReceiveEvent, token) ?? Task.CompletedTask,
ServerValueRequestEvent serverValueRequestEvent => ServerValueRequested?.InvokeAsync(serverValueRequestEvent, token) ?? Task.CompletedTask,
ServerValueReceiveEvent serverValueReceiveEvent => ServerValueReceived?.InvokeAsync(serverValueReceiveEvent, token) ?? Task.CompletedTask,
ServerValueSetRequestEvent serverValueSetRequestEvent => ServerValueSetRequested?.InvokeAsync(serverValueSetRequestEvent, token) ?? Task.CompletedTask,
ServerValueSetCompleteEvent serverValueSetCompleteEvent => ServerValueSetCompleted?.InvokeAsync(serverValueSetCompleteEvent, token) ?? Task.CompletedTask,
_ => Task.CompletedTask
};
}
static void ClearEventInvocations()
{
MonitoringStarted = null;
MonitoringStopped = null;
ConnectionInterrupted = null;
ConnectionRestored = null;
ClientDataUpdated = null;
ServerCommandExecuteRequested = null;
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ServerCommandExecuted = null;
ServerValueReceived = null;
ServerValueRequested = null;
ServerValueSetRequested = null;
ServerValueSetCompleted = null;
}
}