IW4M-Admin/Plugins/LiveRadar/RadarEvent.cs

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using SharedLibraryCore;
using SharedLibraryCore.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LiveRadar
{
public class RadarEvent
{
public string Name { get; set; }
public long Guid { get; set; }
public Vector3 Location { get; set; }
public Vector3 ViewAngles { get; set; }
public string Team { get; set; }
public int Kills { get; set; }
public int Deaths { get; set; }
public int Score { get; set; }
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public int PlayTime { get; set; }
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public string Weapon { get; set; }
public int Health { get; set; }
public bool IsAlive { get; set; }
public Vector3 RadianAngles => new Vector3(ViewAngles.X.ToRadians(), ViewAngles.Y.ToRadians(), ViewAngles.Z.ToRadians());
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public int Id => GetHashCode();
public override bool Equals(object obj)
{
if (obj is RadarEvent re)
{
return re.ViewAngles.X == ViewAngles.X &&
re.ViewAngles.Y == ViewAngles.Y &&
re.ViewAngles.Z == ViewAngles.Z &&
re.Location.X == Location.X &&
re.Location.Y == Location.Y &&
re.Location.Z == Location.Z;
}
return false;
}
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public static RadarEvent Parse(string input)
{
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var items = input.Split(';').Skip(1).ToList();
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var parsedEvent = new RadarEvent()
{
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Guid = items[0].ConvertGuidToLong(),
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Location = Vector3.Parse(items[1]),
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ViewAngles = Vector3.Parse(items[2]).FixIW4Angles(),
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Team = items[3],
Kills = int.Parse(items[4]),
Deaths = int.Parse(items[5]),
Score = int.Parse(items[6]),
Weapon = items[7],
Health = int.Parse(items[8]),
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IsAlive = items[9] == "1",
PlayTime = Convert.ToInt32(items[10])
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};
return parsedEvent;
}
}
}