IW4M-Admin/SharedLibraryCore/Interfaces/IEventParserConfiguration.cs

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using System.Collections.Generic;
using System.Globalization;
using SharedLibraryCore.Database.Models;
namespace SharedLibraryCore.Interfaces
{
public interface IEventParserConfiguration
{
/// <summary>
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/// stores the fs_game directory (this folder may vary between different clients)
/// </summary>
string GameDirectory { get; set; }
/// <summary>
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/// stores the regex information for a say event printed in the game log
/// </summary>
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ParserRegex Say { get; set; }
/// <summary>
/// stores the special ASCII value used by CoD games that prevents the text in the chat from being localized
/// </summary>
string LocalizeText { get; set; }
/// <summary>
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/// stores the regex information for a join event printed in the game log
/// </summary>
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ParserRegex Join { get; set; }
/// <summary>
/// stores the regex information for a join team event printed in the game log
/// </summary>
ParserRegex JoinTeam { get; set; }
/// <summary>
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/// stores the regex information for a quit event printed in the game log
/// </summary>
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ParserRegex Quit { get; set; }
/// <summary>
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/// stores the regex information for a kill event printed in the game log
/// </summary>
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ParserRegex Kill { get; set; }
/// <summary>
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/// stores the regex information for a damage event printed in the game log
/// </summary>
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ParserRegex Damage { get; set; }
/// <summary>
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/// stores the regex information for an action event printed in the game log
/// </summary>
ParserRegex Action { get; set; }
/// <summary>
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/// stores the regex information for the time prefix in game log
/// </summary>
ParserRegex Time { get; set; }
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/// <summary>
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/// stores the regex information for the map change game log
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/// </summary>
ParserRegex MapChange { get; }
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/// <summary>
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/// stores the regex information for the map end game log
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/// </summary>
ParserRegex MapEnd { get; }
/// <summary>
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/// indicates the format expected for parsed guids
/// </summary>
NumberStyles GuidNumberStyle { get; set; }
/// <summary>
/// maps the team code name to a type type eg "CT" -> Allies
/// </summary>
Dictionary<string, EFClient.TeamType> TeamMapping { get; }
}
}