IW4M-Admin/Plugins/IW4ScriptCommands/Commands/Balance.cs

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8.2 KiB
C#
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using SharedLibraryCore;
using SharedLibraryCore.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4ScriptCommands.Commands
{
class Balance
{
private class TeamAssignment
{
public IW4MAdmin.Plugins.Stats.IW4Info.Team CurrentTeam { get; set; }
public int Num { get; set; }
public IW4MAdmin.Plugins.Stats.Models.EFClientStatistics Stats { get; set; }
}
public static string GetTeamAssignments(Player client, bool isDisconnect, Server server, string teamsString = "")
{
var scriptClientTeams = teamsString.Split(';', StringSplitOptions.RemoveEmptyEntries)
.Select(c => c.Split(','))
.Select(c => new TeamAssignment()
{
CurrentTeam = (IW4MAdmin.Plugins.Stats.IW4Info.Team)Enum.Parse(typeof(IW4MAdmin.Plugins.Stats.IW4Info.Team), c[1]),
Num = server.GetPlayersAsList().FirstOrDefault(p => p.ClientNumber == Int32.Parse(c[0]))?.ClientNumber ?? -1,
Stats = IW4MAdmin.Plugins.Stats.Plugin.Manager.GetClientStats(server.Players.FirstOrDefault(p => p.ClientNumber == Int32.Parse(c[0])).ClientId, server.GetHashCode())
})
.ToList();
// at least one team is full so we can't balance
if (scriptClientTeams.Count(ct => ct.CurrentTeam == IW4MAdmin.Plugins.Stats.IW4Info.Team.Axis) >= Math.Floor(server.MaxClients / 2.0)
|| scriptClientTeams.Count(ct => ct.CurrentTeam == IW4MAdmin.Plugins.Stats.IW4Info.Team.Allies) >= Math.Floor(server.MaxClients / 2.0))
{
// E.Origin?.Tell(Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_BALANCE_FAIL"]);
return string.Empty;
}
List<string> teamAssignments = new List<string>();
var _c = server.GetPlayersAsList();
if (isDisconnect && client != null)
{
_c = _c.Where(c => c.ClientNumber != client.ClientNumber).ToList();
}
var activeClients = _c.Select(c => new TeamAssignment()
{
Num = c.ClientNumber,
Stats = IW4MAdmin.Plugins.Stats.Plugin.Manager.GetClientStats(c.ClientId, server.GetHashCode()),
CurrentTeam = IW4MAdmin.Plugins.Stats.Plugin.Manager.GetClientStats(c.ClientId, server.GetHashCode()).Team
})
.Where(c => scriptClientTeams.FirstOrDefault(sc => sc.Num == c.Num)?.CurrentTeam != IW4MAdmin.Plugins.Stats.IW4Info.Team.Spectator)
.Where(c => c.CurrentTeam != scriptClientTeams.FirstOrDefault(p => p.Num == c.Num)?.CurrentTeam)
.OrderByDescending(c => c.Stats.Performance)
.ToList();
var alliesTeam = scriptClientTeams
.Where(c => c.CurrentTeam == IW4MAdmin.Plugins.Stats.IW4Info.Team.Allies)
.Where(c => activeClients.Count(t => t.Num == c.Num) == 0)
.ToList();
var axisTeam = scriptClientTeams
.Where(c => c.CurrentTeam == IW4MAdmin.Plugins.Stats.IW4Info.Team.Axis)
.Where(c => activeClients.Count(t => t.Num == c.Num) == 0)
.ToList();
while (activeClients.Count() > 0)
{
int teamSizeDifference = alliesTeam.Count - axisTeam.Count;
double performanceDisparity = alliesTeam.Count > 0 ? alliesTeam.Average(t => t.Stats.Performance) : 0 -
axisTeam.Count > 0 ? axisTeam.Average(t => t.Stats.Performance) : 0;
if (teamSizeDifference == 0)
{
if (performanceDisparity == 0)
{
alliesTeam.Add(activeClients.First());
activeClients.RemoveAt(0);
}
else
{
if (performanceDisparity > 0)
{
axisTeam.Add(activeClients.First());
activeClients.RemoveAt(0);
}
else
{
alliesTeam.Add(activeClients.First());
activeClients.RemoveAt(0);
}
}
}
else if (teamSizeDifference > 0)
{
if (performanceDisparity > 0)
{
axisTeam.Add(activeClients.First());
activeClients.RemoveAt(0);
}
else
{
axisTeam.Add(activeClients.Last());
activeClients.RemoveAt(activeClients.Count - 1);
}
}
else
{
if (performanceDisparity > 0)
{
alliesTeam.Add(activeClients.First());
activeClients.RemoveAt(0);
}
else
{
alliesTeam.Add(activeClients.Last());
activeClients.RemoveAt(activeClients.Count - 1);
}
}
}
alliesTeam = alliesTeam.OrderByDescending(t => t.Stats.Performance)
.ToList();
axisTeam = axisTeam.OrderByDescending(t => t.Stats.Performance)
.ToList();
while (Math.Abs(alliesTeam.Count - axisTeam.Count) > 1)
{
int teamSizeDifference = alliesTeam.Count - axisTeam.Count;
double performanceDisparity = alliesTeam.Count > 0 ? alliesTeam.Average(t => t.Stats.Performance) : 0 -
axisTeam.Count > 0 ? axisTeam.Average(t => t.Stats.Performance) : 0;
if (teamSizeDifference > 0)
{
if (performanceDisparity > 0)
{
axisTeam.Add(alliesTeam.First());
alliesTeam.RemoveAt(0);
}
else
{
axisTeam.Add(alliesTeam.Last());
alliesTeam.RemoveAt(axisTeam.Count - 1);
}
}
else
{
if (performanceDisparity > 0)
{
alliesTeam.Add(axisTeam.Last());
axisTeam.RemoveAt(axisTeam.Count - 1);
}
else
{
alliesTeam.Add(axisTeam.First());
axisTeam.RemoveAt(0);
}
}
}
foreach (var assignment in alliesTeam)
{
teamAssignments.Add($"{assignment.Num},2");
assignment.Stats.Team = IW4MAdmin.Plugins.Stats.IW4Info.Team.Allies;
}
foreach (var assignment in axisTeam)
{
teamAssignments.Add($"{assignment.Num},3");
assignment.Stats.Team = IW4MAdmin.Plugins.Stats.IW4Info.Team.Axis;
}
//if (alliesTeam.Count(ac => scriptClientTeams.First(sc => sc.Num == ac.Num).CurrentTeam != ac.CurrentTeam) == 0 &&
// axisTeam.Count(ac => scriptClientTeams.First(sc => sc.Num == ac.Num).CurrentTeam != ac.CurrentTeam) == 0)
//{
// //E.Origin.Tell(Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_BALANCE_FAIL_BALANCED"]);
// return string.Empty;
//}
//if (E.Origin?.Level > Player.Permission.Administrator)
//{
// E.Origin.Tell($"Allies Elo: {(alliesTeam.Count > 0 ? alliesTeam.Average(t => t.Stats.Performance) : 0)}");
// E.Origin.Tell($"Axis Elo: {(axisTeam.Count > 0 ? axisTeam.Average(t => t.Stats.Performance) : 0)}");
//}
//E.Origin.Tell("Balance command sent");
string args = string.Join(",", teamAssignments);
return args;
}
}
}