IW4M-Admin/Plugins/Mute/Commands/UnmuteCommand.cs

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using Data.Models.Client;
using SharedLibraryCore;
using SharedLibraryCore.Commands;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Interfaces;
namespace Mute.Commands;
public class UnmuteCommand : Command
{
public UnmuteCommand(CommandConfiguration config, ITranslationLookup translationLookup) : base(config,
translationLookup)
{
Name = "unmute";
Description = translationLookup["PLUGINS_MUTE_COMMANDS_UNMUTE_DESC"];
Alias = "um";
Permission = EFClient.Permission.Moderator;
RequiresTarget = true;
SupportedGames = Plugin.SupportedGames;
Arguments = new[]
{
new CommandArgument
{
Name = translationLookup["COMMANDS_ARGS_PLAYER"],
Required = true
},
new CommandArgument
{
Name = translationLookup["COMMANDS_ARGS_REASON"],
Required = true
}
};
}
public override async Task ExecuteAsync(GameEvent gameEvent)
{
if (await Plugin.MuteManager.Unmute(gameEvent.Owner, gameEvent.Origin, gameEvent.Target, gameEvent.Data))
{
gameEvent.Origin.Tell(_translationLookup["PLUGINS_MUTE_COMMANDS_UNMUTE_UNMUTED"]
.FormatExt(gameEvent.Target.CleanedName));
gameEvent.Target.Tell(_translationLookup["PLUGINS_MUTE_COMMANDS_UNMUTE_TARGET_UNMUTED"]
.FormatExt(gameEvent.Data));
return;
}
gameEvent.Origin.Tell(_translationLookup["PLUGINS_MUTE_COMMANDS_UNMUTE_NOT_MUTED"]
.FormatExt(gameEvent.Target.CleanedName));
}
}