IW4M-Admin/SharedLibraryCore/Command.cs

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using System;
using System.Linq;
using System.Threading.Tasks;
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using SharedLibraryCore.Objects;
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namespace SharedLibraryCore
{
public class CommandArgument
{
public string Name { get; set; }
public bool Required { get; set; }
}
public abstract class Command
{
public Command(String commandName, String commandDescription, String commandAlias, Player.Permission requiredPermission, bool requiresTarget, CommandArgument[] param = null)
{
Name = commandName;
Description = commandDescription;
Alias = commandAlias;
Permission = requiredPermission;
RequiresTarget = requiresTarget;
Arguments = param ?? new CommandArgument[0];
}
//Execute the command
abstract public Task ExecuteAsync(GameEvent E);
public String Name { get; private set; }
public String Description { get; private set; }
public String Syntax => $"{Utilities.CurrentLocalization.LocalizationIndex["COMMAND_HELP_SYNTAX"]} !{Alias} {String.Join(" ", Arguments.Select(a => $"<{(a.Required ? "" : Utilities.CurrentLocalization.LocalizationIndex["COMMAND_HELP_OPTIONAL"] + " ")}{a.Name}>"))}";
public String Alias { get; private set; }
public int RequiredArgumentCount => Arguments.Count(c => c.Required);
public bool RequiresTarget { get; private set; }
public Player.Permission Permission { get; private set; }
public CommandArgument[] Arguments { get; private set; }
}
}