IW4M-Admin/SharedLibraryCore/Interfaces/IRConParserConfiguration.cs

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using SharedLibraryCore.RCon;
using System.Collections.Generic;
using System.Globalization;
namespace SharedLibraryCore.Interfaces
{
public interface IRConParserConfiguration
{
/// <summary>
/// stores the command format for console commands
/// </summary>
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CommandPrefix CommandPrefixes { get; }
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/// <summary>
/// stores the regex info for parsing get status response
/// </summary>
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ParserRegex Status { get; }
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/// <summary>
/// stores regex info for parsing the map line from rcon status response
/// </summary>
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ParserRegex MapStatus { get; }
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/// <summary>
/// stores regex info for parsing the gametype line from rcon status response
/// </summary>
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ParserRegex GametypeStatus { get; }
/// <summary>
/// stores regex info for parsing hostname line from rcon status response
/// </summary>
ParserRegex HostnameStatus { get; }
/// <summary>
/// stores regex info for parsing max players line from rcon status response
/// </summary>
ParserRegex MaxPlayersStatus { get; }
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/// <summary>
/// stores the regex info for parsing get DVAR responses
/// </summary>
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ParserRegex Dvar { get; }
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/// <summary>
/// stores the regex info for parsing the header of a status response
/// </summary>
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ParserRegex StatusHeader { get; }
/// <summary>
/// Specifies the expected response message from rcon when the server is not running
/// </summary>
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string ServerNotRunningResponse { get; }
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/// <summary>
/// indicates if the application should wait for response from server
/// when executing a command
/// </summary>
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bool WaitForResponse { get; }
/// <summary>
/// indicates the format expected for parsed guids
/// </summary>
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NumberStyles GuidNumberStyle { get; }
/// <summary>
/// specifies simple mappings for dvar names in scenarios where the needed
/// information is not stored in a traditional dvar name
/// </summary>
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IDictionary<string, string> OverrideDvarNameMapping { get; }
/// <summary>
/// specifies the default dvar values for games that don't support certain dvars
/// </summary>
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IDictionary<string, string> DefaultDvarValues { get; }
/// <summary>
/// specifies how many lines can be used for ingame notice
/// </summary>
int NoticeMaximumLines { get; set; }
/// <summary>
/// specifies how many characters can be displayed per notice line
/// </summary>
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int NoticeMaxCharactersPerLine { get; }
/// <summary>
/// specifies the characters used to split a line
/// </summary>
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string NoticeLineSeparator { get; }
}
}