IW4M-Admin/Plugins/SimpleStats/Models/EFClientKill.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharedLibrary.Database.Models;
using System.ComponentModel.DataAnnotations.Schema;
using SharedLibrary.Helpers;
using System.ComponentModel.DataAnnotations;
namespace StatsPlugin.Models
{
public class EFClientKill : SharedEntity
{
public EFClientKill() { }
[Key]
public long KillId { get; set; }
public int VictimId { get; set; }
[ForeignKey("VictimId")]
public virtual EFClient Victim { get; set; }
public int AttackerId { get; set; }
[ForeignKey("AttackerId")]
public virtual EFClient Attacker { get; set; }
public int ServerId { get; set; }
[ForeignKey("ServerId")]
public virtual EFServer Server { get; set; }
public IW4Info.HitLocation HitLoc { get; set; }
public IW4Info.MeansOfDeath DeathType { get; set; }
public int Damage { get; set; }
public IW4Info.WeaponName Weapon { get; set; }
public Vector3 KillOrigin { get; set; }
public Vector3 DeathOrigin { get; set; }
// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
[NotMapped]
public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
public IW4Info.MapName Map { get; set; }
}
}