IW4M-Admin/README.md

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# IW4MAdmin
### Quick Start Guide
### Version 2.4
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_______
### About
**IW4MAdmin** is an administration tool for [IW4x](https://iw4xcachep26muba.onion.link/), [Pluto T6](https://forum.plutonium.pw/category/6/plutonium-t6), [Pluto IW5](https://forum.plutonium.pw/category/14/plutonium-iw5), [CoD4x](https://cod4x.me/), [TeknoMW3](https://www.teknomw3.pw/), and most Call of Duty® dedicated servers. It allows complete control of your server; from changing maps, to banning players, **IW4MAdmin** monitors and records activity on your server(s). With plugin support, extending its functionality is a breeze.
### Download
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Latest binary builds are always available at:
- [GitHub](https://github.com/RaidMax/IW4M-Admin/releases)
- [RaidMax](https://raidmax.org/IW4MAdmin)
---
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### Setup
**IW4MAdmin** requires minimal effort to get up and running.
#### Prerequisites
* [.NET Core 3.1.x Runtime](https://www.microsoft.com/net/download) *or newer*
* [Direct Download (Windows)](https://dotnet.microsoft.com/download/dotnet-core/thank-you/runtime-aspnetcore-3.1.4-windows-hosting-bundle-installer)
* [Package Installation (Linux)](https://docs.microsoft.com/en-us/dotnet/core/install/linux-package-manager-ubuntu-1910)
#### Installation
1. Install .NET Core Runtime
2. Extract `IW4MAdmin-<version>.zip`
#### Launching
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Windows
1. Run `StartIW4MAdmin.cmd`
2. Configure **IW4MAdmin**
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Linux
1. Execute `chmod +x StartIW4MAdmin.sh`
2. Run `./StartIW4MAdmin.sh`
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3. Configure **IW4MAdmin**
### First Steps
1. Go ingame and type via the **ingame chat** `!owner` to claim ownership (full admin permissions) of the server
2. Login to the webfront by accessing http://<machine_ip_here>:1624 and clicking on the key icon
* You will need to retrieve your login credentials by typing `!rt` ingame
### Updating
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1. Download the latest version of **IW4MAdmin**
2. Extract the newer version of **IW4MAdmin** into pre-existing **IW4MAdmin** folder and overwrite existing files
_Your configuration and database will be saved_
---
### Help
Feel free to join the **IW4MAdmin** [Discord](https://discord.gg/ZZFK5p3)
If you come across an issue, bug, or feature request please post an [issue](https://github.com/RaidMax/IW4M-Admin/issues)
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___
### Configuration
#### Initial Configuration
When **IW4MAdmin** is launched for the _first time_, you will be prompted to setup your configuration.
`Enable webfront`
* Enables you to monitor and control your server(s) through a web interface
* Default &mdash; `http://0.0.0.0:1624`
`Enable multiple owners`
* Enables more than one client to be promoted to level of `Owner`
* Default &mdash; `false`
`Enable stepped privilege hierarchy`
* Allows privileged clients to promote other clients to the level below their current level
* Default &mdash; `false`
`Enable custom say name`
* Shows a prefix to every message send by **IW4MAdmin** -- `[Admin] message`
* _This feature requires you specify a custom say name_
* _This feature only works on games that support the `sv_sayName` dvar_
* Default &mdash; `false`
`Enable social link`
* Shows a link to your community's social media/website on the webfront
* Default &mdash; `false`
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`Use Custom Encoding Parser`
* Allows alternative encodings to be used for parsing game information and events
* **Russian users should use this and then specify** `windows-1251` **as the encoding string**
* Default &mdash; `false`
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#### Server Configuration
After initial configuration is finished, you will be prompted to configure your servers for **IW4MAdmin**.
`Enter server IP Address`
* For almost all scenarios `127.0.0.1` is sufficient
* Default &mdash; `n/a`
`Enter server port`
* The port that your server is listening on (can be obtained via `net_port`)
* Default &mdash; `n/a`
`Enter server RCon password`
* The *\(R\)emote (Con)sole* password set in your server configuration (can be obtained via `rcon_password`)
* Default &mdash; `n/a`
`Enter number of reserved slots`
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* The number of client slots reserved for privileged players (unavailable for regular users to occupy)
* For example, if you enter **2** reserved slots on an **18** slot server, you will have **16** publicly available slots
* Default &mdash; `0`
#### Advanced Configuration
If you wish to further customize your experience of **IW4MAdmin**, the following configuration file(s) will allow you to changes core options using any text-editor.
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#### `IW4MAdminSettings.json`-- this file is created after initial setup
* This file uses the [JSON](https://en.wikipedia.org/wiki/JSON#JSON_sample) specification, so please validate your configuration before running **IW4MAdmin**
`WebfrontBindUrl`
* Specifies the address and port the webfront will listen on.
* The value can be an [IP Address](https://en.wikipedia.org/wiki/IP_address):port or [Domain Name](https://en.wikipedia.org/wiki/Domain_name):port
* Example http://gameserver.com:8080
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* Default &mdash; `http://0.0.0.0:1624` (indicates that it will listen on all IP Addresses available to the default interface)
`CustomLocale`
* Specifies a [locale name](https://msdn.microsoft.com/en-us/library/39cwe7zf.aspx) to use instead of system default
* Locale must be from the `Equivalent Locale Name` column
* Default &mdash; `windows-1252`
`ConnectionString`
* Specifies the [connection string](https://www.connectionstrings.com/mysql/) to a MySQL server that is used instead of SQLite
* Default &mdash; `null`
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`DatabaseProvider`
* Specifies the database provider **IW4MAdmin** should use
* Possible values &mdash; `sqlite`, `mysql`, `postgresql`
* Default &mdash; `sqlite`
`Ignore Bots`
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* Disables bots from being registered and tracked by **IW4MAdmin**
`RConPollRate`
* Specifies (in milliseconds) how often to poll each server for updates
* Default &mdash; `5000`
`Servers`
* Specifies the list of servers **IW4MAdmin** will monitor
* Default &mdash; `[]`
* `IPAddress`
* Specifies the IP Address of the particular server
* Default &mdash; `n/a`
* `Port`
* Specifies the port of the particular server
* Default &mdash; `n/a`
* `Password`
* Specifies the `rcon_password` of the particular server
* Default &mdash; `n/a`
* `ManualLogPath`
* Specifies the log path to be used instead of the automatically generated one
* To use the `GameLogServer`, this should be set to the http address that the `GameLogServer` is listening on
* Example &mdash; http://gamelogserver.com/
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* Default &mdash; `null`
* `AutoMessages`
* Specifies the list of messages that are broadcasted to the particular server
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* Default &mdash; `[]`
* `Rules`
* Specifies the list of rules that apply to the particular server
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* Default &mdash; `[]`
* `ReservedSlotNumber`
* Specifies the number of client slots to reserve for privileged users
* Default &mdash; `0`
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* `GameLogServerUrl`
* Specifies the HTTP Url for the Game Log Server
* Default &mdash; `null`
`AutoMessagePeriod`
* Specifies (in seconds) how often messages should be broadcasted to each server
* Default &mdash; `60`
`AutoMessages`
* Specifies the list of messages that are broadcasted to **all** servers
* Specially formatted **tokens** can be used to broadcast dynamic information
* `{{TOTALPLAYERS}}` &mdash; displays how many players have connected
* `{{TOPSTATS}}` &mdash; displays the top 5 players on the server based on performance
* `{{MOSTPLAYED}}` &mdash; displays the top 5 players based on number of kills
* `{{TOTALPLAYTIME}}` &mdash; displays the cumulative play time (in man-hours) on all monitored servers
* `{{VERSION}}` &mdash; displays the version of **IW4MAdmin**
* `{{ADMINS}}` &mdash; displays the currently connected and *unmasked* privileged users online
* `{{NEXTMAP}}` &mdash; displays the next map and gametype in rotation
`GlobalRules`
* Specifies the list of rules that apply to **all** servers`
`Maps`
* Specifies the list of maps for each supported game
* `Name`
* Specifies the name of the map as returned by the game (usually the file name sans the file extension)
* `Alias`
* Specifies the display name of the map (as seen while loading in)
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___
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### Commands
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|Name |Alias|Description |Requires Target|Syntax |Required Level|
|--------------| -----| --------------------------------------------------------| -----------------| -------------| ---------------|
|prune|pa|demote any trusted clients that have not connected recently (defaults to 30 days)|False|!pa \<optional inactive days\>|Owner|
|quit|q|quit IW4MAdmin|False|!q |Owner|
|rcon|rcon|send rcon command to server|False|!rcon \<commands\>|Owner|
|ban|b|permanently ban a client from the server|True|!b \<player\> \<reason\>|SeniorAdmin|
|unban|ub|unban client by client id|True|!ub \<client id\> \<reason\>|SeniorAdmin|
|find|f|find client in database|False|!f \<player\>|Administrator|
|killserver|kill|kill the game server|False|!kill |Administrator|
|map|m|change to specified map|False|!m \<map\>|Administrator|
|maprotate|mr|cycle to the next map in rotation|False|!mr |Administrator|
|plugins|p|view all loaded plugins|False|!p |Administrator|
|tempban|tb|temporarily ban a client for specified time (defaults to 1 hour)|True|!tb \<player\> \<duration (m\|h\|d\|w\|y)\> \<reason\>|Administrator|
|alias|known|get past aliases and ips of a client|True|!known \<player\>|Moderator|
|baninfo|bi|get information about a ban for a client|True|!bi \<player\>|Moderator|
|fastrestart|fr|fast restart current map|False|!fr |Moderator|
|flag|fp|flag a suspicious client and announce to admins on join|True|!fp \<player\> \<reason\>|Moderator|
|kick|k|kick a client by name|True|!k \<player\> \<reason\>|Moderator|
|list|l|list active clients|False|!l |Moderator|
|mask|hide|hide your presence as a privileged client|False|!hide |Moderator|
|reports|reps|get or clear recent reports|False|!reps \<optional clear\>|Moderator|
|say|s|broadcast message to all clients|False|!s \<message\>|Moderator|
|setlevel|sl|set client to specified privilege level|True|!sl \<player\> \<level\>|Moderator|
|setpassword|sp|set your authentication password|False|!sp \<password\>|Moderator|
|unflag|uf|Remove flag for client|True|!uf \<player\>|Moderator|
|uptime|up|get current application running time|False|!up |Moderator|
|usage|us|get application memory usage|False|!us |Moderator|
|warn|w|warn client for infringing rules|True|!w \<player\> \<reason\>|Trusted|
|warnclear|wc|remove all warnings for a client|True|!wc \<player\>|Trusted|
|admins|a|list currently connected privileged clients|False|!a |User|
|getexternalip|ip|view your external IP address|False|!ip |User|
|help|h|list all available commands|False|!h \<optional commands\>|User|
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|nextmap|nm|view next map in rotation|False|!nm |User|
|owner|iamgod|claim ownership of the server|False|!iamgod |User|
|ping|pi|get client's latency|False|!pi \<optional player\>|User|
|privatemessage|pm|send message to other client|True|!pm \<player\> \<message\>|User|
|report|rep|report a client for suspicious behavior|True|!rep \<player\> \<reason\>|User|
|rules|r|list server rules|False|!r |User|
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|setgravatar|sg|set gravatar for webfront profile|False|!sg \<gravatar email\>|User|
|whoami|who|give information about yourself|False|!who |User|
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_These commands include all shipped plugin commands._
---
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#### Player Identification
All players are identified 5 separate ways
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1. `npID/GUID/XUID` - The ID corresponding to the player's hardware or forum account
2. `IP` - The player's IP Address
3. `Client ID` - The internal reference to a player, generated by **IW4MAdmin**
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4. `Name` - The visible player name as it appears in game
5. `Client Number` - The slot the client occupies on a server. (The number ranges between 0 and the max number of clients allowed on the server)
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For most commands players are identified by their `Name`
However, if they are currently offline, or their name contains un-typable characters, their `Client ID` must be used
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The `Client ID` is specified by prefixing a player's reference number with `@`.
For example, `@123` would reference the player with a `Client ID` of 123.
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**All commands that require a `target` look at the `first argument` for a form of player identification**
---
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#### Additional Command Examples
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`setlevel`
- _shortcut_ - `sl`
- _Parameter 1_ - Player to modify level of
- _Parameter 2_ - Level to set the player to ```[ User, Trusted, Moderator, Administrator, SeniorAdmin, Owner ]```
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- _Example_ - `!setlevel Player1 SeniorAdmin`, `!sl @123 Moderator`
- **NOTE** - An `owner` cannot set another player's level to `owner` unless the configuration option is enabled during setup
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`ban`
- _Shortcut_ - `b`
- _Parameter 1_ - Player to ban
- _Parameter 2_ - Reason for ban
- _Example_ - `!ban Player1 caught cheating`, `!b @123 GUID Spoofing`
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`tempban`
- _Shortcut_ - `tb`
- _Parameter 1_ - Player to ban
- _Parameter 2_ - Ban length (minutes|hours|days|weeks|years)
- _Parameter 3_ - Reason for ban
- _Example_ - `!tempban Player1 3w racism`, `!tb @123 8h Abusive behaivor`
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`reports`
- _Shortcut_ - `reps`
- _Optional Parameter 1_ - `clear` (erases reports for current server)
___
### Plugins
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#### Welcome
- This plugin uses geo-location data to welcome a player based on their country of origin
- All privileged users ( Trusted or higher ) receive a specialized welcome message as well
- Welcome messages can be customized in `WelcomePluginSettings.json`
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#### Stats
- This plugin calculates basic player performance, skill approximation, and kill/death ratio
- Skill is an number derived from an algorithmic processing of a player's Kill Death Ratio (KDR) and Score per Minute (SPM).
- Elo Rating is based off of the number of encounters a player wins.
- Performance is the average of Skill + Elo Rating
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**Commands added by this plugin**
|Name |Alias|Description |Requires Target|Syntax |Required Level|
|--------------| -----| --------------------------------------------------------| -----------------| -------------| ----------------|
|resetstats|rs|reset your stats to factory-new|False|!rs |User|
|stats|xlrstats|view your stats|False|!xlrstats \<optional player\>|User|
|topstats|ts|view the top 5 players on this server|False|!ts |User|
|mostplayed|mp|view the top 5 dedicated players on the server|False|!mp |User|
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- To qualify for top stats, a client must have played for at least `3 hours` and connected within the past `15 days`.
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#### Login
- This plugin deters GUID spoofing by requiring privileged users to login with their password before executing commands
- A password must be set using the `setpassword` command before logging in
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**Commands added by this plugin**
|Name |Alias|Description |Requires Target|Syntax |Required Level|
|--------------| -----| --------------------------------------------------------| -----------------| -------------| ----------------|
|login|l|login using password|False|!l \<password\>|Trusted|
#### Profanity Determent
- This plugin warns and kicks players for using profanity
- Profane words and warning message can be specified in `ProfanityDetermentSettings.json`
- If a client's name contains a word listed in the settings, they will immediately be kicked
#### IW4 Script Commands
- This plugin provides additional integration to IW4x
- In order to take advantage of it, copy the `userraw` folder into your IW4x server directory
#### VPN Detection [Script Plugin]
- This plugin detects if a client is using a VPN and kicks them if they are
- To disable this plugin, delete `Plugins\VPNDetection.js`
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- Adding **Client IDs** to the `vpnExceptionIds` array will prevent a client from being kicked.
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#### Shared GUID Kicker [Script Plugin]
- This plugin kicks users using a specific GUID
- GUID `F4D2C30B712AC6E3` on IW4x was packed into a torrent version of the game.
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___
### Webfront
`Home`
* Shows an overview of the monitored server(s)
`Penalties`
* Shows a chronological ordered list of client penalties (scrolling down loads older penalties)
`Admins`
* Shows a list of privileged clients
`Login`
* Allows privileged users to login using their `Client ID` and password set via `setpassword`
* `ClientID` is a number that can be found by using `!find <client name>` or find the client on the webfront and copy the ID following `ProfileAsync/`
`Profile`
* Shows a client's information and history
`Web Console`
* Allows logged in privileged users to execute commands as if they are in-
`Search`
* Query clients and messages
Advanced filters can be constructed to search for resources using the following filter table.
| Filter | Description | Format | Example |
|-----------|--------------------------------------------------------|-----------------------|---------------------|
| before | include items occurring on or before the provided date | YYYY-MM-DD hh:mm:ss (UTC inferred) | 2020-05-21 23:00:00 |
| after | include items occurring on or after the provided date | YYYY-MM-DD hh:mm:ss (UTC inferred) | 2015-01-01 |
| server | include items matching the server id | ip:port | 127.0.0.1:28960 |
| client | include items matching the client id | integer | 8947 |
| contains | include items containing this substring | string | hack |
| sort | display results in this order | ascending\|descending | descending |
Any number of filters can be combined in any order.
Example &mdash; `chat|before 2020-05-21|after 2020-05-01|server 127.0.0.1:28960|client 444|contains cheating|sort descending`
---
### Game Log Server
The game log server provides a way to remotely host your server's log over a http rest-ful api.
This feature is useful if you plan on running IW4MAdmin on a different machine than the game server.
#### Requirements
- [Python 3.8.x](https://www.python.org/downloads/) or newer
#### Installation
1. With Python 3.x installed, open up a terminal/command prompt window in the `GameLogServer` folder and execute:
```console
pip install -r requirements.txt
```
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If this fails, you can alternatively try installing with:
```console
python -m pip install -r requirements.txt
```
2. Allow TCP port 1625 through firewall
* [Windows Instructions](https://www.tomshardware.com/news/how-to-open-firewall-ports-in-windows-10,36451.html)
* [Linux Instructions (iptables)](https://www.digitalocean.com/community/tutorials/how-to-set-up-a-basic-iptables-firewall-on-centos-6#open-up-ports-for-selected-services)
#### Launching
With Python 3 installed, open a terminal/command prompt window open in the `GameServerLog` folder and execute:
```console
python runserver.py
```
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The Game Log Server window will need to remain running/open as long as **IW4MAdmin** is running
#### Configuring
* Update your `IW4MAdminSettings.json` by changing the value of `GameLogServerUrl` to "http://<remote_server_ip>:1625"
* Example &mdash; `"GameLogServerUrl": "http://192.168.1.123:1625",`
---
### Extending Plugins
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#### NuGet Package
The NuGet package for **IW4MAdmin's** "Shared Library" can be obtained from the [NuGet Gallery](https://www.nuget.org/packages/RaidMax.IW4MAdmin.SharedLibraryCore)
Referencing this package will give you the ability to write plugins against **IW4MAdmin's** core library.
#### Code
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**IW4MAdmin's** functionality can be extended by writing additional plugins in C#.
Each class library must implement the `IPlugin` interface.
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See the existing [plugins](https://github.com/RaidMax/IW4M-Admin/tree/master/Plugins) for examples.
#### JavaScript
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**IW4MAdmin** functionality can also be extended using JavaScript.
The JavaScript parser supports [ECMA 5.1](https://ecma-international.org/ecma-262/5.1/) standards.
#### Plugin Object Template
In order to be properly parsed by the JavaScript engine, every plugin must conform to the following template.
```js
var plugin = {
author: 'YourHandle',
version: 1.0,
name: 'Sample JavaScript Plugin',
onEventAsync: function (gameEvent, server) {
},
onLoadAsync: function (manager) {
},
onUnloadAsync: function () {
},
onTickAsync: function (server) {
}
};
```
#### Required Properties
- `author` &mdash; [string] Author of the plugin (usually your name or online name/alias)
- `version` &mdash; [float] Version number of your plugin (useful if you release several different versions)
- `name` &mdash; [string] Name of your plugin (be descriptive!)
- `onEventAsync` &mdash; [function] Handler executed when an event occurs
- `gameEvent` &mdash; [parameter object] Object containing event type, origin, target, and other info (see the GameEvent class declaration)
- `server` &mdash; [parameter object] Object containing information and methods about the server the event occured on (see the Server class declaration)
- `onLoadAsync` &mdash; [function] Handler executed when the plugin is loaded by code
- `manager` &mdash; [parameter object] Object reference to the application manager (see the IManager interface definition)
- `onUnloadAsync` &mdash; [function] Handler executed when the plugin is unloaded by code (see live reloading)
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- `onTickAsync` &mdash; [function] Handler executed approximately once per second by code *(unimplemented as of version 2.\*)*
- `server` &mdash; [parameter object] Object containing information and methods about the server the event occured on (see the Server class declaration)
### Live Reloading
Thanks to JavaScript's flexibility and parsability, the plugin importer scans the plugins folder and reloads the JavaScript plugins on demand as they're modified. This allows faster development/testing/debugging.
---
### Misc
#### Anti-cheat
This is an [IW4x](https://iw4xcachep26muba.onion.link/) only feature (wider game support planned), that uses analytics to detect aimbots and aim-assist tools.
To utilize anti-cheat, enable it during setup **and** copy `_customcallbacks.gsc` from `userraw` into your `IW4x Server\userraw\scripts` folder.
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The anti-cheat feature is a work in progress and as such will be constantly tweaked and may not be 100% accurate, however the goal is to deter as many cheaters as possible from IW4x.
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#### Database Storage
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By default, all **IW4MAdmin** information is stored in `Database.db`.
Should you need to reset your database, this file can simply be deleted.
Additionally, this file should be preserved during updates to retain client information.
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Setting the `ConnectionString` and `DatabaseProvider` properties in `IW4MAdminSettings.json`
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will allow **IW4MAdmin** to use alternate methods for database storage