IW4M-Admin/SharedLibraryCore/Interfaces/IEventHandler.cs

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using System;
using System.Collections.Generic;
using System.Text;
namespace SharedLibraryCore.Interfaces
{
/// <summary>
/// This class handle games events (from log, manual events, etc)
/// </summary>
public interface IEventHandler
{
/// <summary>
/// Add a game event event to the queue to be processed
/// </summary>
/// <param name="gameEvent">Game event</param>
void AddEvent(GameEvent gameEvent);
/// <summary>
/// Get the next event to be processed
/// </summary>
/// <returns>Game event that needs to be processed</returns>
GameEvent GetNextEvent();
/// <summary>
/// If an event has output. Like executing a command wait until it's available
/// </summary>
/// <returns>List of output strings</returns>
string[] GetEventOutput();
}
}