IW4M-Admin/Plugins/Login/Commands/LoginCommand.cs

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C#
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using SharedLibraryCore;
using SharedLibraryCore.Commands;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Database.Models;
using SharedLibraryCore.Interfaces;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Login.Commands
{
public class LoginCommand : Command
{
public LoginCommand(CommandConfiguration config, ITranslationLookup translationLookup) : base(config, translationLookup)
{
Name = "login";
Description = _translationLookup["PLUGINS_LOGIN_COMMANDS_LOGIN_DESC"];
Alias = "li";
Permission = EFClient.Permission.Trusted;
RequiresTarget = false;
Arguments = new CommandArgument[]
{
new CommandArgument()
{
Name = Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_ARGS_PASSWORD"],
Required = true
}
};
}
public override async Task ExecuteAsync(GameEvent E)
{
bool success = E.Owner.Manager.TokenAuthenticator.AuthorizeToken(E.Origin.NetworkId, E.Data);
if (!success)
{
string[] hashedPassword = await Task.FromResult(SharedLibraryCore.Helpers.Hashing.Hash(E.Data, E.Origin.PasswordSalt));
success = hashedPassword[0] == E.Origin.Password;
}
if (success)
{
Plugin.AuthorizedClients[E.Origin.ClientId] = true;
}
_ = success ?
E.Origin.Tell(_translationLookup["PLUGINS_LOGIN_COMMANDS_LOGIN_SUCCESS"]) :
E.Origin.Tell(_translationLookup["PLUGINS_LOGIN_COMMANDS_LOGIN_FAIL"]);
}
}
}