IW4M-Admin/Application/EventParsers/IW4EventParser.cs

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C#
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using System;
using System.Linq;
using System.Text.RegularExpressions;
using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using SharedLibraryCore.Objects;
namespace Application.EventParsers
{
class IW4EventParser : IEventParser
{
public GameEvent GetEvent(Server server, string logLine)
{
string[] lineSplit = logLine.Split(';');
string cleanedEventLine = Regex.Replace(lineSplit[0], @"[0-9]+:[0-9]+\ ", "");
if (cleanedEventLine[0] == 'K')
{
if (!server.CustomCallback)
{
return new GameEvent()
{
Type = GameEvent.EventType.Script,
Data = logLine,
Origin = server.GetPlayersAsList().First(c => c.ClientNumber == Utilities.ClientIdFromString(lineSplit, 6)),
Target = server.GetPlayersAsList().First(c => c.ClientNumber == Utilities.ClientIdFromString(lineSplit, 2)),
Owner = server
};
}
}
if (lineSplit[0].Substring(lineSplit[0].Length - 3).Trim() == "say")
{
return new GameEvent()
{
Type = GameEvent.EventType.Say,
Data = lineSplit[4].Replace("\x15", ""),
Origin = server.GetPlayersAsList().First(c => c.ClientNumber == Utilities.ClientIdFromString(lineSplit, 2)),
Owner = server,
Message = lineSplit[4]
};
}
if (cleanedEventLine.Contains("ScriptKill"))
{
return new GameEvent()
{
Type = GameEvent.EventType.Script,
Data = logLine,
Origin = server.GetPlayersAsList().First(c => c.NetworkId == lineSplit[1].ConvertLong()),
Target = server.GetPlayersAsList().First(c => c.NetworkId == lineSplit[2].ConvertLong()),
Owner = server
};
}
if (cleanedEventLine.Contains("ExitLevel"))
{
return new GameEvent()
{
Type = GameEvent.EventType.MapEnd,
Data = lineSplit[0],
Origin = new Player()
{
ClientId = 1
},
Target = new Player()
{
ClientId = 1
},
Owner = server
};
}
if (cleanedEventLine.Contains("InitGame"))
{
return new GameEvent()
{
Type = GameEvent.EventType.MapChange,
Data = lineSplit[0],
Origin = new Player()
{
ClientId = 1
},
Target = new Player()
{
ClientId = 1
},
Owner = server
};
}
return new GameEvent()
{
Type = GameEvent.EventType.Unknown,
Origin = new Player()
{
ClientId = 1
},
Target = new Player()
{
ClientId = 1
},
Owner = server
};
}
// other parsers can derive from this parser so we make it virtual
public virtual string GetGameDir() => "userraw";
}
}