2021-03-22 12:09:25 -04:00
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@using SharedLibraryCore.Configuration
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@using Data.Models.Client.Stats
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@using Stats.Helpers
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@using Data.Models.Client
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@using Data.Models.Client.Stats.Reference
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@using Humanizer
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@using Humanizer.Localisation
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@using IW4MAdmin.Plugins.Stats
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@model Stats.Dtos.AdvancedStatsInfo
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@{
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ViewBag.Title = "Advanced Client Statistics";
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ViewBag.Description = Model.ClientName.StripColors();
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const int maxItems = 5;
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const string headshotKey = "MOD_HEAD_SHOT";
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const string meleeKey = "MOD_MELEE";
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var suicideKeys = new[] {"MOD_SUICIDE", "MOD_FALLING"};
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// if they've not copied default settings config this could be null
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var config = (GameStringConfiguration) ViewBag.Config ?? new GameStringConfiguration();
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var headerClass = Model.Level == EFClient.Permission.Banned ? "bg-danger" : "bg-primary";
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var textClass = Model.Level == EFClient.Permission.Banned ? "text-danger" : "text-primary";
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var borderBottomClass = Model.Level == EFClient.Permission.Banned ? "border-bottom-danger border-top-danger" : "border-bottom border-top";
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var borderClass = Model.Level == EFClient.Permission.Banned ? "border-danger" : "border-primary";
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var buttonClass = Model.Level == EFClient.Permission.Banned ? "btn-danger" : "btn-primary";
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string GetWeaponNameForHit(EFClientHitStatistic stat)
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{
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if (stat == null)
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{
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return null;
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}
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var rebuiltName = stat.RebuildWeaponName();
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var name = config.GetStringForGame(rebuiltName, stat.Weapon?.Game);
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return !rebuiltName.Equals(name, StringComparison.InvariantCultureIgnoreCase)
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? name
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: config.GetStringForGame(stat.Weapon.Name, stat.Weapon.Game);
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}
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string GetWeaponAttachmentName(EFWeaponAttachmentCombo attachment)
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{
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if (attachment == null)
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{
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return null;
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}
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var attachmentText = string.Join('+', new[]
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{
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config.GetStringForGame(attachment.Attachment1.Name, attachment.Attachment1.Game),
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config.GetStringForGame(attachment.Attachment2?.Name, attachment.Attachment2?.Game),
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config.GetStringForGame(attachment.Attachment3?.Name, attachment.Attachment3?.Game)
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}.Where(attach => !string.IsNullOrWhiteSpace(attach)));
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return attachmentText;
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}
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var weapons = Model.ByWeapon
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.Where(hit => hit.DamageInflicted > 0 || (hit.DamageInflicted == 0 && hit.HitCount > 0))
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.GroupBy(hit => new {hit.WeaponId})
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.Select(group =>
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{
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var withoutAttachments = group.FirstOrDefault(hit => hit.WeaponAttachmentComboId == null);
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var mostUsedAttachment = group.Except(new[] {withoutAttachments})
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.OrderByDescending(g => g.DamageInflicted)
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.GroupBy(g => g.WeaponAttachmentComboId)
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.FirstOrDefault()
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?.FirstOrDefault();
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if (withoutAttachments == null || mostUsedAttachment == null)
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{
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return withoutAttachments;
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}
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withoutAttachments.WeaponAttachmentComboId = mostUsedAttachment.WeaponAttachmentComboId;
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withoutAttachments.WeaponAttachmentCombo = mostUsedAttachment.WeaponAttachmentCombo;
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return withoutAttachments;
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})
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.Where(hit => hit != null)
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.OrderByDescending(hit => hit.KillCount)
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.ToList();
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var allPerServer = Model.All.Where(hit => hit.ServerId == Model.ServerId).ToList();
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// if the serverId is supplied we want all the entries with serverID but nothing else
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var aggregate = Model.ServerId == null
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? Model.Aggregate
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: allPerServer.Where(hit => hit.WeaponId == null)
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.Where(hit => hit.HitLocation == null)
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.Where(hit => hit.ServerId == Model.ServerId)
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.Where(hit => hit.WeaponAttachmentComboId == null)
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.FirstOrDefault(hit => hit.MeansOfDeathId == null);
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var filteredHitLocations = Model.ByHitLocation
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.Where(hit => hit.HitCount > 0)
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.Where(hit => hit.HitLocation.Name != "none")
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.Where(hit => hit.HitLocation.Name != "neck")
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.Where(hit => hit.ServerId == Model.ServerId)
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.OrderByDescending(hit => hit.HitCount)
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.ThenBy(hit => hit.HitLocationId)
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.ToList();
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var uniqueWeapons = allPerServer.Any()
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? Model.ByWeapon.Where(hit => hit.ServerId == Model.ServerId)
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.Where(weapon => weapon.DamageInflicted > 0)
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.GroupBy(weapon => weapon.WeaponId)
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.Count()
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: (int?) null; // want to default to -- in ui instead of 0
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var activeTime = weapons.Any()
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? TimeSpan.FromSeconds(weapons.Sum(weapon => weapon.UsageSeconds ?? 0))
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: (TimeSpan?) null; // want to default to -- in ui instead of 0
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var kdr = aggregate == null
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? null
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: Math.Round(aggregate.KillCount / (float) aggregate.DeathCount, 2).ToString(Utilities.CurrentLocalization.Culture);
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var serverLegacyStat = Model.LegacyStats
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.FirstOrDefault(stat => stat.ServerId == Model.ServerId);
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// legacy stats section
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var performance = Model.Performance;
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var skill = Model.ServerId != null ? serverLegacyStat?.Skill.ToNumericalString() : Model.LegacyStats.WeightValueByPlaytime(nameof(EFClientStatistics.Skill), 0).ToNumericalString();
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var elo = Model.ServerId != null ? serverLegacyStat?.EloRating.ToNumericalString() : Model.LegacyStats.WeightValueByPlaytime(nameof(EFClientStatistics.EloRating), 0).ToNumericalString();
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var spm = Model.ServerId != null ? serverLegacyStat?.SPM.ToNumericalString() : Model.LegacyStats.WeightValueByPlaytime(nameof(EFClientStatistics.SPM), 0).ToNumericalString();
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var performanceHistory = Model.Ratings
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.Select(rating => rating.PerformanceMetric);
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if (performance != null)
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{
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performanceHistory = performanceHistory.Append(performance.Value);
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}
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var score = allPerServer.Any()
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? allPerServer.Sum(stat => stat.Score)
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: null;
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var headShots = allPerServer.Any()
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? allPerServer.Where(hit => hit.MeansOfDeath?.Name == headshotKey).Sum(hit => hit.HitCount)
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: (int?) null; // want to default to -- in ui instead of 0
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var meleeKills = allPerServer.Any()
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? allPerServer.Where(hit => hit.MeansOfDeath?.Name == meleeKey).Sum(hit => hit.KillCount)
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: (int?) null;
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var suicides = allPerServer.Any()
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? allPerServer.Where(hit => suicideKeys.Contains(hit.MeansOfDeath?.Name ?? "")).Sum(hit => hit.KillCount)
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: (int?) null;
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var statCards = new[]
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{
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new
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{
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Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_KILLS"] as string).Titleize(),
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Value = aggregate?.KillCount.ToNumericalString()
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},
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new
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{
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Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_DEATHS"] as string).Titleize(),
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Value = aggregate?.DeathCount.ToNumericalString()
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},
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new
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{
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Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_KDR"] as string).Titleize(),
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Value = kdr
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},
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new
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{
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Name = (ViewBag.Localization["WEBFRONT_ADV_STATS_SCORE"] as string).Titleize(),
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Value = score.ToNumericalString()
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},
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new
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{
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Name = (ViewBag.Localization["WEBFRONT_ADV_STATS_ZSCORE"] as string),
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Value = Model.ZScore.ToNumericalString(2)
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},
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new
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{
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Name = (ViewBag.Localization["PLUGINS_STATS_TEXT_SKILL"] as string).ToLower().Titleize(),
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Value = skill
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},
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new
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{
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Name = (ViewBag.Localization["WEBFRONT_ADV_STATS_ELO"] as string).Titleize(),
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Value = elo
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},
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new
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{
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Name = (ViewBag.Localization["PLUGINS_STATS_META_SPM"] as string).Titleize(),
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Value = spm
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_TOTAL_DAMAGE"] as string,
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Value = aggregate?.DamageInflicted.ToNumericalString()
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_SUICIDES"] as string,
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Value = suicides.ToNumericalString()
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_HEADSHOTS"] as string,
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Value = headShots.ToNumericalString()
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_MELEES"] as string,
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Value = meleeKills.ToNumericalString()
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_FAV_WEAP"] as string,
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Value = GetWeaponNameForHit(weapons.FirstOrDefault())
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_FAV_ATTACHMENTS"] as string,
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Value = GetWeaponAttachmentName(weapons.FirstOrDefault()?.WeaponAttachmentCombo)
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_TOTAL_WEAPONS_USED"] as string,
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Value = uniqueWeapons.ToNumericalString()
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},
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new
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{
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Name = ViewBag.Localization["WEBFRONT_ADV_STATS_TOTAL_ACTIVE_TIME"] as string,
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Value = activeTime?.HumanizeForCurrentCulture()
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}
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};
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}
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<div class="w-100 @headerClass mb-1">
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<select class="w-100 @headerClass text-white pl-4 pr-4 pt-2 pb-2 m-auto h5 @borderClass"
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id="server_selector"
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onchange="if (this.value) window.location.href=this.value">
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@if (Model.ServerId == null)
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{
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<option value="@Url.Action("Advanced", "ClientStatistics")" selected>@ViewBag.Localization["WEBFRONT_STATS_INDEX_ALL_SERVERS"]</option>
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}
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else
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{
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<option value="@Url.Action("Advanced", "ClientStatistics")">@ViewBag.Localization["WEBFRONT_STATS_INDEX_ALL_SERVERS"]</option>
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}
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@foreach (var server in Model.Servers)
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{
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if (server.Endpoint == Model.ServerEndpoint)
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{
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<option value="@Url.Action("Advanced", "ClientStatistics", new {serverId = server.Endpoint})" selected>@server.Name.StripColors()</option>
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}
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else
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{
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<option value="@Url.Action("Advanced", "ClientStatistics", new {serverId = server.Endpoint})">@server.Name.StripColors()</option>
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}
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}
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</select>
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</div>
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<div class="@headerClass p-4 mb-0 d-flex flex-wrap">
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<div class="align-self-center d-flex flex-column flex-lg-row text-center text-lg-left mb-3 mb-md-0 p-2 ml-lg-0 mr-lg-0 ml-auto mr-auto">
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<div class="mr-lg-3 m-auto">
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<img class="img-fluid align-self-center" id="rank_icon" src="~/images/stats/ranks/rank_@(Model.ZScore.RankIconIndexForZScore()).png" alt="@performance"/>
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</div>
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<div class="d-flex flex-column align-self-center" id="client_stats_summary">
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<div class="h1 mb-0 font-weight-bold">
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<a asp-controller="Client" asp-action="ProfileAsync" asp-route-id="@Model.ClientId">@Model.ClientName.StripColors()</a>
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</div>
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@if (Model.Level == EFClient.Permission.Banned)
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{
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<div class="h5 mb-0">@ViewBag.Localization["GLOBAL_PERMISSION_BANNED"]</div>
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}
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else if (Model.ZScore != null)
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{
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if (Model.ServerId != null)
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{
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<div class="h5 mb-0">@((ViewBag.Localization["WEBFRONT_ADV_STATS_PERFORMANCE"] as string).FormatExt(performance.ToNumericalString()))</div>
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}
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else
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{
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<div class="h5 mb-0">@((ViewBag.Localization["WEBFRONT_ADV_STATS_RATING"] as string).FormatExt(Model.Rating.ToNumericalString()))</div>
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}
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if (Model.Ranking > 0)
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{
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<div class="h5 mb-0">@((ViewBag.Localization["WEBFRONT_ADV_STATS_RANKED"] as string).FormatExt(Model.Ranking.ToNumericalString()))</div>
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}
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else
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{
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<div class="h5 mb-0">@ViewBag.Localization["WEBFRONT_ADV_STATS_EXPIRED"]</div>
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}
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}
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else
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{
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<div class="h5 mb-0">@ViewBag.Localization["WEBFRONT_STATS_INDEX_UNRANKED"]</div>
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}
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</div>
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</div>
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<div class="w-50 m-auto ml-md-auto mr-md-0" id="client_performance_history_container">
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<canvas id="client_performance_history" data-history="@Html.Raw(Json.Serialize(performanceHistory))"></canvas>
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</div>
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</div>
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<div class="mb-4 bg-dark @borderBottomClass d-flex flex-wrap">
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@foreach (var card in statCards)
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{
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<div class="pl-3 pr-4 pb-3 pt-3 stat-card flex-fill w-50 w-md-auto">
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@if (string.IsNullOrWhiteSpace(card.Value))
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{
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<h5 class="card-title @textClass">—</h5>
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}
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else
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{
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<h5 class="card-title @textClass">@card.Value</h5>
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}
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<h6 class="card-subtitle mb-0 text-muted">@card.Name</h6>
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</div>
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}
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</div>
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<div class="row">
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<!-- WEAPONS USED -->
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<div class="col-12 mb-4">
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<div class="@headerClass h4 mb-1 p-2">
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<div class="text-center">@ViewBag.Localization["WEBFRONT_ADV_STATS_WEAP_USAGE"]</div>
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</div>
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<table class="table mb-0">
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<tr class="@headerClass">
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<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_WEAPON"]</th>
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<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_FAV_ATTACHMENTS"]</th>
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<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_KILLS"]</th>
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<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_HITS"]</th>
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<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_DAMAGE"]</th>
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<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_USAGE"]</th>
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</tr>
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@foreach (var weaponHit in weapons.Take(maxItems))
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{
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<tr class="bg-dark">
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<td class="@textClass text-force-break">@GetWeaponNameForHit(weaponHit)</td>
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@{ var attachments = GetWeaponAttachmentName(weaponHit.WeaponAttachmentCombo); }
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@if (string.IsNullOrWhiteSpace(attachments))
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{
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<td class="text-muted text-force-break">—</td>
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}
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else
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{
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<td class="text-muted text-force-break">@attachments</td>
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}
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<td class="text-success text-force-break">@weaponHit.KillCount.ToNumericalString()</td>
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<td class="text-muted text-force-break">@weaponHit.HitCount.ToNumericalString()</td>
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<td class="text-muted text-force-break">@weaponHit.DamageInflicted.ToNumericalString()</td>
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<td class="text-muted text-force-break">@TimeSpan.FromSeconds(weaponHit.UsageSeconds ?? 0).HumanizeForCurrentCulture(minUnit: TimeUnit.Second)</td>
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</tr>
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}
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<!-- OVERFLOW -->
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@foreach (var weaponHit in weapons.Skip(maxItems))
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{
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<tr class="bg-dark hidden-row" style="display:none">
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<td class="@textClass text-force-break">@GetWeaponNameForHit(weaponHit)</td>
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@{ var attachments = GetWeaponAttachmentName(weaponHit.WeaponAttachmentCombo); }
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@if (string.IsNullOrWhiteSpace(attachments))
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{
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<td class="text-muted text-force-break">—</td>
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}
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else
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{
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<td class="text-muted text-force-break">@attachments</td>
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}
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<td class="text-success text-force-break">@weaponHit.KillCount.ToNumericalString()</td>
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<td class="text-muted text-force-break">@weaponHit.HitCount.ToNumericalString()</td>
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<td class="text-muted text-force-break">@weaponHit.DamageInflicted.ToNumericalString()</td>
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<td class="text-muted text-force-break">@TimeSpan.FromSeconds(weaponHit.UsageSeconds ?? 0).HumanizeForCurrentCulture()</td>
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</tr>
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}
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<tr>
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</table>
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<button class="btn @buttonClass btn-block table-slide">
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<span class="oi oi-chevron-bottom"></span>
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</button>
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</div>
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</div>
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<div class="row">
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<!-- HIT LOCATIONS -->
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<div class="col-lg-6 col-12 pr-3 pr-lg-0" id="hit_location_table">
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|
<div class="@headerClass h4 mb-1 p-2">
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|
<div class="text-center">@ViewBag.Localization["WEBFRONT_ADV_STATS_HIT_LOCATIONS"]</div>
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</div>
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<table class="table @borderBottomClass bg-dark mb-0 pb-0">
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|
<tr class="@headerClass">
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<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_LOCATION"]</th>
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<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_HITS"]</th>
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|
<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_PERCENTAGE"]</th>
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|
<th class="text-force-break">@ViewBag.Localization["WEBFRONT_ADV_STATS_DAMAGE"]</th>
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</tr>
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|
@{
|
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|
var totalHits = filteredHitLocations.Sum(hit => hit.HitCount);
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|
|
}
|
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|
|
@foreach (var hitLocation in filteredHitLocations.Take(8))
|
|
|
|
{
|
|
|
|
<tr>
|
2021-03-23 17:01:48 -04:00
|
|
|
<td class="@textClass text-force-break">@config.GetStringForGame(hitLocation.HitLocation.Name, hitLocation.HitLocation.Game)</td>
|
2021-03-22 12:09:25 -04:00
|
|
|
<td class="text-success text-force-break">@hitLocation.HitCount</td>
|
|
|
|
<td class="text-muted text-force-break">@Math.Round((hitLocation.HitCount / (float) totalHits) * 100.0).ToString(Utilities.CurrentLocalization.Culture)%</td>
|
|
|
|
<td class="text-muted text-force-break">@hitLocation.DamageInflicted.ToNumericalString()</td>
|
|
|
|
</tr>
|
|
|
|
}
|
|
|
|
|
|
|
|
@foreach (var hitLocation in filteredHitLocations.Skip(8))
|
|
|
|
{
|
|
|
|
<tr class="bg-dark hidden-row" style="display:none;">
|
2021-03-23 17:01:48 -04:00
|
|
|
<td class="@textClass text-force-break">@config.GetStringForGame(hitLocation.HitLocation.Name, hitLocation.HitLocation.Game)</td>
|
2021-03-22 12:09:25 -04:00
|
|
|
<td class="text-success text-force-break">@hitLocation.HitCount</td>
|
|
|
|
<td class="text-muted text-force-break">@Math.Round((hitLocation.HitCount / (float) totalHits) * 100.0).ToString(Utilities.CurrentLocalization.Culture)%</td>
|
|
|
|
<td class="text-muted text-force-break">@hitLocation.DamageInflicted.ToNumericalString()</td>
|
|
|
|
</tr>
|
|
|
|
}
|
|
|
|
</table>
|
|
|
|
<button class="btn @buttonClass btn-block table-slide">
|
|
|
|
<span class="oi oi-chevron-bottom"></span>
|
|
|
|
</button>
|
|
|
|
</div>
|
|
|
|
<div class="col-lg-6 col-12 pl-3 pl-lg-0">
|
|
|
|
<div class="@borderBottomClass text-center h-100" id="hitlocation_container">
|
|
|
|
<canvas id="hitlocation_model">
|
|
|
|
</canvas>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
@{
|
|
|
|
var projection = filteredHitLocations.Select(loc => new
|
|
|
|
{
|
|
|
|
name = loc.HitLocation.Name,
|
|
|
|
// we want to count head and neck as the same
|
|
|
|
percentage = (loc.HitLocation.Name == "head"
|
|
|
|
? filteredHitLocations.FirstOrDefault(c => c.HitLocation.Name == "neck")?.HitCount ?? 0 + loc.HitCount
|
|
|
|
: loc.HitCount) / (float) totalHits
|
|
|
|
}).ToList();
|
|
|
|
var maxPercentage = projection.Any() ? projection.Max(p => p.percentage) : 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
@section scripts
|
|
|
|
{
|
|
|
|
<script type="text/javascript">
|
|
|
|
const hitLocationData = @Html.Raw(Json.Serialize(projection));
|
|
|
|
const maxPercentage = @maxPercentage;
|
|
|
|
</script>
|
|
|
|
|
|
|
|
<environment include="Development">
|
|
|
|
<script type="text/javascript" src="~/js/advanced_stats.js"></script>
|
|
|
|
</environment>
|
|
|
|
}
|