2019-02-16 16:04:40 -05:00
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using SharedLibraryCore.Helpers;
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using SharedLibraryCore.Interfaces;
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2019-02-15 23:19:59 -05:00
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using System;
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using System.Collections.Concurrent;
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using System.Security.Cryptography;
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using System.Text;
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namespace IW4MAdmin.Application.Misc
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{
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internal class TokenAuthentication : ITokenAuthentication
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{
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private readonly ConcurrentDictionary<string, TokenState> _tokens;
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private readonly RandomNumberGenerator _random;
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private static readonly TimeSpan TimeoutPeriod = new(0, 0, 120);
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private const short TokenLength = 4;
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public TokenAuthentication()
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{
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_tokens = new ConcurrentDictionary<string, TokenState>();
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_random = RandomNumberGenerator.Create();
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}
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public bool AuthorizeToken(ITokenIdentifier authInfo)
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{
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var key = BuildKey(authInfo);
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var authorizeSuccessful = _tokens.ContainsKey(key) && _tokens[key].Token == key;
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if (authorizeSuccessful)
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{
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_tokens.TryRemove(key, out _);
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}
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return authorizeSuccessful;
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}
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public TokenState GenerateNextToken(ITokenIdentifier authInfo)
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{
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TokenState state;
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var genKey = BuildKey(authInfo);
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if (_tokens.ContainsKey(genKey))
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{
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state = _tokens[genKey];
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if (DateTime.Now - state.RequestTime > TimeoutPeriod)
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{
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_tokens.TryRemove(genKey, out _);
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}
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else
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{
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return state;
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}
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}
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state = new TokenState
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{
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Token = _generateToken(),
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TokenDuration = TimeoutPeriod
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};
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_tokens.TryAdd(genKey, state);
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// perform some housekeeping so we don't have built up tokens if they're not ever used
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foreach (var (key, value) in _tokens)
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{
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if ((DateTime.Now - value.RequestTime) > TimeoutPeriod)
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{
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_tokens.TryRemove(key, out _);
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}
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}
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return state;
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}
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private string _generateToken()
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{
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bool ValidCharacter(char c)
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{
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// this ensure that the characters are 0-9, A-Z, a-z
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return (c > 47 && c < 58) || (c > 64 && c < 91) || (c > 96 && c < 123);
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}
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var token = new StringBuilder();
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var charSet = new byte[1];
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while (token.Length < TokenLength)
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{
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_random.GetBytes(charSet);
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if (ValidCharacter((char)charSet[0]))
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{
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token.Append((char)charSet[0]);
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}
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}
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_random.Dispose();
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return token.ToString();
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}
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private string BuildKey(ITokenIdentifier authInfo) => $"{authInfo.NetworkId}_${authInfo.Game}";
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}
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}
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