IW4M-Admin/SharedLibraryCore/Interfaces/Events/IGameEventSubscriptions.cs

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C#
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2023-04-05 10:54:57 -04:00
using System;
using System.Threading;
using System.Threading.Tasks;
using SharedLibraryCore.Events;
using SharedLibraryCore.Events.Game;
namespace SharedLibraryCore.Interfaces.Events;
public interface IGameEventSubscriptions
{
/// <summary>
/// Raised when game log prints that match has started
/// <example>InitGame</example>
/// <value><see cref="MatchStartEvent"/></value>
/// </summary>
static event Func<MatchStartEvent, CancellationToken, Task> MatchStarted;
/// <summary>
/// Raised when game log prints that match has ended
/// <example>ShutdownGame:</example>
/// <value><see cref="MatchEndEvent"/></value>
/// </summary>
static event Func<MatchEndEvent, CancellationToken, Task> MatchEnded;
/// <summary>
/// Raised when game log printed that client has entered the match
/// <remarks>J;clientNetworkId;clientSlotNumber;clientName</remarks>
/// <example>J;110000100000000;0;bot</example>
/// <value><see cref="ClientEnterMatchEvent"/></value>
/// </summary>
public static event Func<ClientEnterMatchEvent, CancellationToken, Task> ClientEnteredMatch;
/// <summary>
/// Raised when game log prints that client has exited the match
/// <remarks>Q;clientNetworkId;clientSlotNumber;clientName</remarks>
/// <example>Q;110000100000000;0;bot</example>
/// <value><see cref="ClientExitMatchEvent"/></value>
/// </summary>
static event Func<ClientExitMatchEvent, CancellationToken, Task> ClientExitedMatch;
/// <summary>
/// Raised when game log prints that client has joined a team
/// <remarks>JT;clientNetworkId;clientSlotNumber;clientTeam;clientName</remarks>
/// <example>JT;110000100000000;0;axis;bot</example>
/// <value><see cref="ClientJoinTeamEvent"/></value>
/// </summary>
static event Func<ClientJoinTeamEvent, CancellationToken, Task> ClientJoinedTeam;
/// <summary>
/// Raised when game log prints that client has been damaged
/// <remarks>D;victimNetworkId;victimSlotNumber;victimTeam;victimName;attackerNetworkId;attackerSlotNumber;attackerTeam;attackerName;weapon;damage;meansOfDeath;hitLocation</remarks>
/// <example>D;110000100000000;17;axis;bot_0;110000100000001;4;allies;bot_1;scar_mp;38;MOD_HEAD_SHOT;head</example>
/// <value><see cref="ClientDamageEvent"/></value>
/// </summary>
static event Func<ClientDamageEvent, CancellationToken, Task> ClientDamaged;
/// <summary>
/// Raised when game log prints that client has been killed
/// <remarks>K;victimNetworkId;victimSlotNumber;victimTeam;victimName;attackerNetworkId;attackerSlotNumber;attackerTeam;attackerName;weapon;damage;meansOfDeath;hitLocation</remarks>
/// <example>K;110000100000000;17;axis;bot_0;110000100000001;4;allies;bot_1;scar_mp;100;MOD_HEAD_SHOT;head</example>
/// <value><see cref="ClientKillEvent"/></value>
/// </summary>
static event Func<ClientKillEvent, CancellationToken, Task> ClientKilled;
/// <summary>
/// Raised when game log prints that client entered a chat message
/// <remarks>say;clientNetworkId;clientSlotNumber;clientName;message</remarks>
/// <example>say;110000100000000;0;bot;hello world!</example>
/// <value><see cref="ClientMessageEvent"/></value>
/// </summary>
static event Func<ClientMessageEvent, CancellationToken, Task> ClientMessaged;
/// <summary>
/// Raised when game log prints that client entered a command (chat message prefixed with command character(s))
/// <remarks>say;clientNetworkId;clientSlotNumber;clientName;command</remarks>
/// <example>say;110000100000000;0;bot;!command</example>
/// <value><see cref="ClientCommandEvent"/></value>
/// </summary>
static event Func<ClientCommandEvent, CancellationToken, Task> ClientEnteredCommand;
/// <summary>
/// Raised when game log prints user generated script event
/// <remarks>GSE;data</remarks>
/// <example>GSE;loadBank=1</example>
/// <value><see cref="GameScriptEvent"/></value>
/// </summary>
static event Func<GameScriptEvent, CancellationToken, Task> ScriptEventTriggered;
static Task InvokeEventAsync(CoreEvent coreEvent, CancellationToken token)
{
return coreEvent switch
{
MatchStartEvent matchStartEvent => MatchStarted?.InvokeAsync(matchStartEvent, token) ?? Task.CompletedTask,
MatchEndEvent matchEndEvent => MatchEnded?.InvokeAsync(matchEndEvent, token) ?? Task.CompletedTask,
ClientEnterMatchEvent clientEnterMatchEvent => ClientEnteredMatch?.InvokeAsync(clientEnterMatchEvent, token) ?? Task.CompletedTask,
ClientExitMatchEvent clientExitMatchEvent => ClientExitedMatch?.InvokeAsync(clientExitMatchEvent, token) ?? Task.CompletedTask,
ClientJoinTeamEvent clientJoinTeamEvent => ClientJoinedTeam?.InvokeAsync(clientJoinTeamEvent, token) ?? Task.CompletedTask,
ClientKillEvent clientKillEvent => ClientKilled?.InvokeAsync(clientKillEvent, token) ?? Task.CompletedTask,
ClientDamageEvent clientDamageEvent => ClientDamaged?.InvokeAsync(clientDamageEvent, token) ?? Task.CompletedTask,
ClientCommandEvent clientCommandEvent => ClientEnteredCommand?.InvokeAsync(clientCommandEvent, token) ?? Task.CompletedTask,
ClientMessageEvent clientMessageEvent => ClientMessaged?.InvokeAsync(clientMessageEvent, token) ?? Task.CompletedTask,
GameScriptEvent gameScriptEvent => ScriptEventTriggered?.InvokeAsync(gameScriptEvent, token) ?? Task.CompletedTask,
_ => Task.CompletedTask
};
}
static void ClearEventInvocations()
{
MatchStarted = null;
MatchEnded = null;
ClientEnteredMatch = null;
ClientExitedMatch = null;
ClientJoinedTeam = null;
ClientDamaged = null;
ClientKilled = null;
ClientMessaged = null;
ClientEnteredCommand = null;
ScriptEventTriggered = null;
}
}