IW4M-Admin/Plugins/Stats/Client/HitInfoBuilder.cs

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2.8 KiB
C#
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using System;
using System.Linq;
using Data.Models;
using IW4MAdmin.Plugins.Stats.Client.Game;
using Microsoft.Extensions.Logging;
using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using Stats.Client.Abstractions;
using Stats.Client.Game;
using ILogger = Microsoft.Extensions.Logging.ILogger;
namespace Stats.Client
{
public class HitInfoBuilder : IHitInfoBuilder
{
private readonly IWeaponNameParser _weaponNameParser;
private readonly ILogger _logger;
private const int MaximumDamage = 1000;
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public HitInfoBuilder(ILogger<HitInfoBuilder> logger, IWeaponNameParser weaponNameParser)
{
_weaponNameParser = weaponNameParser;
_logger = logger;
}
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public HitInfo Build(string[] log, ParserRegex parserRegex, int entityId, bool isSelf, bool isVictim,
Server.Game gameName)
{
var eventType = log[(uint) ParserRegex.GroupType.EventType].First();
HitType hitType;
if (isVictim)
{
if (isSelf)
{
hitType = HitType.Suicide;
}
else
{
hitType = eventType == 'D' ? HitType.WasDamaged : HitType.WasKilled;
}
}
else
{
hitType = eventType == 'D' ? HitType.Damage : HitType.Kill;
}
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var damage = 0;
try
{
damage = Math.Min(MaximumDamage,
log.Length > parserRegex.GroupMapping[ParserRegex.GroupType.Damage]
? int.Parse(log[parserRegex.GroupMapping[ParserRegex.GroupType.Damage]])
: 0);
}
catch
{
// ignored
}
var hitInfo = new HitInfo()
{
EntityId = entityId,
IsVictim = isVictim,
HitType = hitType,
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Damage = damage,
Location = log.Length > parserRegex.GroupMapping[ParserRegex.GroupType.HitLocation]
? log[parserRegex.GroupMapping[ParserRegex.GroupType.HitLocation]]
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: "Unknown",
Weapon = log.Length > parserRegex.GroupMapping[ParserRegex.GroupType.Weapon]
? _weaponNameParser.Parse(log[parserRegex.GroupMapping[ParserRegex.GroupType.Weapon]], gameName)
: new WeaponInfo {Name = "Unknown"},
MeansOfDeath = log.Length > parserRegex.GroupMapping[ParserRegex.GroupType.MeansOfDeath]
? log[parserRegex.GroupMapping[ParserRegex.GroupType.MeansOfDeath]]
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: "Unknown",
Game = (Reference.Game) gameName
};
return hitInfo;
}
}
}