IW4M-Admin/Application/Localization/Configure.cs

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C#
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using IW4MAdmin.Application.API.Master;
using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
using Microsoft.Extensions.Logging;
using SharedLibraryCore.Configuration;
using ILogger = Microsoft.Extensions.Logging.ILogger;
namespace IW4MAdmin.Application.Localization
{
public static class Configure
{
public static ITranslationLookup Initialize(ILogger logger, IMasterApi apiInstance, ApplicationConfiguration applicationConfiguration)
{
var useLocalTranslation = applicationConfiguration?.UseLocalTranslations ?? true;
var customLocale = applicationConfiguration?.EnableCustomLocale ?? false
? (applicationConfiguration.CustomLocale ?? "en-US")
: "en-US";
var currentLocale = string.IsNullOrEmpty(customLocale) ? CultureInfo.CurrentCulture.Name : customLocale;
var localizationFiles = Directory.GetFiles(Path.Join(Utilities.OperatingDirectory, "Localization"), $"*.{currentLocale}.json");
if (!useLocalTranslation)
{
try
{
var localization = apiInstance.GetLocalization(currentLocale).Result;
Utilities.CurrentLocalization = localization;
return localization.LocalizationIndex;
}
catch (Exception ex)
{
// the online localization failed so will default to local files
logger.LogWarning(ex, "Could not download latest translations");
}
}
// culture doesn't exist so we just want language
if (localizationFiles.Length == 0)
{
localizationFiles = Directory.GetFiles(Path.Join(Utilities.OperatingDirectory, "Localization"), $"*.{currentLocale.Substring(0, 2)}*.json");
}
// language doesn't exist either so defaulting to english
if (localizationFiles.Length == 0)
{
localizationFiles = Directory.GetFiles(Path.Join(Utilities.OperatingDirectory, "Localization"), "*.en-US.json");
}
// this should never happen unless the localization folder is empty
if (localizationFiles.Length == 0)
{
throw new Exception("No localization files were found");
}
var localizationDict = new Dictionary<string, string>();
foreach (string filePath in localizationFiles)
{
var localizationContents = File.ReadAllText(filePath, Encoding.UTF8);
var eachLocalizationFile = Newtonsoft.Json.JsonConvert.DeserializeObject<SharedLibraryCore.Localization.Layout>(localizationContents);
if (eachLocalizationFile == null)
{
continue;
}
foreach (var item in eachLocalizationFile.LocalizationIndex.Set)
{
if (!localizationDict.TryAdd(item.Key, item.Value))
{
logger.LogError("Could not add locale string {key} to localization", item.Key);
}
}
}
Utilities.CurrentLocalization = new SharedLibraryCore.Localization.Layout(localizationDict)
{
LocalizationName = currentLocale,
};
return Utilities.CurrentLocalization.LocalizationIndex;
}
}
}