IW4M-Admin/Plugins/ScriptPlugins/GameInterface.js

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const eventTypes = {
1: 'start', // a server started being monitored
6: 'disconnect', // a client detected a leaving the game
9: 'preconnect', // client detected as joining via log or status
101: 'warn' // client was warned
};
const servers = {};
const inDvar = 'sv_iw4madmin_in';
const outDvar = 'sv_iw4madmin_out';
const pollRate = 1000;
let logger = {};
let plugin = {
author: 'RaidMax',
version: 1.0,
name: 'Game Interface',
enabled: true, // indicates if the plugin is enabled
onEventAsync: (gameEvent, server) => {
const eventType = eventTypes[gameEvent.Type];
switch (eventType) {
case 'start':
this.enabled = initialize(server);
break;
case 'preconnect':
// when the plugin is reloaded after the servers are started
if (servers[server.EndPoint] == null) {
this.enabled = initialize(server);
if (!this.enabled) {
return;
}
}
const timer = servers[server.EndPoint].timer;
if (!timer.IsRunning) {
timer.Start(0, pollRate);
}
break;
case 'disconnect':
if (server.ClientNum === 0 && servers[server.EndPoint] != null) {
servers[server.EndPoint].timer.Stop();
}
break;
case 'warn':
const warningTitle = _localization.LocalizationIndex['GLOBAL_WARNING'];
sendScriptCommand(server, 'Alert', gameEvent.Target, {
alertType: warningTitle + '!',
message: gameEvent.Data
});
break;
}
},
onLoadAsync: manager => {
logger = _serviceResolver.ResolveService('ILogger');
logger.WriteInfo('Game Interface Startup');
},
onUnloadAsync: () => {
for (let i = 0; i < servers.length; i++) {
servers[i].timer.Stop();
}
},
onTickAsync: server => {
}
};
let commands = [{
// required
name: 'giveweapon',
// required
description: 'gives specified weapon',
// required
alias: 'gw',
// required
permission: 'SeniorAdmin',
// optional (defaults to false)
targetRequired: false,
// optional
arguments: [{
name: 'weapon name',
required: true
}],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'GiveWeapon', gameEvent.Origin, {weaponName: gameEvent.Data});
}
},
{
// required
name: 'takeweapons',
// required
description: 'take all weapons from specifies player',
// required
alias: 'tw',
// required
permission: 'SeniorAdmin',
// optional (defaults to false)
targetRequired: true,
// optional
arguments: [],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'TakeWeapons', gameEvent.Target, undefined);
}
},
{
// required
name: 'switchteam',
// required
description: 'switches specified player to the opposite team',
// required
alias: 'st',
// required
permission: 'Administrator',
// optional (defaults to false)
targetRequired: true,
// optional
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Target, undefined);
}
},
{
// required
name: 'hide',
// required
description: 'hide yourself',
// required
alias: 'hi',
// required
permission: 'SeniorAdmin',
// optional (defaults to false)
targetRequired: false,
// optional
arguments: [],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Hide', gameEvent.Origin, undefined);
}
},
{
// required
name: 'unhide',
// required
description: 'unhide yourself',
// required
alias: 'unh',
// required
permission: 'SeniorAdmin',
// optional (defaults to false)
targetRequired: false,
// optional
arguments: [],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Unhide', gameEvent.Origin, undefined);
}
},
{
// required
name: 'alert',
// required
description: 'alert a player',
// required
alias: 'alr',
// required
permission: 'SeniorAdmin',
// optional (defaults to false)
targetRequired: true,
// optional
arguments: [{
name: 'alert message',
required: true
}],
supportedGames: ['IW4'],
// required
execute: (gameEvent) => {
sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.Target, {
alertType: 'Alert',
message: gameEvent.Data
});
}
}];
const sendScriptCommand = (server, command, target, data) => {
if (plugin.enabled) {
sendEvent(server, false, 'ExecuteCommandRequested', command, target, data);
}
}
const sendEvent = (server, responseExpected, event, subtype, client, data) => {
const logger = _serviceResolver.ResolveService('ILogger');
let pendingOut = true;
let pendingCheckCount = 0;
while (pendingOut === true && pendingCheckCount <= 10) {
try {
pendingOut = server.GetServerDvar(outDvar) !== null;
} catch (error) {
logger.WriteError(`Could not check server output dvar for IO status ${error}`);
}
if (pendingOut) {
logger.WriteDebug('Waiting for event bus to be cleared');
System.Threading.Tasks.Task.Delay(1000).Wait();
}
pendingCheckCount++;
}
if (pendingCheckCount === true) {
logger.WriteWarning(`Reached maximum attempts waiting for output to be available for ${server.EndPoint}`)
}
let clientNumber = '';
if (client !== undefined) {
clientNumber = client.ClientNumber;
}
if (responseExpected === undefined) {
responseExpected = 0;
}
const output = `${responseExpected ? '1' : '0'};${event};${subtype};${clientNumber};${buildDataString(data)}`;
logger.WriteDebug(`Sending output to server ${output}`);
try {
server.SetServerDvar(outDvar, output);
} catch (error) {
logger.WriteError(`Could not set server output dvar ${error}`);
}
};
const parseEvent = (input) => {
if (input === undefined) {
return {};
}
const eventInfo = input.split(';');
return {
eventType: eventInfo[1],
subType: eventInfo[2],
clientNumber: eventInfo[3],
data: eventInfo.length > 4 ? eventInfo [4] : undefined
}
}
const initialize = (server) => {
const logger = _serviceResolver.ResolveService('ILogger');
let enabled = false;
try {
enabled = server.GetServerDvar('sv_iw4madmin_integration_enabled') === '1';
} catch (error) {
logger.WriteError(`Could not get integration status of ${server.EndPoint} - ${error}`);
}
logger.WriteDebug(`GSC Integration enabled = ${enabled}`);
if (!enabled) {
return false;
}
logger.WriteDebug(`Setting up bus timer for ${server.EndPoint}`);
let timer = _timerHelper;
timer.OnTick(() => pollForEvents(server), `GameEventPoller ${server.ToString()}`)
servers[server.EndPoint] = {
timer: timer
}
try {
server.SetServerDvar(inDvar, '');
server.SetServerDvar(outDvar, '');
} catch (error) {
logger.WriteError(`Could set default values bus dvars for ${server.EndPoint} - ${error}`);
}
return true;
};
const pollForEvents = server => {
const logger = _serviceResolver.ResolveService('ILogger');
let input;
try {
input = server.GetServerDvar(inDvar);
} catch (error) {
logger.WriteError(`Could not get input bus value for ${server.EndPoint} - ${error}`);
return;
}
if (input === undefined || input === null || input === 'null') {
input = '';
}
if (input.length > 0) {
const event = parseEvent(input)
logger.WriteInfo(`Processing input... ${event.eventType}`);
if (event.eventType === 'ClientDataRequested') {
const client = server.GetClientByNumber(event.clientNumber);
if (client != null) {
logger.WriteInfo(`Found client ${client.Name}`);
let data = [];
if (event.subType === 'Meta') {
const metaService = _serviceResolver.ResolveService('IMetaService');
const meta = metaService.GetPersistentMeta(event.data, client).Result;
data[event.data] = meta === null ? '' : meta.Value;
} else {
data = {
level: client.Level,
lastConnection: client.LastConnection
};
}
sendEvent(server, false, 'ClientDataReceived', event.subType, client, data);
}
logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`);
}
try {
server.SetServerDvar(inDvar, '');
} catch (error) {
logger.WriteError(`Could not reset in bus value for ${server.EndPoint} - ${error}`);
}
}
}
const buildDataString = data => {
if (data === undefined) {
return '';
}
let formattedData = '';
for (const prop in data) {
formattedData += `${prop}=${data[prop]}|`;
}
return formattedData.substring(0, Math.max(0, formattedData.length - 1));
}