IW4M-Admin/Plugins/Mute/MuteManager.cs

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using Data.Models;
using Microsoft.Extensions.Logging;
using SharedLibraryCore;
using SharedLibraryCore.Database.Models;
using SharedLibraryCore.Interfaces;
using static System.Enum;
using ILogger = Microsoft.Extensions.Logging.ILogger;
namespace Mute;
public class MuteManager
{
private readonly IMetaServiceV2 _metaService;
private readonly ITranslationLookup _translationLookup;
private readonly ILogger _logger;
public MuteManager(IMetaServiceV2 metaService, ITranslationLookup translationLookup, ILogger logger)
{
_metaService = metaService;
_translationLookup = translationLookup;
_logger = logger;
}
public static bool IsExpiredMute(MuteStateMeta muteStateMeta) =>
muteStateMeta.Expiration is not null && muteStateMeta.Expiration < DateTime.UtcNow;
public async Task<MuteStateMeta> GetCurrentMuteState(EFClient client)
{
var clientMuteMeta = await ReadPersistentDataV2(client);
if (clientMuteMeta is not null) return clientMuteMeta;
// Return null if the client doesn't have old or new meta.
var muteState = await ReadPersistentDataV1(client);
clientMuteMeta = new MuteStateMeta
{
ClientId = client.ClientId,
Reason = muteState is null ? string.Empty : _translationLookup["PLUGINS_MUTE_MIGRATED"],
Expiration = muteState switch
{
null => DateTime.UtcNow,
MuteState.Muted => null,
_ => DateTime.UtcNow
},
AdminId = Utilities.IW4MAdminClient().ClientId,
MuteState = muteState ?? MuteState.Unmuted,
CommandExecuted = true
};
// Migrate old mute meta, else, client has no state, so set a generic one, but don't write it to database.
if (muteState is not null)
{
await WritePersistentData(client, clientMuteMeta);
}
else
{
client.SetAdditionalProperty(Plugin.MuteKey, clientMuteMeta);
}
return clientMuteMeta;
}
public async Task<bool> Mute(Server server, EFClient origin, EFClient target, DateTime? dateTime, string reason)
{
var clientMuteMeta = await GetCurrentMuteState(target);
if (clientMuteMeta.MuteState is MuteState.Muted && clientMuteMeta.CommandExecuted) return false;
var newPenalty = new EFPenalty
{
Type = dateTime is null ? EFPenalty.PenaltyType.Mute : EFPenalty.PenaltyType.TempMute,
Expires = dateTime,
Offender = target,
Offense = reason,
Punisher = origin,
Link = target.AliasLink
};
_logger.LogDebug("Creating new mute for {Target} with reason {Reason}", target.Name, reason);
await newPenalty.TryCreatePenalty(Plugin.Manager.GetPenaltyService(), _logger);
clientMuteMeta = new MuteStateMeta
{
ClientId = target.ClientId,
Expiration = dateTime,
MuteState = MuteState.Muted,
Reason = reason,
AdminId = origin.ClientId,
CommandExecuted = false
};
await WritePersistentData(target, clientMuteMeta);
// Handle game command
var client = server.GetClientsAsList().FirstOrDefault(client => client.NetworkId == target.NetworkId);
await PerformGameCommand(server, client, clientMuteMeta);
return true;
}
public async Task<bool> Unmute(Server server, EFClient origin, EFClient target, string reason)
{
var clientMuteMeta = await GetCurrentMuteState(target);
if (clientMuteMeta.MuteState is MuteState.Unmuted && clientMuteMeta.CommandExecuted) return false;
if (!target.IsIngame && clientMuteMeta.MuteState is MuteState.Unmuting) return false;
var newPenalty = new EFPenalty
{
Type = EFPenalty.PenaltyType.Unmute,
Expires = DateTime.Now,
Offender = target,
Offense = reason,
Punisher = origin,
Active = true,
Link = target.AliasLink
};
_logger.LogDebug("Creating new unmute for {Target} with reason {Reason}", target.Name, reason);
await newPenalty.TryCreatePenalty(Plugin.Manager.GetPenaltyService(), _logger);
clientMuteMeta = new MuteStateMeta
{
ClientId = target.ClientId,
Expiration = DateTime.UtcNow,
MuteState = target.IsIngame ? MuteState.Unmuted : MuteState.Unmuting,
Reason = reason,
AdminId = origin.ClientId,
CommandExecuted = false
};
await WritePersistentData(target, clientMuteMeta);
// Handle game command
var client = server.GetClientsAsList().FirstOrDefault(client => client.NetworkId == target.NetworkId);
await PerformGameCommand(server, client, clientMuteMeta);
return true;
}
public static async Task PerformGameCommand(Server server, EFClient? client, MuteStateMeta muteStateMeta)
{
if (client is null || !client.IsIngame) return;
switch (muteStateMeta.MuteState)
{
case MuteState.Muted:
await server.ExecuteCommandAsync($"muteClient {client.ClientNumber}");
muteStateMeta.CommandExecuted = true;
break;
case MuteState.Unmuted:
await server.ExecuteCommandAsync($"unmute {client.ClientNumber}");
muteStateMeta.CommandExecuted = true;
break;
}
}
private async Task<MuteState?> ReadPersistentDataV1(EFClient client) => TryParse<MuteState>(
(await _metaService.GetPersistentMeta(Plugin.MuteKey, client.ClientId))?.Value,
out var muteState)
? muteState
: null;
private async Task<MuteStateMeta?> ReadPersistentDataV2(EFClient client)
{
// Get meta from client
var clientMuteMeta = client.GetAdditionalProperty<MuteStateMeta>(Plugin.MuteKey);
if (clientMuteMeta is not null) return clientMuteMeta;
// Get meta from database and store in client if exists
clientMuteMeta = await _metaService.GetPersistentMetaValue<MuteStateMeta>(Plugin.MuteKey, client.ClientId);
if (clientMuteMeta is not null) client.SetAdditionalProperty(Plugin.MuteKey, clientMuteMeta);
return clientMuteMeta;
}
private async Task WritePersistentData(EFClient client, MuteStateMeta clientMuteMeta)
{
client.SetAdditionalProperty(Plugin.MuteKey, clientMuteMeta);
await _metaService.SetPersistentMetaValue(Plugin.MuteKey, clientMuteMeta, client.ClientId);
}
}